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Zynga losses aren't bad, but the decline in social gamers continues - VentureBeat

Zynga losses aren't bad, but the decline in social gamers continues - VentureBeat | social and casual game dev | Scoop.it
GameSpot
Zynga losses aren't bad, but the decline in social gamers continues
VentureBeat
Social gaming giant Zynga, the maker of games like FarmVille, reported better-than-expected earnings and revenues today.
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Amazon Accepting HTML5 Web Apps in Appstore

Amazon Accepting HTML5 Web Apps in Appstore | social and casual game dev | Scoop.it
Amazon announces support for HTML5 web apps in the Amazon Appstore.
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Rescooped by Guntur Sarwohadi from javascript pro
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melonJS

melonJS | social and casual game dev | Scoop.it

melonJS is the result of our enthusiasm and past experiments with Javascript, and came from the feeling that no simple, free and standalone library was available to develop games. And although still a big work in progress (and not yet bug free), melonJS already allows to easily create some nice games (see the Gallery page)
melonJS integrates the popular Tiled map format, allowing to easily design levels using the Tiled map editor, and to focus on the game features itself.


Via Gennaro Varriale
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Gamasutra: Przemyslaw Szczepaniak's Blog - Would HTML5 mobile games be able to create an alternative market (for natives)?

Gamasutra: Przemyslaw Szczepaniak's Blog - Would HTML5 mobile games be able to create an alternative market (for natives)? | social and casual game dev | Scoop.it
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Rescooped by Guntur Sarwohadi from HTML5 News
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In A Play For More HTML5 Muscle, Intel Buys appMobi's HTML5 ...

In A Play For More HTML5 Muscle, Intel Buys appMobi's HTML5 ... | social and casual game dev | Scoop.it
Intel will not be left out of the party when it comes to being central in the mobile app ecosystem. The company today acquired a set of HTML5 development tools, originally created by appMobi and used by some 150,000 ...

Via Virginia DeBolt
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The Free-To-Play Triangle [Game Economics] - What Games Are

The Free-To-Play Triangle [Game Economics] - What Games Are | social and casual game dev | Scoop.it
Technically you can charge for everything in every way in a game, but it usually makes the experience hollow. The Free-To-Play Triangle aims to help you keep your game fun.
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Mind's Eye: A Look At Negative Game Mechanics

Mind's Eye: A Look At Negative Game Mechanics | social and casual game dev | Scoop.it

One of the simplest measures of a video game is that they are meant to be played; mechanics and game systems are there to provide entertainment and keep people playing. But, with the rise of the arcade scene in the 90s and the recent boom of the social game market, there is another category of mechanics that are opposed to this, and are one of the major sources of monetization in game design.

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Rescooped by Guntur Sarwohadi from HTML5 News
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Introducing Hosted HTML5! | StackMob

Introducing Hosted HTML5! | StackMob | social and casual game dev | Scoop.it
Today I'm excited to announce that StackMob is launching a hosted HTML5 solution as part of our end-to-end platform for application development. This marks an important milestone for StackMob and for all the developers ...

Via Virginia DeBolt
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7 Ways to Fail at Free-to-Play

7 Ways to Fail at Free-to-Play | social and casual game dev | Scoop.it
Working in the free-to-play space on mobile is a real challenge, and building a great business model is an integral part of the process of developing games. Developer Aaron San Filippo talks about the bumps in the road he faced in the transition.
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Opinion: Indie Game Design Do-s and Don't-s: A Manifesto

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto | social and casual game dev | Scoop.it
Veteran indie game creator Edmund McMillen ( Gish, Time Fcuk, Super Meat Boy ) shares his opinions and manifesto on making indie video games, with 24 clear do-s and don't-s to make your art thrive.
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Zynga may be coming back, but social gaming is not what it was - GigaOM

Zynga may be coming back, but social gaming is not what it was - GigaOM | social and casual game dev | Scoop.it
GameSpot
Zynga may be coming back, but social gaming is not what it was
GigaOM
Earlier this year at its developers conference, Facebook was bullish about the growth of social games.
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Game Physics in Multiplayer Game Development

Game Physics in Multiplayer Game Development | social and casual game dev | Scoop.it
Developing multiplayer games has different set of difficulties as compared to single player games which makes it even more challenging.you have to deal with number of factors that can affect the performance of your games.
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HTML5 Hub

HTML5 Hub | social and casual game dev | Scoop.it
We're a growing community of developers united to push the boundaries of HTML5 and revolutionize digital experiences.
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Gamorlive creates a portal for HTML5 multiplayer mobile games

Gamorlive creates a portal for HTML5 multiplayer mobile games | social and casual game dev | Scoop.it

Gamorlive is a French game startup that has created a web portal for HTML5 multiplayer mobile games.

HTML5 is the new lingua franca for the web, and games written in the format can be made into cross-platform titles with very little duplicate effort. Gamorlive is taking advantage of this feature to enable multiplayer gaming across Windows Phone, iOS (Apple iPod Touch, iPad, and iPhone), and Android devices.


Via appMobi
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Rescooped by Guntur Sarwohadi from HTML5 News
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Game Closure launches free mobile HTML5 dev kit - HTML5 Games - Free Online HTML5 Games

Game Closure launches free mobile HTML5 dev kit - HTML5 Games - Free Online HTML5 Games | social and casual game dev | Scoop.it
Free HTML5 Games Online: Free HTML5 mobile games for your phone, tablet, and desktop. Play html5 games and explore best free games online and in your browser today.

Via Virginia DeBolt
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Rescooped by Guntur Sarwohadi from HTML5 News
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HTML5: 10 Provocative Predictions For The Future

HTML5: 10 Provocative Predictions For The Future | social and casual game dev | Scoop.it
The 10 things you need to know about HTML5 - right now and for the next 12 months.

Via Virginia DeBolt
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Gamers rule: Only 10% of the industry's $50 billion comes from casuals

Gamers rule: Only 10% of the industry's $50 billion comes from casuals | social and casual game dev | Scoop.it
The Game Monetization Summit offered some crucial advice from key players and discussed the secrets of whales
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The Next Wave: Local Games? - What Games Are

The Next Wave: Local Games? - What Games Are | social and casual game dev | Scoop.it
Cheap, connected technology could bring players together. What kinds of 'local games' might emerge from that?
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Cliffski's Blog » Cliffski’s 2012 guide to advertising your indie PC game online.

Cliffski's Blog » Cliffski’s 2012 guide to advertising your indie PC game online. | social and casual game dev | Scoop.it
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Gamasutra: Josh Bycer's Blog - Advancing Social Games

Gamasutra: Josh Bycer's Blog - Advancing Social Games | social and casual game dev | Scoop.it

A few weeks ago I posted a look at negative game mechanics which were: mechanics designed to stop the current player from playing the game. In that post I talked about how social games are making use of them and that it is stifling the game design in them.

 

What is frustrating to me is twofold. First is the denial or delusion of social game designers that they are making unique products by using these mechanics. And second is that the current design philosophy behind social games to me is killing what could be great ideas.

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Rescooped by Guntur Sarwohadi from HTML5 News
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Breaking away from the app store model, games giant GREE launches HTML5 ... - The Next Web (blog)

Breaking away from the app store model, games giant GREE launches HTML5 ... - The Next Web (blog) | social and casual game dev | Scoop.it
Breaking away from the app store model, games giant GREE launches HTML5 ...The Next Web (blog)Gaming giant GREE is gearing up to announce its latest financial results today but, just before doing so, it has let loose with another announcement which...

Via Virginia DeBolt
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Are Games Really That Persuasive? | TechCrunch

Are Games Really That Persuasive? | TechCrunch | social and casual game dev | Scoop.it
Beyond the levels, badges, reward points and promised engagement increases, there are many behaviourist game designers who see games as persuasive tools for social change.
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