Virtual Occupational Therapy Assistant was developed in recognition of the need for a gaming application for stroke therapy that is fun, accessible, and meaningful in the context of occupational therapy objectives -- in other words relearning skills that permit functional independence at home.
On The Psychology of Simulation, IMSH 2013 closing plenary
Matthew Jubelius's insight:
This is the closing presentation from IMSH 2013. Dr. Dieckman has done extensive work in simulation. I really value this presentation in that there's much more to simulation than simply the technologies. Simulation is highly cognitive and psychological!
The future of surgical education will involve innovations in telemedicine and immersive instruction, increased emphasis on simulation, and lifelong learning opportunities that are customized to the individual surgeon’s training and knowledge gaps.
Giving test subjects Superman-like flight in a virtual reality simulator makes them more likely to exhibit altruistic behavior in real life, Stanford researchers find. (Virtual superpowers encourage real-world empathy.
Purpose: This article presents a comparison of the effectiveness of traditional clinical education toward skill acquisition goals versus simulation-based medical education (SBME) with deliberate practice (DP).
With a library of over 3,000 videos covering everything from arithmetic to physics, finance, and history and hundreds of skills to practice, we're on a mission to help you learn what you want, when you want, at your own pace.
According to a new study from researchers at the University of Texas Medical Branch at Galveston, high school and college students outmatch medical residents in surgical simulations. The superior hand-eye coordination and hand skills gained from hours of repetitive joystick maneuvers, mimic the abilities needed to perform today’s most technologically advanced robotic surgeries.
"The highest levels of expert performance and the drive for improvement will always involve searching for innovation and experimentation at the threshold of understanding, even for masters dedicated to redeﬁning the meaning of excellence in their ﬁelds".
'Serious games', like every other tool of education, must be able to show that the necessary learning has occurred, and Chen and Michael's article discusses how games that teach, from firefighting to business simulations, can demonstrate success.
This module was initially developed by Betty Blecha and currently is coordinated by Beth Haynes . The module was refined and enhanced by Mark McBride, Teresa Riley, Katherine Rowell, KimMarie McGoldrick, Mark ...
Matthew Jubelius's insight:
Check out the links enbedded in each section! They provide greater detail!
"Although we still have much to learn about incorporating simulation into regulatory-based assessments, the authors believe that sufficient evidence exists to further advance the use of simulation-based assessments as part of the regulatory systems for healthcare professionals. This position article reviews the current use of simulation-based assessment for credentialing, licensing, and certification programs in medicine, nursing, and dentistry. The findings support the view that simulation-based assessments can make a meaningful and positive difference in credentialing, licensing, and certification programs now."