In Bill Gates’ vision of the classrooms of the future, students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working on a simulator.
An electronics kit in your computer! Build circuits with resistors, light bulbs, batteries, and switches. Take measurements with the realistic ammeter and voltmeter. View the circuit as a schematic diagram, or switch to a life-like view.
Using technology for role-playing was a watershed moment for a group seeking to learn about how to protect the Chesapeake Bay." The podcast at the end of the article is great too! What a great way to share with students how simulations are being used in the "real" world!
This is a math software program that reinforces skills taught in class and helps improve learning and retention. It is an emotionally intelligent educational game, which takes game based learning to a new level. This game monitors and responds to a student's emotions, in order to enhance the rate at which they learn. It utilizes a sensor such as a simple wristband, which monitors physiological feedback. This feedback helps personalize learning. For example, the game can automatically provide help if students are feeling frustrated, and it can challenge them if they are bored. It provides scaffolding and keeps students in the flow or heightened learning state.
Useful, usable simulations exist for practically any subject at any level. Most are free (or inexpensive). Here is a list of simulations broken down into elementary, middle school and high school levels.
" Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it." This article gives some beginning ideas of how Minecraft can be used in the classroom.