Simulation and Gaming: Education, Training, Research and Technologies
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Experiential Learning in an Undergraduate Course in Group Communication and Decision Making

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Outlines Kolb's Experiential Learning Theory.  The link should bring you to a "view pdf" for the article.

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections.
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Although the book isn't completely available via this link, take a peek at the index for chapters 1 and 3.  Talk about changing times!

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Current Issues and Future Directions in Simulation-Based Training

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This article, discusses "the promise and perils
of simulation-based training, reviews research that has examined the effectiveness of simulations as training tools, identifies pressing research needs, and presents an agenda for future theory-driven research aimed at
addressing those needs".

 

The article is from 2008.  Informative.

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Infographics

Infographics | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Game theory, Game-based learning, Gamification (Game theory, Game-based learning, Gamification http://t.co/eGjNr8ROkb)
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A quick infographic on game learning.

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Soldiers experience virtual-simulation training system in Germany - Global Times

Soldiers experience virtual-simulation training system in Germany Global Times Soldiers from the Netherlands' army conduct training in a Dismounted Soldier Training System at the 7th US Army Joint Multinational Training Command, Grafenwoehr,...
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This is awesome! Some people say that the future of simulation and training is coming.  It's here and now!

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New £10m simulation research to improve car design process | News | The Engineer

New £10m simulation research to improve car design process | News | The Engineer | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Future cars could be designed in a virtual environment that better replicates real word sights, sounds and even smells thanks to a new research programme.
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IBM - Serious Games for Smarter Skills: The Future of Learning

IBM - Serious Games for Smarter Skills: The Future of Learning | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Serious Games for Smarter Skills: The Future of Learning
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Rescooped by Matthew Jubelius from Simulation in Health Sciences Education
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VOTA (tm) - Microsoft Kinect 3D Training Simulation - Virtual Occupational Therapy Assistant (tm)

Virtual Occupational Therapy Assistant was developed in recognition of the need for a gaming application for stroke therapy that is fun, accessible, and meaningful in the context of occupational therapy objectives -- in other words relearning skills that permit functional independence at home.


Via Kim Flintoff
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On the Psychology of Simulation, Peter Dieckman, PhD

On The Psychology of Simulation, IMSH 2013 closing plenary
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This is the closing presentation from IMSH 2013.  Dr. Dieckman has done extensive work in simulation.  I really value this presentation in that there's much more to simulation than simply the technologies.  Simulation is highly cognitive and psychological! 

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Emerging trends in lifelong learning: New directions for ACS surgical education programs | The Bulletin

Emerging trends in lifelong learning: New directions for ACS surgical education programs | The Bulletin | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
The future of surgical education will involve innovations in telemedicine and immersive instruction, increased emphasis on simulation, and lifelong learning opportunities that are customized to the individual surgeon’s training and knowledge gaps.
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Elsevier: Article Locator

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Interference in Learning: What Curriculum Developers Needs to Know.  This is a pretty interesting article about interference and learner transfer.  The reference list is pretty awesome as well!

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Vital Sign Simulator

Vital Sign Simulator | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Patient vital sign simulator for medical emergency training purposes
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Cost-effective VS monitor.  Thanks to Florian Schwander for creating the application and thanks Lance Baily for passing this on!

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The Psychology Behind Learning - Chief Learning Officer, Solutions for Enterprise Productivity

The Psychology Behind Learning - Chief Learning Officer, Solutions for Enterprise Productivity | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
A new form of role play for training, or is public competition the original gamification of learning? http://t.co/2SdwDQjMJU
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Serious Games: A New Paradigm for Education?

Serious Games: A New Paradigm for Education? | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
This chapter explores the context for the new paradigm of learning emerging in education, in relation to key critical concepts that centre around gamification, immersion, interface and social interactivity.
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The 100-Second Guide To Gamification In Education - Edudemic

The 100-Second Guide To Gamification In Education - Edudemic | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
I usually write some quick guides and snapshots of tools and trends but this one's going to take more than just 60 seconds. Let's say 100 seconds to be safe.
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Giving designers a helping hand - Cambridge News

Giving designers a helping hand - Cambridge News | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Cambridge News Giving designers a helping hand Cambridge News Dr Sam Waller, an inclusive design researcher at the Centre who helped develop the contraptions, said: “Our hope is that mass-market manufacturers will start using these simulation tools...
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Rescooped by Matthew Jubelius from Best Practices in Instructional Design & Use of Learning Technologies
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The #Gamification of Learning: What Research Says About Simulations...

Keynote address from The Medical Device & Diagnostic Trainers Summit held in Princeton, NJ by the Socieyt of Pharmaceutical & Biotech Trainers...

Via JackieGerstein Ed.D., JoelleYalin
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Maria Palaska's comment, October 11, 2012 3:41 AM
very interesting! and very useful!
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How Does Active Learning Support Student Success?

How Does Active Learning Support Student Success? | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Defining active learning and identifying ways it supports student success.
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"As the paradigm shifts towards learner-centered approaches to instruction, active learning has gained increased attention in higher education circles".


It's very interesting to see how simulation fits in with active learning and retention!

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Proof of Learning: Assessment in Serious Games

'Serious games', like every other tool of education, must be able to show that the necessary learning has occurred, and Chen and Michael's article discusses how games that teach, from firefighting to business simulations, can demonstrate success.

Via callooh
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Simulation-translation%20to%20improved%20performance.pdf

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Characteristics associated with high-performing teams (Box 1) -Worth the read!

 

Situational Awareness

Leadership

Followership

Closed Loop Communication

Critical Language and Standardized Practices

Assertive Communication

Adaptive Behaviours

Workload Management

Debriefing

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Teaching with Simulations

This module was initially developed by Betty Blecha and currently is coordinated by Beth Haynes . The module was refined and enhanced by Mark McBride, Teresa Riley, Katherine Rowell, KimMarie McGoldrick, Mark ...
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Check out the links enbedded in each section!  They provide greater detail!

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First-Year Residents Outperform Third-Year Residents After S... : Simulation in Healthcare

First-Year Residents Outperform Third-Year Residents After S... : Simulation in Healthcare | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Introduction: Previous research shows that gaps exist in internal medicine residents’ critical care knowledge and skills.
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Wow.

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Applied and Experiential Learning through Simulation

Applied and Experiential Learning through Simulation | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
This is a talk delivered by Matthew Jubelius (Manager, Health Simulation at Medicine Hat College) on January 24, 2012 as part of a panel discussion about High Fidelity Patient Simulation. The event...
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