British computer scientists are taking inspiration from slime to help them find ways to calculate the shape of a polygon linking points on a surface. Such calculations are fundamental to creating realistic computer graphics for gaming and animated movies. The quicker the calculations can be done, the smoother and more realistic the graphics.
Andrew Adamatzky of the aptly named Unconventional Computing Centre, at the University of the West of England, in Bristol, UK, points out that computing a polygon defining a set of planar points is a classical problem of modern computational geometry. He has turned to the slime mould to help with such computations and explains in the International Journal of Bio-Inspired Computation how the organism can help.