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Scooped by
Ashish Umre
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The Marian Smoluchowski Symposium on Statistical Physics is a cyclic scientific meeting organized annually in Poland since 1988. The conference takes name after the famous Polish physicist who made huge contributions in the natural science and foundation of statistical physics. Links to the most important scientific works by Marian Smoluchowski are available here. The conference is traditionally organized under the patronage of the Mark Kac Complex Systems Research Center at the Jagiellonian University in Krakow and the consortium of four other Polish academic institutions, i.e. the Institute of Chemical Physics, Polish Academy of Science (Warszawa), Silesian University of Technology (Gliwice), August Chekowski Institue of Physics, Silesian University (Katowice) and Wrocaw University of Technology. European Science Foundation was involved in preparation and co-sponsoring of the symposium in the past within the program STOCHDYN (Stochastic Dynamics) and EPSD (Exploring Physics of Small Devices). In 2012 the anniversary XXVth Smoluchowski Symposium has been organized and promoted with the assistance of the Division of Statistical and Nonlinear Physics (SNP), a part of the European Physical Society (EPS). The XXVIth conference, devoted to the complexity of brain will take place in Krakow, Poland in Collegium Maius of the Jagiellonian University, 28-31 August 2013. The program of the meeting will focus on various aspects and principles of brain structure and functioning, understanding modular character of its components and synchronization, modeling brain activity, behavior and cognition. Participation of experts involved in computational neuroscience and neurophysiology is expected to shed light on recent evidence of critical phenomena observed in human brain dynamics at various spatial and temporal scales. The subject of the conference will also cover the issue of neural information gain, transfer and processing. Decoding of brain signals allows to extract features from the preprocessed brain signals which are further classified to represent different mental states. An inverse mapping should provide relation between brain signals and specific stimuli. Hierarchical structure of cortical connectivity will be discussed in the context of characterization of complex networks. The broad scope of the conference is meant to attract international community of neuroscientists to share their opinions and possibly, creating a new platform for common research.
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Ashish Umre
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On May 1st, Cortex launched a new innovation in scientific publishing called a Registered Report. Unlike conventional publishing models, Registered Reports split the review process into two stages. Initially, experimental methods and proposed analyses are pre-registered and reviewed before data are collected. Then, if peer reviews are favourable, we offer authors “in-principle acceptance” of their paper. This guarantees publication of their future results providing that they adhere precisely to their registered protocol. Once their experiment is complete, authors then resubmit their full manuscript for final consideration.
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Ashish Umre
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A team of scientists, led by ecologist Lucas Joppa of Microsoft Research, has published a commentary piece in the journal Science, highlighting what they say is a growing problem in research efforts. The problem, Joppa et al, say, is that increasingly, researchers are relying on existing software to perform their research, despite the fact that no one has peer reviewed the software itself. It's a problem, they say, that is particularly troubling when big applications are used because small coding errors can be compounded. A rounding error in a spreadsheet generally won't cause much problem, they note, but when a rounding error is repeated over and over again, perhaps millions of times, it can lead to completely inaccurate results. In a Podcast interview with Science, Joppa explains the problems with software use in research have come about mainly due to the software being written by researchers themselves, rather than by trained software engineers. Software written by one research group can very easily become the standard for use by many other groups, despite the fact that it has never been thoroughly tested to ensure it's giving accurate results. Read more at: http://phys.org/news/2013-05-ecologists-overreliance-unvetted-source-code.html#
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Ashish Umre
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Disney Research and KIT scientists achieve natural human-to-robot handoff motion A humanoid robot can receive an object handed to it by a person with something approaching natural, human-like motion thanks to a new method developed by scientists at Disney Research, Pittsburgh in a project partially funded by the International Center for Advanced Communication Technologies (interACT) at Carnegie Mellon University and Karlsruhe Institute of Technology (KIT). Recognizing that a person is handing something and predicting where the human plans to make the handoff is difficult for a robot, but the researchers from Disney and KIT solved the problem by using motion capture data with two people to create a database of human motion. By rapidly searching the database, a robot can realize what the human is doing and make a reasonable estimate of where he is likely to extend his hand. The researchers presented their findings at the IEEE International Conference on Robotics and Automation in Karlsruhe, Germany, where their paper was nominated for a Best Cognitive Robotics Paper Award. People handing a coat, a package or a tool to a robot will become commonplace if robots are introduced to the workplace and the home, said Katsu Yamane, Disney Research, Pittsburgh senior research scientist. But the technique he developed with Marcel Revfi, an interACT exchange student from KIT, could apply to any number of situations where a robot needs to synchronize its motion with that of a human, such as in a dance. In the case of accepting a handoff, it's not just sufficient to develop a technique that enables the robot to efficiently find and grasp the object. "If a robot just sticks out its hand blindly, or uses motions that look more robotic than human, a person might feel uneasy working with that robot or might question whether it is up to the task," Yamane explained. "We assume human-like motions are more user-friendly because they are familiar."
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Scooped by
Ashish Umre
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Significant progress has occurred in the field of brain–machine interfaces (BMI) since the first demonstrations with rodents, monkeys, and humans controlling different prosthetic devices directly with neural activity. This technology holds great potential to aid large numbers of people with neurological disorders. However, despite this initial enthusiasm and the plethora of available robotic technologies, existing neural interfaces cannot as yet master the control of prosthetic, paralyzed, or otherwise disabled limbs. Here I briefly discuss recent advances from our laboratory into the neural basis of BMIs that should lead to better prosthetic control and clinically viable solutions, as well as new insights into the neurobiology of action.
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Ashish Umre
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Pedestrian movements are the consequence of several complex and stochastic facts. The modelling of pedestrian movements and the ability to predict the travel time are useful for evaluating the performance of a pedestrian facility. However, only a few studies can be found that incorporate the design of the facility, local pedestrian body dimensions, the delay experienced by the pedestrians, and level of service to the pedestrian movements. In this paper, a queuing based analytical model is developed as a function of relevant determinants and functional factors to predict the travel time on pedestrian facilities. The model can be used to assess the overall serving rate or performance of a facility layout and correlate it to the level of service that is possible to provide the pedestrians. It has also the ability to provide a clear suggestion on the designing and sizing of pedestrian facilities. The model is empirically validated and is found to be a robust tool to understand how well a particular walking facility makes possible comfort and convenient pedestrian movements. The sensitivity analysis is also performed to see the impact of some crucial parameters of the developed model on the performance of pedestrian facilities.
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Ashish Umre
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Listening to and understanding people in a “cocktail-party situation” is a remarkable feature of the human auditory system. Here we investigated the neural correlates of the ability to localize a particular sound among others in an acoustically cluttered environment with healthy subjects. In a sound localization task, five different natural sounds were presented from five virtual spatial locations during functional magnetic resonance imaging (fMRI). Activity related to auditory stream segregation was revealed in posterior superior temporal gyrus bilaterally, anterior insula, supplementary motor area, and frontoparietal network. Moreover, the results indicated critical roles of left planum temporale in extracting the sound of interest among acoustical distracters and the precuneus in orienting spatial attention to the target sound. We hypothesized that the left-sided lateralization of the planum temporale activation is related to the higher specialization of the left hemisphere for analysis of spectrotemporal sound features. Furthermore, the precuneus − a brain area known to be involved in the computation of spatial coordinates across diverse frames of reference for reaching to objects − seems to be also a crucial area for accurately determining locations of auditory targets in an acoustically complex scene of multiple sound sources. The precuneus thus may not only be involved in visuo-motor processes, but may also subserve related functions in the auditory modality.
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Ashish Umre
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The Psychology Experimental Building Language http://pebl.sourceforge.net/ Berg Card Sorting Test is an open-source neurobehavioral test. Participants (N = 207, ages 6 to 74) completed the Berg Card Sorting Test. Performance on the first 64 trials were isolated and compared to that on the full-length (128 trials) test. Strong correlations between the short and long forms (total errors: r = .87, perseverative response: r = .83, perseverative errors r = .77, categories completed r = .86) support the Berg Card Sorting Test-64 as an abbreviated alternative for the full-length executive function test.
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Ashish Umre
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Shyness and social anxiety are correlated to some extent and both are associated with hyper-responsivity to social stimuli in the frontal cortex and limbic system. However to date no studies have investigated whether common structural and functional connectivity differences in the brain may contribute to these traits. We addressed this issue in a cohort of 61 healthy adult subjects. Subjects were first assessed for their levels of shyness (Cheek and Buss Shyness scale) and social anxiety (Liebowitz Social Anxiety scale) and trait anxiety. They were then given MRI scans and voxel-based morphometry and seed-based, resting-state functional connectivity analysis investigated correlations with shyness and anxiety scores. Shyness scores were positively correlated with gray matter density in the cerebellum, bilateral superior temporal gyri and parahippocampal gyri and right insula. Functional connectivity correlations with shyness were found between the superior temporal gyrus, parahippocampal gyrus and the frontal gyri, between the insula and precentral gyrus and inferior parietal lobule, and between the cerebellum and precuneus. Additional correlations were found for amygdala connectivity with the medial frontal gyrus, superior frontal gyrus and inferior parietal lobule, despite the absence of any structural correlation. By contrast no structural or functional connectivity measures correlated with social or trait anxiety. Our findings show that shyness is specifically associated with structural and functional connectivity changes in cortical and limbic regions involved with processing social stimuli. These associations are not found with social or trait anxiety in healthy subjects despite some behavioral correlations with shyness.
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Ashish Umre
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Many ants rely on both visual cues and self-generated chemical signals for navigation, but their relative importance varies across species and context. We evaluated the roles of both modalities during colony emigration by Temnothorax rugatulus. Colonies were induced to move from an old nest in the center of an arena to a new nest at the arena edge. In the midst of the emigration the arena floor was rotated 60°around the old nest entrance, thus displacing any substrate-bound odor cues while leaving visual cues unchanged. This manipulation had no effect on orientation, suggesting little influence of substrate cues on navigation. When this rotation was accompanied by the blocking of most visual cues, the ants became highly disoriented, suggesting that they did not fall back on substrate cues even when deprived of visual information. Finally, when the substrate was left in place but the visual surround was rotated, the ants' subsequent headings were strongly rotated in the same direction, showing a clear role for visual navigation. Combined with earlier studies, these results suggest that chemical signals deposited by Temnothorax ants serve more for marking of familiar territory than for orientation. The ants instead navigate visually, showing the importance of this modality even for species with small eyes and coarse visual acuity.
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Rescooped by
Ashish Umre
from Papers
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Brains, it has recently been argued, are essentially prediction machines. They are bundles of cells that support perception and action by constantly attempting to match incoming sensory inputs with top-down expectations or predictions. This is achieved using a hierarchical generative model that aims to minimize prediction error within a bidirectional cascade of cortical processing. Such accounts offer a unifying model of perception and action, illuminate the functional role of attention, and may neatly capture the special contribution of cortical processing to adaptive success. This target article critically examines this “hierarchical prediction machine” approach, concluding that it offers the best clue yet to the shape of a unified science of mind and action. Whatever next? Predictive brains, situated agents, and the future of cognitive science Andy Clark Behavioral and Brain Sciences / Volume 36 / Issue 03 / June 2013, pp 181-204 http://dx.doi.org/10.1017/S0140525X12000477
Via Complexity Digest
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Ashish Umre
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If a potential customer enjoys your advert, they are more likely to buy your product. It's a simple enough concept, but it is extremely difficult to know how well your advert is being received in the real world. Now a new system could help advertisers know exactly how their latest offering is going down with viewers, just by watching their face. The system, developed by Daniel McDuff and colleagues at the Massachusetts Institute of Technology Media Lab, looks at how muscles in the face move in response to watching a video. Software can then classify what counts as positive facial responses and smiles during the video and from that predict which adverts the viewer most enjoys. The team collected more than 3200 videos of people, whose faces were filmed by their own computer's webcam as they watched three adverts online during the Super Bowl in 2011. After each commercial – one for Doritos, one for Google and one for Volkswagen – the viewers were asked if they liked the video and whether they would want to watch it again. They had three choices of response: "Heck ya! I loved it!", "Meh! It was ok" and "Na… not my thing".
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Ashish Umre
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Transcranial magnetic stimulation alters the activity of the brain without the need for an invasive physical procedure. But for such a ground-breaking and potentially alarming technique, it is not very well known. If you were to tell people that the technology exists to manipulate the workings of people's brains, they may not believe you. That sort of thing is the stuff of cheap sci-fi B movies. If someone in the real world were to try to develop it, that's exactly the sort of scenario where they'd send James Bond in to stop them before it got too far. But the fact is that this technology genuinely exists and is widely used in neuroscientific research. It is known as Transcranial magnetic stimulation, or TMS, and as the name suggests it stimulates the brain through the cranium using magnetism. Magnets and the brain work together a lot. Neuroscience is an increasingly media-friendly area of science, and this is due in part to the increasing use of magnetic resonance imaging (MRI), an invaluable but complex technique that uses intense magnetic fields and radio waves to produce eye-catching images of a working body and brain.
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Ashish Umre
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Now they’re just messing with us. Physicists have long known that quantum mechanics allows for a subtle connection between quantum particles called entanglement, in which measuring one particle can instantly set the otherwise uncertain condition, or “state,” of another particle—even if it’s light years away. Now, experimenters in Israel have shown that they can entangle two photons that don’t even exist at the same time. “It’s really cool,” says Jeremy O’Brien, an experimenter at the University of Bristol in the United Kingdom, who was not involved in the work. Such time-separated entanglement is predicted by standard quantum theory, O’Brien says, “but it’s certainly not widely appreciated, and I don’t know if it’s been clearly articulated before.” Entanglement is a kind of order that lurks within the uncertainty of quantum theory. Suppose you have a quantum particle of light, or photon. It can be polarized so that it wriggles either vertically or horizontally. The quantum realm is also hazed over with unavoidable uncertainty, and thanks to such quantum uncertainty, a photon can also be polarized vertically and horizontally at the same time. If you then measure the photon, however, you will find it either horizontally polarized or vertically polarized, as the two-ways-at-once state randomly “collapses” one way or the other.
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Ashish Umre
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The aim of this Research Topic for Frontiers in Neurorobotics and Frontiers in Cognitive Science is to present state-of-the-art research, whether theoretical, empirical, or computational investigations, on open-ended development driven by intrinsic motivations. The topic will address questions such as: How do motivations drive learning? How are complex skills built up from a foundation of simpler competencies? What are the neural and computational bases for intrinsically motivated learning? What is the contribution of intrinsic motivations to wider cognition? Autonomous development and lifelong open-ended learning are hallmarks of intelligence. Higher mammals, and especially humans, engage in activities that do not appear to directly serve the goals of survival, reproduction, or material advantage. Rather, a large part of their activity is intrinsically motivated - behavior driven by curiosity, play, interest in novel stimuli and surprising events, autonomous goal-setting, and the pleasure of acquiring new competencies. This allows the cumulative acquisition of knowledge and skills that can later be used to accomplish fitness-enhancing goals. Intrinsic motivations continue during adulthood, and in humans artistic creativity, scientific discovery, and subjective well-being owe much to them.
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Ashish Umre
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A far-flung team is trying to build the first digital lifeform to work out the basic principles of the brain. For all the talk of artificial intelligence and all the games of SimCity that have been played, no one in the world can actually simulate living things. Biology is so complex that nowhere on Earth is there a comprehensive model of even a single simple bacterial cell. And yet, these are exciting times for "executable biology," an emerging field dedicated to creating models of organisms that run on a computer. Last year, Markus Covert's Stanford lab created the best ever molecular model of a very simple cell. To do so, they had to compile information from 900 scientific publications. An editorial that accompanied the study in the journal Cell was titled, "The Dawn of Virtual Cell Biology."
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Ashish Umre
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A new delivery concept uses the location of random strangers to TwedEx parcels directly to you – wherever you are
JANE yawns and climbs the stairs from the subway at 145th Street, New York. She's almost home. A stranger rises from a bench as she approaches, catching her eye. "Jane Murphy?" She nods. "Here's your package." This is the ultimate aim of a crowd-powered delivery system dreamed up by a group of Microsoft researchers. Fictional Jane never has to deviate from her normal route to pick up her package. Instead, it is sent via a chain of people – an algorithm calculates the fastest route using aggregated location data from New York tweeters. Eric Horvitz of Microsoft Research in Seattle, Washington, calls the concept TwedEx. The idea could make it possible to deliver purchases to customers on the move, as well as making it cheaper to send them. Basic crowdsourced systems already exist, which hire strangers from the internet to deliver packages. But TwedEx is different because it taps into existing human journeys. All the sender need do is write the recipient's unique identifier on the package, their Twitter handle, for example, and let the TwedEx algorithm and the crowd do the rest.
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Ashish Umre
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meta 1 Dev Kit- the first device allowing visualization and interaction with 3D virtual objects in the real world using your hands. meta presents the world’s first developer kit and platform for augmented reality; users will have direct gestural control of 3D virtual objects attached to their real environment. A game-changing two part wearable computer allows users to play with virtual objects in 3D space using nature’s perfect controllers - their hands. This truly unique product has to be worn to be believed, so meta put the device on the heads of an Emmy® award winning team, and a number of top-notch UI engineers and they produced a series of promotional materials, the first of which is featured on http://www.meta-view.com. We were inspired by the interfaces in films like Iron Man, Avatar and Minority Report and wanted to make them a reality. The meta 1 Developers Kit has the power to finally deliver a natural interface between the virtual world and reality. We are integrating customized hardware components and building a robust SDK (software development kit). meta 1 is the most advanced and affordable interface for augmented reality, we want every developer to have the opportunity to create the apps of the future.
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Ashish Umre
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Wildfire management in the United States and elsewhere is challenged by substantial uncertainty regarding the location and timing of fire events, the socioeconomic and ecological consequences of these events, and the costs of suppression. Escalating U.S. Forest Service suppression expenditures is of particular concern at a time of fiscal austerity as swelling fire management budgets lead to decreases for non-fire programs, and as the likelihood of disruptive within-season borrowing potentially increases. Thus there is a strong interest in better understanding factors influencing suppression decisions and in turn their influence on suppression costs. As a step in that direction, this paper presents a probabilistic analysis of geographic and temporal variation in incident management team response to wildfires. The specific focus is incident complexity dynamics through time for fires managed by the U.S. Forest Service. The modeling framework is based on the recognition that large wildfire management entails recurrent decisions across time in response to changing conditions, which can be represented as a stochastic dynamic system. Daily incident complexity dynamics are modeled according to a first-order Markov chain, with containment represented as an absorbing state. A statistically significant difference in complexity dynamics between Forest Service Regions is demonstrated. Incident complexity probability transition matrices and expected times until containment are presented at national and regional levels. Results of this analysis can help improve understanding of geographic variation in incident management and associated cost structures, and can be incorporated into future analyses examining the economic efficiency of wildfire management.
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Ashish Umre
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Information overload is a serious problem in modern society and many solutions such as recommender system have been proposed to filter out irrelevant information. In the literature, researchers have been mainly dedicated to improving the recommendation performance (accuracy and diversity) of the algorithms while they have overlooked the influence of topology of the online user-object bipartite networks. In this paper, we find that some information provided by the bipartite networks is not only redundant but also misleading. With such “less can be more” feature, we design some algorithms to improve the recommendation performance by eliminating some links from the original networks. Moreover, we propose a hybrid method combining the time-aware and topology-aware link removal algorithms to extract the backbone which contains the essential information for the recommender systems. From the practical point of view, our method can improve the performance and reduce the computational time of the recommendation system, thus improving both of their effectiveness and efficiency.
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Ashish Umre
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Persistence is a prime example of phenotypic heterogeneity, where a microbial population splits into two distinct subpopulations with different growth and survival properties as a result of reversible phenotype switching. Specifically, persister cells grow more slowly than normal cells under unstressed growth conditions, but survive longer under stress conditions such as the treatment with bactericidal antibiotics. We analyze the population dynamics of such a population for several typical experimental scenarios, namely a constant environment, shifts between growth and stress conditions, and periodically switching environments. We use an approximation scheme that allows us to map the dynamics to a logistic equation for the subpopulation ratio and derive explicit analytical expressions for observable quantities that can be used to extract underlying dynamic parameters from experimental data. Our results provide a theoretical underpinning for the study of phenotypic switching, in particular for organisms where detailed mechanistic knowledge is scarce.
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Ashish Umre
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Recently, a combination of non-invasive neuroimaging techniques and graph theoretical approaches has provided a unique opportunity for understanding the patterns of the structural and functional connectivity of the human brain (referred to as the human brain connectome). Currently, there is a very large amount of brain imaging data that have been collected, and there are very high requirements for the computational capabilities that are used in high-resolution connectome research. In this paper, we propose a hybrid CPU-GPU framework to accelerate the computation of the human brain connectome. We applied this framework to a publicly available resting-state functional MRI dataset from 197 participants. For each subject, we first computed Pearson’s Correlation coefficient between any pairs of the time series of gray-matter voxels, and then we constructed unweighted undirected brain networks with 58 k nodes and a sparsity range from 0.02% to 0.17%. Next, graphic properties of the functional brain networks were quantified, analyzed and compared with those of 15 corresponding random networks. With our proposed accelerating framework, the above process for each network cost 80~150 minutes, depending on the network sparsity. Further analyses revealed that high-resolution functional brain networks have efficient small-world properties, significant modular structure, a power law degree distribution and highly connected nodes in the medial frontal and parietal cortical regions. These results are largely compatible with previous human brain network studies. Taken together, our proposed framework can substantially enhance the applicability and efficacy of high-resolution (voxel-based) brain network analysis, and have the potential to accelerate the mapping of the human brain connectome in normal and disease states.
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Ashish Umre
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In experimental and theoretical neuroscience, synaptic plasticity has dominated the area of neural plasticity for a very long time. Recently, neuronal intrinsic plasticity (IP) has become a hot topic in this area. IP is sometimes thought to be an information-maximization mechanism. However, it is still unclear how IP affects the performance of artificial neural networks in supervised learning applications. From an information-theoretical perspective, the error-entropy minimization (MEE) algorithm has newly been proposed as an efficient training method. In this study, we propose a synergistic learning algorithm combining the MEE algorithm as the synaptic plasticity rule and an information-maximization algorithm as the intrinsic plasticity rule. We consider both feedforward and recurrent neural networks and study the interactions between intrinsic and synaptic plasticity. Simulations indicate that the intrinsic plasticity rule can improve the performance of artificial neural networks trained by the MEE algorithm.
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Ashish Umre
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A walkthrough of interesting data and stats found when benchmarking the checkout process design of the top 100 gros Here’s a walkthrough of just a handful of the interesting stats we’ve found when benchmarking the top 100 grossing e-commerce websites’ checkout processes: The average checkout process consist of 5.08 steps.24% require account registration.81% think their newsletter is a must have (opt-out or worse).41% use address validators.50% asks for the same information twice.The average top 100 checkouts violate 33% of the checkout usability guidelines. In this article I’ll go over each of them and explain exactly what’s behind these numbers, showing you some real life implementations of do’s and don’ts when it comes to checkout processes. sing e-commerce websites.
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Ashish Umre
from CxBooks
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Simulating Social Complexity examines all aspects of using agent- or individual-based simulation. This approach represents systems as individual elements having each their own set of differing states and internal processes. The interactions between elements in the simulation represent interactions in the target systems. What makes these elements "social" is that they are usefully interpretable as interacting elements of an observed society. In this, the focus is on human society, but can be extended to include social animals or artificial agents where such work enhances our understanding of human society. Edmonds, B. & Meyer, R. (eds.) (2013) Simulating Social Complexity - a handbook. Springer. http://www.springer.com/computer/information+systems+and+applications/book/978-3-540-93812-5
Via Complexity Digest
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