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Simulation software helps validate bridge design

Simulation software helps validate bridge design | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Large hydraulic systems, like those found in bascule bridges, are mostly driven by oil hydraulic systems. These systems tend to require more opening and closing times, which affects traffic flow.
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How to Systematically Assess Serious Games Applied to Health Care

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Simulation and gaming are gaining more attention.  I like the recommendations to more literature! 

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Using Video Games to Prepare for the Culture Shock of War

Using Video Games to Prepare for the Culture Shock of War | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Rather than teaching our military personnel about combat, Alelo's games focus on cultural sensitivity.
Matthew Jubelius's insight:

Although video games are not simulations, it's fascinating to see the integration and growth of these in training.

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Neuroplasticity | Brain World

Neuroplasticity | Brain World | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
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Neuroplasticity.  I'm very curious how learning the incorrect way can create faulty "wiring" in the brain.  

 

So, if we learn the wrong way and the networks are built around this wiring we build on a succession of errors.  How do we change this? 

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ATRI Research Examines Safety Impacts Of Driver Simulator Training - DigitalJournal.com

ATRI Research Examines Safety Impacts Of Driver Simulator Training DigitalJournal.com 13, 2014 /PRNewswire-USNewswire/ -- A new research white paper examining safety impacts of simulator training for truck drivers was released yesterday by the...
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Old dogs learning new tricks: Neuroplasticity before and after critical periods

Old dogs learning new tricks: Neuroplasticity before and after critical periods | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Old dogs learning new tricks: Neuroplasticity before and after critical periods

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[Slideshare] 10 years of transformation: A vision of the future of learning

Susan Patrick, CEO and President of iNACOL discusses the transformation of education: "Ten Years of Transformation: A Vision of the Future of Learning". iNACOL

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Using Simulation-Based Training to Improve Patient Safety: What does it take?

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Serious Games And The Future Of Education

Serious Games And The Future Of Education | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Are serious games the classroom tool of the future? Is the future already here?

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Alex Wade's curator insight, September 13, 2013 6:24 AM

Nolan Bushnell is the Godfather of videogames.  The founder of Atari demonstrates that technological changes in the classroom is driven by wider pedagogical requirements and this is reflected in the uses of games in the education sector, where, in common with much contemporary thinking the learner is responsible for acquistion of knowledge and the teacher is the facilitator, or in Bushnell's vernacular the 'Dungeon Master'.

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SimSensei & MultiSense: Virtual Human and Multimodal Perception for Healthcare Support

The USC Institute for Creative Technologies (ICT) is a leader in basic research and advanced technology development of virtual humans who think and behave li...

Via Nigel Wynne
Matthew Jubelius's insight:

Oh, this is pretty crazy!  

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NAS Modeling and Visualization Through the Years

NAS Modeling and Visualization Through the Years | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
NAS Modeling and Visualization Timeline (Celebrating 30 years of #supercomputing! See how modeling and simulation at NAS has evolved over three decades!
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The Psychology Behind Learning - Chief Learning Officer, Solutions for Enterprise Productivity

The Psychology Behind Learning - Chief Learning Officer, Solutions for Enterprise Productivity | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
A new form of role play for training, or is public competition the original gamification of learning? http://t.co/2SdwDQjMJU
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Serious Games: A New Paradigm for Education?

Serious Games: A New Paradigm for Education? | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
This chapter explores the context for the new paradigm of learning emerging in education, in relation to key critical concepts that centre around gamification, immersion, interface and social interactivity.
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The Science And The Benefits of Gamification In eLearning - eLearning Industry

The Science And The Benefits of Gamification In eLearning - eLearning Industry | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Gamification In eLearning: How Science Supports Gamification In eLearning and What are The Top 5 Benefits of Gamification In eLearning?
Matthew Jubelius's insight:

It's always fascinating to see the connections between simulation and gaming.  Key benefits for learners and trainees involve immersion, engagement, retention and most of all experience!

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Business Simulation Games used to enforce EMBA learning

Business Simulation Games used to enforce EMBA learning | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
EMBA programs such as those at MIT Sloan and Salford Business School are using business simulation games to innovate their teaching methods.
Matthew Jubelius's insight:

Simulation and gaming has been around for a while and it's awesome to see that so many industries are seeing the value of using these educational and training methods!

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SDSC team develops multi-scale simulation software for chemistry research

SDSC team develops multi-scale simulation software for chemistry research | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Researchers at the San Diego Supercomputer Center at the University of California, San Diego, have developed software that greatly expands the types of multi-scale QM/MM (mixed quantum and molecular mechanical) simulations of complex chemical...
Matthew Jubelius's insight:

The ability to simulate chemical reactions and test hypotheses is fascinating. Less waste, cost effective, reduced injury potential and so on. These types of simulations have the ability to conduct greater research!

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825 Free Online Courses from Top Universities

825 Free Online Courses from Top Universities | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Download 825 free courses from Stanford, Yale, MIT, Harvard, Berkeley and other great universities to your computer or mobile device.
Matthew Jubelius's insight:

A collection ranging from classic literatre to video games in learning!

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[Infografía] The gamification of Education

[Infografía] The gamification of Education | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experience to students? If you are interested to

Via Edumorfosis
Matthew Jubelius's insight:

Bring on the video games (and more research)!

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David A. Kolb on experiential learning.

David A. Kolb on experiential learning. | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
David A. Kolb on experiential learning. David A. Kolb's model of experiential learning can be found in many discussions of the theory and practice of adult education, informal education and lifelon...

Via Shawn Read
Matthew Jubelius's insight:

ELT.  Thanks David A. Kolb.

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Gamification. Best infographics | The Engagement Blog - HiSocial

Gamification. Best infographics | The Engagement Blog - HiSocial | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
These are some of the best infographics that anyone interested in the gamification should consult. The business of the gamification Highlights - It is (Gamification. Best infographics!
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The Psychology of Fun: Transform Awareness into Impact - Gamification Co

The Psychology of Fun: Transform Awareness into Impact - Gamification Co | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Nicole Lazzaro talks about the psychology of fun and how her own game, Tilt World, was able to accomplish significant social impact by simply being fun.
Matthew Jubelius's insight:

Fun and games as motivators and engagers.  Love it!

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Identifying human emotions based on brain activity

Identifying human emotions based on brain activity | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it

For the first time, scientists at Carnegie Mellon University have identified which emotion a person is experiencing based on brain activity. 

 

The study, published in the June 19 issue of PLOS ONE, combines functional magnetic resonance imaging (fMRI) and machine learning to measure brain signals to accurately read emotions in individuals. Led by researchers in CMU’s Dietrich College of Humanities and Social Sciences, the findings illustrate how the brain categorizes feelings, giving researchers the first reliable process to analyze emotions. Until now, research on emotions has been long stymied by the lack of reliable methods to evaluate them, mostly because people are often reluctant to honestly report their feelings. Further complicating matters is that many emotional responses may not be consciously experienced.

 

Identifying emotions based on neural activity builds on previous discoveries by CMU’s Marcel Just and Tom M. Mitchell, which used similar techniques to create a computational model that identifies individuals’ thoughts of concrete objects, often dubbed “mind reading.”

 

“This research introduces a new method with potential to identify emotions without relying on people’s ability to self-report,” said Karim Kassam, assistant professor of social and decision sciences and lead author of the study. “It could be used to assess an individual’s emotional response to almost any kind of stimulus, for example, a flag, a brand name or a political candidate.”

 


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Experiential Learning in an Undergraduate Course in Group Communication and Decision Making

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Outlines Kolb's Experiential Learning Theory.  The link should bring you to a "view pdf" for the article.

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare | Simulation and Gaming: Education, Training, Research and Technologies | Scoop.it
Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections.
Matthew Jubelius's insight:

Although the book isn't completely available via this link, take a peek at the index for chapters 1 and 3.  Talk about changing times!

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