Smart HeadBand - The wearable Brain Computer Interface
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Smart HeadBand - The wearable Brain Computer Interface
News and information about Brain Computer interface technologies: Products, Solutions, companies and the ultimate developments. (Smart HeadBand is a BCI product developed by TechInside - www.techinside.co)
Curated by Juli Garzo
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new eeg electric neurosky kit Control software with your brainwave bluetooth interface headset mind control neurofeedback-in Smart Home Sensor from Consumer Electronics on Aliexpress.com | Alib...

new eeg electric neurosky kit  Control software  with your  brainwave bluetooth interface headset mind control  neurofeedback-in Smart Home Sensor from Consumer Electronics on Aliexpress.com | Alib... | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

Cheap computer speakers for music, Buy Quality computer touch screen protector directly from China dongle manufacturers Suppliers: start brainwave sensor brain control toys mind games bio...Price$ 54.00 Amazing$45.00 NeuroSky's MindWave Brainwave ...

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Autism Neurofeedback any side effects ?

Autism Neurofeedback any side effects ? | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

Autism Neurofeedback any side effects ? https://t.co/JgiQ4Fm6dn #Texas #Georgia #Washington #us

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Mobile Mental Health Discussion (#mmentalhealth): Where Are We Now?

Mobile Mental Health Discussion (#mmentalhealth): Where Are We Now? | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

Welcome to this discussion which will take place over the next two weeks from today, Nov. 17th, to December 3rd. I will be moderating and looking forward to learning and informing quite a lot about this topic of mobile mental health. Please spread the word and invite your colleagues from around the world to join in at this LinkedIn Group as well as at the Twitter hashtag, #mMentalHealth.

Over two weeks we will take variety of subtopics related to this topic. I have been researching the topic of digital mental health for the last few months rather intently and mobile is a vital subsegment of this area as it provides the opportunity for reduced cost, expanded access and better experience/quality. 

Most all of us currently live mobile (digital) lives and know how indispensable are its benefits of 1) just in time information, 2) always on reminders and connections, 3) tracking of activity over time, 4) everywhere access, etc,. We also know about the risks of 1) violated privacy, 2) misinterpreted data leading to poor lifestyle decisions, 3) undisciplined use leading to more important life activities being crowded out, etc.

If we have not already, most of us will experience or care for someone experiencing some form of mental illness or disorder during our lifetime. The experiences are likely to occur in the categories of depression, bipolar, anxiety, schizophrenia, ADD/ADHD, dementia/Alzheimer’s, PTSD, autism, etc.. There are numerous statistics indicating growth in the occurrence of mental health as a threatened state as populations grow and age and as social conditions become more fluid around the world. In the US, it is estimated that 25% of the population is experiencing some form of mental illness. At the same time, stigma, discrimination and lack of resources, financial, physical, social, etc., are only making a bad situation worst. 

All this acknowledged, we know that the benefits of mobile stated earlier has great potential (as well as risk) for addressing our growing mental health challenge, and this discussion is about am exploration of what those best opportunities and cautionary risks are. 

Additional thought on these thoughts are welcome.

Thanks in advance for engaging.


Via Pharma Guy
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Pharma Guy's curator insight, November 17, 2014 2:24 PM


Whatever the opportunities may be for mobile apps in the mental health arena, some mobile games may be too stressful for many people. For more on that, read What the "Flappy Bird" Story Can Teach Pharma Game Developers

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Read this before paying $100s for neurofeedback therapy

Read this before paying $100s for neurofeedback therapy | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Neurofeedback therapy has promise, but it's no shortcut to enlightenment
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Treat ADHD Symptoms Through Brain Training

Treat ADHD Symptoms Through Brain Training | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Learn how to treat ADHD symptoms with neurofeedback, working memory training, and meditation -- alternatives to ADD medication for children and adults.
Juli Garzo's insight:

Neurofeedback and Brain training are strategies recomended from three Ph D from ADDitute to treat the ADHD....

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Las pastillas de portarse bien

Las pastillas de portarse bien | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

A scientic report, dated from 2012, done by Basc Country Health Care authorities, alerts about the dangers of drugs prescription abuses in ADHD kids...

 

Un informe alerta de los graves efectos para la salud de un derivado de las anfetaminas con las que se trata la hiperactividad...

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Pls request us the complete report

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3 Ways Wearable Technology Is Changing the World

3 Ways Wearable Technology Is Changing the World | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
The wearable-tech revolution is under way, and it's changing the way we interact with the world around us. - Tamara Walsh - Tech and Telecom
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Cybathlon

Cybathlon | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
CYBATHLON 2016The Championship for Robot-Assisted Parathletes Hallenstadion Zurich, 8 October 2016The Cybathlon is a championship for racing pilots with disabilities (i.e. parathletes) who are using advanced assistive devices including robotic technologies. The competitions are comprised by different disciplines that apply the most modern powered knee prostheses, wearable arm prostheses, powered exoskeletons, powered wheelchairs, electrically stimulated muscles and novel brain-computer interfaces.

 

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TED Talk: A Window on the Brain - Chris Berka - Advanced Brain Monitoring

TED Talk: A Window on the Brain - Chris Berka - Advanced Brain Monitoring | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Published on Feb 4, 2014 - It's been said that it takes 10,000 hours to truly master something. But what if we could dramatically accelerate our ability to go from novice to expert in any of a range of pursuits? Talk about the ultimate brain hack! Chris Berka, CEO and Co-Founder at Advanced Brain Monitoring, is pioneering …
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Can you train your brain to make you a better person? - Telegraph

Can you train your brain to make you a better person? - Telegraph | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Sportsmen are increasingly using brain training techniques to improve focus and screen out distractions. What can you learn from it?
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Brain training in schools? | Practical Ethics

Brain training in schools? | Practical Ethics | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Neurofeedback works like this: you are hooked up to instruments that measure your brain activity (usually via electroencephalography or functional magnetic
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i like the last comments...

Should we view the application of such techniques as a luxury, available to those willing to pay? Or are we as a society obligated to provide such techniques for our children? Assuming it is effective enough to justify whatever costs are associated, should brain training be a normal part of public schooling?

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Neurofeedback As An Evidence-Based Complementary And Alternative Treatment

Neurofeedback As An Evidence-Based Complementary And Alternative Treatment | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Learn > Treatments > Procedures > Neurofeedback by Derek Bryan on February 14, 2013
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Smart HeadBand for children’s ADHD treatment @home

Smart HeadBand for children’s ADHD treatment @home | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Smart and comfortable textile headband to improve concentration for children and teens with ADHD using the neurofeedback training therapy
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Lemon fruits, crowfunding platform, is helping us to achieve our objetive...     you can also help us

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Who can benefit from neurofeedback training?

Who can benefit from neurofeedback training? | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

EEG Biofeedback was first applied as a tool in managing epilepsy in 1972. This success prompted exploration into managing Attention Deficit/Hyperactivity Disorder, which also met with good success over the past 30-plus years. Today this training technique can help a wide variety of conditions. The effectiveness of Neurofeedback is a result of working at the source – the brain’s electrical system – which regulates every other system of the brain and body, including brain chemistry.

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Study shows direct brain interface between humans (w/video)

Study shows direct brain interface between humans (w/video) | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Nanowerk is the leading nanotechnology portal, committed to educate, inform and inspire about nanotechnologies, nanosciences, and other emerging technologies

Via Dr. Stefan Gruenwald
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Biofeedback Horror 'Nevermind' Returns to Kickstarter - Bloody Disgusting

Biofeedback Horror 'Nevermind' Returns to Kickstarter - Bloody Disgusting | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
The indie horror game Nevermind has returned to Kickstarter!
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A Natural Fix for A.D.H.D.

A Natural Fix for A.D.H.D. | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
ATTENTION deficit hyperactivity disorder is now the most prevalent psychiatric illness of young people in America, affecting 11 percent of them at some point between the ages of 4 and 17. The rates of both diagnosis and treatment have increased so much in the past decade that you may wonder whether something that affects so many people can really be a disease.

And for a good reason. Recent neuroscience research shows that people with A.D.H.D. are actually hard-wired for novelty-seeking — a trait that had, until relatively recently, a distinct evolutionary advantage. Compared with the rest of us, they have sluggish and underfed brain reward circuits, so much of everyday life feels routine and understimulating.

To compensate, they are drawn to new and exciting experiences and get famously impatient and restless with the regimented structure that characterizes our modern world. In short, people with A.D.H.D. may not have a disease, so much as a set of behavioral traits that don’t match the expectations of our contemporary culture.

From the standpoint of teachers, parents and the world at large, the problem with people with A.D.H.D. looks like a lack of focus and attention and impulsive behavior. But if you have the “illness,” the real problem is that, to your brain, the world that you live in essentially feels not very interesting.

One of my patients, a young woman in her early 20s, is prototypical. “I’ve been on Adderall for years to help me focus,” she told me at our first meeting. Before taking Adderall, she found sitting in lectures unendurable and would lose her concentration within minutes. Like many people with A.D.H.D., she hankered for exciting and varied experiences and also resorted to alcohol to relieve boredom. But when something was new and stimulating, she had laserlike focus. I knew that she loved painting and asked her how long she could maintain her interest in her art. “No problem. I can paint for hours at a stretch.”

Rewards like sex, money, drugs and novel situations all cause the release of dopamine in the reward circuit of the brain, a region buried deep beneath the cortex. Aside from generating a sense of pleasure, this dopamine signal tells your brain something like, “Pay attention, this is an important experience that is worth remembering.”

The more novel and unpredictable the experience, the greater the activity in your reward center. But what is stimulating to one person may be dull — or even unbearably exciting — to another. There is great variability in the sensitivity of this reward circuit.

Clinicians have long known this to be the case, and everyday experience bears it out. Think of the adrenaline junkies who bungee jump without breaking a sweat and contrast them with the anxious spectators for whom the act evokes nothing but terror and dread.

Dr. Nora D. Volkow, a scientist who directs the National Institute on Drug Abuse, has studied the dopamine reward pathway in people with A.D.H.D. Using a PET scan, she and her colleagues compared the number of dopamine receptors in this brain region in a group of unmedicated adults with A.D.H.D. with a group of healthy controls. What she found was striking. The adults with A.D.H.D. had significantly fewer D2 and D3 receptors (two specific subtypes of dopamine receptors) in their reward circuits than did healthy controls. Furthermore, the lower the level of dopamine receptors was, the greater the subjects’ symptoms of inattention. Studies in children showed similar changes in dopamine function as well.
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These findings suggest that people with A.D.H.D are walking around with reward circuits that are less sensitive at baseline than those of the rest of us. Having a sluggish reward circuit makes normally interesting activities seem dull and would explain, in part, why people with A.D.H.D. find repetitive and routine tasks unrewarding and even painfully boring.

Psychostimulants like Adderall and Ritalin help by blocking the transport of dopamine back into neurons, thus increasing its level in the brain.

Another patient of mine, a 28-year-old man, was having a lot of trouble at his desk job in an advertising firm. Having to sit at a desk for long hours and focus his attention on one task was nearly impossible. He would multitask, listening to music and texting, while “working” to prevent activities from becoming routine.

Eventually he quit his job and threw himself into a start-up company, which has him on the road in constantly changing environments. He is much happier and — little surprise — has lost his symptoms of A.D.H.D.
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Credit Matt Leines

My patient “treated” his A.D.H.D simply by changing the conditions of his work environment from one that was highly routine to one that was varied and unpredictable. All of a sudden, his greatest liabilities — his impatience, short attention span and restlessness — became assets. And this, I think, gets to the heart of what is happening in A.D.H.D.

Consider that humans evolved over millions of years as nomadic hunter-gatherers. It was not until we invented agriculture, about 10,000 years ago, that we settled down and started living more sedentary — and boring — lives. As hunters, we had to adapt to an ever-changing environment where the dangers were as unpredictable as our next meal. In such a context, having a rapidly shifting but intense attention span and a taste for novelty would have proved highly advantageous in locating and securing rewards — like a mate and a nice chunk of mastodon. In short, having the profile of what we now call A.D.H.D. would have made you a Paleolithic success story.

In fact, there is modern evidence to support this hypothesis. There is a tribe in Kenya called the Ariaal, who were traditionally nomadic animal herders. More recently, a subgroup split off and settled in one location, where they practice agriculture. Dan T. A. Eisenberg, an anthropologist at the University of Washington, examined the frequency of a genetic variant of the dopamine type-four receptor called DRD4 7R in the nomadic and settler groups of the Ariaal. This genetic variant makes the dopamine receptor less responsive than normal and is specifically linked with A.D.H.D. Dr. Eisenberg discovered that the nomadic men who had the DRD4 7R variant were better nourished than the nomadic men who lacked it. Strikingly, the reverse was true for the Ariaal who had settled: Those with this genetic variant were significantly more underweight than those without it.

So if you are nomadic, having a gene that promotes A.D.H.D.-like behavior is clearly advantageous (you are better nourished), but the same trait is a disadvantage if you live in a settled context. It’s not hard to see why. Nomadic Ariaal, with short attention spans and novelty-seeking tendencies, are probably going to have an easier time making the most of a dynamic environment, including getting more to eat. But this same brief attention span would not be very useful among the settled, who have to focus on activities that call for sustained focus, like going to school, growing crops and selling goods.
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Continue reading the main story

You may wonder what accounts for the recent explosive increase in the rates of A.D.H.D. diagnosis and its treatment through medication. The lifetime prevalence in children has increased to 11 percent in 2011 from 7.8 percent in 2003 — a whopping 41 percent increase — according to the Centers for Disease Control and Prevention. And 6.1 percent of young people were taking some A.D.H.D. medication in 2011, a 28 percent increase since 2007. Most alarmingly, more than 10,000 toddlers at ages 2 and 3 were found to be taking these drugs, far outside any established pediatric guidelines.

Some of the rising prevalence of A.D.H.D. is doubtless driven by the pharmaceutical industry, whose profitable drugs are the mainstay of treatment. Others blame burdensome levels of homework, but the data show otherwise. Studies consistently show that the number of hours of homework for high school students has remained steady for the past 30 years.

I think another social factor that, in part, may be driving the “epidemic” of A.D.H.D. has gone unnoticed: the increasingly stark contrast between the regimented and demanding school environment and the highly stimulating digital world, where young people spend their time outside school. Digital life, with its vivid gaming and exciting social media, is a world of immediate gratification where practically any desire or fantasy can be realized in the blink of an eye. By comparison, school would seem even duller to a novelty-seeking kid living in the early 21st century than in previous decades, and the comparatively boring school environment might accentuate students’ inattentive behavior, making their teachers more likely to see it and driving up the number of diagnoses.

Not all the news is so bad. Curiously, the prevalence of adult A.D.H.D. is only 3 to 5 percent, a fraction of what it is in young people. This suggests that a substantial number of people simply “grow out” of it. How does that happen?

Perhaps one explanation is that adults have far more freedom to choose the environment in which they live and the kind of work they do so that it better matches their cognitive style and reward preferences. If you were a restless kid who couldn’t sit still in school, you might choose to be an entrepreneur or carpenter, but you would be unlikely to become an accountant. But what is happening at the level of the brain that may explain this spontaneous “recovery”?

To try to answer that question, Aaron T. Mattfeld, a neuroscientist at the Massachusetts Institute of Technology, now at Florida International University in Miami, compared the brain function with resting-state M.R.I.s of three groups of adults: those whose childhood A.D.H.D persisted into adulthood; those whose had remitted; and a control group who never had a diagnosis of it. Normally, when someone is unfocused and at rest, there is synchrony of activity in brain regions known as the default mode network, which is typically more active during rest than during performance of a task. (In contrast, these brain regions in people with A.D.H.D. appear functionally disconnected from each other.) Dr. Mattfeld found that adults who had had A.D.H.D as children but no longer had it as adults had a restoration of the normal synchrony pattern, so their brains looked just like those of people who had never had it.
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Continue reading the main story

WE don’t yet know whether these brain changes preceded or followed the behavioral improvement, so the exact mechanism of adult recovery is unclear.

But in another measure of brain synchrony, the adults who had recovered looked more like adults with A.D.H.D.

In people without it, when the default mode network is active, another network, called the task-positive network, is inhibited. When the brain is focusing, the task-positive network takes over and quiets the default mode network. This reciprocal relationship is necessary in order to focus.

Both groups of adult A.D.H.D. patients, including those who had recovered, displayed simultaneous activation of both networks, as if the two regions were out of step, working at cross-purposes. Thus, adults who lost most of their symptoms did not have entirely normal brain activity.

What are the implications of this new research for how we think about and treat kids with A.D.H.D.? Of course, I am not suggesting that we take our kids out of school and head for the savanna. Nor am I saying we that should not use stimulant medications like Adderall and Ritalin, which are safe and effective and very helpful to many kids with A.D.H.D.

But perhaps we can leverage the experience of adults who grew out of their symptoms to help these kids. First, we should do everything we can to help young people with A.D.H.D. select situations — whether schools now or professions later on — that are a better fit for their novelty-seeking behavior, just the way adults seem to self-select jobs in which they are more likely to succeed.

In school, these curious, experience-seeking kids would most likely do better in small classes that emphasize hands-on-learning, self-paced computer assignments and tasks that build specific skills.

This will not eliminate the need for many kids with A.D.H.D. to take psychostimulants. But let’s not rush to medicalize their curiosity, energy and novelty-seeking; in the right environment, these traits are not a disability, and can be a real asset.
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Car Seats Know That You're Falling Asleep : DNews

Car Seats Know That You're Falling Asleep : DNews | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Sensors monitor heart rate and determine when the driver is too fatigued to drive.
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An UK research group is working in capture biosignals for the car industry. Starting with ECG , probably EEG can be a future...

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Health Beat: Giving Jan a voice: Thinking cap for ALS

Health Beat: Giving Jan a voice: Thinking cap for ALS | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Letters flash across the screen. Using only her mind, Jan Freeman will focus on them to form a message.
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The RAC Attention Powered Car – Fighting Inattention

The RAC Attention Powered Car – Fighting Inattention | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
RAC has created the world's 1st #AttentionPoweredCar to tackle the problem of inattention on our roads. Check it out
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New cap to help ALS patients communicate

New cap to help ALS patients communicate | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

Researchers have created a new tool that allows ALS patients to use their brains to communicate.  NEW TECHNOLOGY: Researchers at the Duke ALS Clinic are now using a brain-computer interface in order to help patients who have been immobilized by ALS. Wearing a “thinking cap,” a cap with various electrodes monitoring brain activity, patients can simply look at a letter on a screen and make it form a word. The computer is designed to recognize a specific type of brainwave, called a P300. The P300 is a brainwave that only occurs when you see something you are particularly interested in. The computer can recognize a P300 when you see a letter that is part of a word you are trying to spell, and from there will determine which words are made up of those letters. In the future researchers hope to be able to use the system to help patients perform a variety of activities, from simply speaking to surfing the web. (Source: Dr. Richard Bedlack)

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Mind Solutions Receives $1 Million Funding Commitment To Complete EEG / BCI Headset

Mind Solutions Receives $1 Million Funding Commitment To Complete EEG / BCI Headset | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it

Mind Solutions, Inc. has completed a proprietary working prototype of the micro EEG headset to operate mobile smart phones and tablets through the power of your mind. The Company believes it will be the world's smallest user-friendly BCI product on the market, which can be worn on the ear like a Bluetooth cellular device. In an effort to minimize dilution in the publicly traded stock,

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Here Are The Top 10 Emerging Technologies For 2014

Here Are The Top 10 Emerging Technologies For 2014 | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
From wearable electronics to brain-computer interfaces.
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Heard of biofeedback? How about brain feedback from this startup

Heard of biofeedback? How about brain feedback from this startup | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Looking for peak brain performance? Cynde Margritz and her startup, Peak Neurofitness, can help.
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BCI Neurofeedback - Helping in Stroke Rehabilitation

BCI Neurofeedback - Helping in Stroke Rehabilitation | Smart HeadBand - The wearable Brain Computer Interface | Scoop.it
Strokes are one of the leading causes of long-term motor disability among adults. BCI can provide an alternative approach for neuro-rehabilitation.
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