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Gamification market to reach $2.8 billion in 2016

Gamification market to reach $2.8 billion in 2016 | SM | Scoop.it
Report from M2 Research projects tremendous growth (Gamification market to reach $2.8 billion in 2016, by Steve Peterson http://t.co/dUyuOM9T games based learning game #gbl...)...

Via David W. Deeds, Matmi
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Social Trust Factor: 10 Tips to Establish Credibility | The Marketing Nut

Social Trust Factor: 10 Tips to Establish Credibility | The Marketing Nut | SM | Scoop.it

Do you lack the trust factor? Are your communities are reluctant to engage with you.10 tips to increase credibility and trust . . .


Via David Blundell
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