'Serious games', like every other tool of education, must be able to show that the necessary learning has occurred, and Chen and Michael's article discusses how games that teach, from firefighting to business simulations, can demonstrate success.
This module was initially developed by Betty Blecha and currently is coordinated by Beth Haynes . The module was refined and enhanced by Mark McBride, Teresa Riley, Katherine Rowell, KimMarie McGoldrick, Mark ...
Matthew Jubelius's insight:
Check out the links enbedded in each section! They provide greater detail!
"Although we still have much to learn about incorporating simulation into regulatory-based assessments, the authors believe that sufficient evidence exists to further advance the use of simulation-based assessments as part of the regulatory systems for healthcare professionals. This position article reviews the current use of simulation-based assessment for credentialing, licensing, and certification programs in medicine, nursing, and dentistry. The findings support the view that simulation-based assessments can make a meaningful and positive difference in credentialing, licensing, and certification programs now."
Virtual Occupational Therapy Assistant was developed in recognition of the need for a gaming application for stroke therapy that is fun, accessible, and meaningful in the context of occupational therapy objectives -- in other words relearning skills that permit functional independence at home.
On The Psychology of Simulation, IMSH 2013 closing plenary
Matthew Jubelius's insight:
This is the closing presentation from IMSH 2013. Dr. Dieckman has done extensive work in simulation. I really value this presentation in that there's much more to simulation than simply the technologies. Simulation is highly cognitive and psychological!
The future of surgical education will involve innovations in telemedicine and immersive instruction, increased emphasis on simulation, and lifelong learning opportunities that are customized to the individual surgeon’s training and knowledge gaps.
Giving test subjects Superman-like flight in a virtual reality simulator makes them more likely to exhibit altruistic behavior in real life, Stanford researchers find. (Virtual superpowers encourage real-world empathy.
Purpose: This article presents a comparison of the effectiveness of traditional clinical education toward skill acquisition goals versus simulation-based medical education (SBME) with deliberate practice (DP).
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