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simulateurs
simulateurs et univers immersifs
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Factor-e - processus complet

Factor-e "L'usine hypermoderne qui révèle de vrais professionnels" Processus de production de produits cosmétiques.
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Rescooped by michel verstrepen from SketchUp
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Plugin SketchUp – Cherchez, installez et gérez vos plugins avec les Sketchucation Tools

Plugin SketchUp – Cherchez, installez et gérez vos plugins avec les Sketchucation Tools | simulateurs | Scoop.it
Plugin SketchUp – Cherchez, installez et gérez vos plugins avec les Sketchucation Tools
Article publié par Laurent Brixius sur : ARCH’image infographie 3D.

Via Laurent Brixius
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Laurent Brixius's curator insight, January 29, 9:19 AM

Se rendant bien compte qu'il n'est pas possible d'intégrer toutes les fonctionnalités attendues par les utilisateurs de SketchUp dans d'innombrables domaines d'activité, Trimble met l'accent sur les plugins et facilite leur recherche et leur installation. Mais le plugin Sketchucation Plugin Store fait encore mieux ! Il vous permet de rechercher, installer, mettre à jour et désactiver/réactiver facilement vos plugins installés. Il est même possible de synchroniser vos plugins entre plusieurs installations de SketchUp !

Rescooped by michel verstrepen from Clic France
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poptronics ' David Guez lance le VRLAB parce que « la VR est révolutionnaire »

poptronics ' David Guez lance le VRLAB parce que « la VR est révolutionnaire » | simulateurs | Scoop.it
l’agenda des cultures électroniques

Via Clic France
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Rescooped by michel verstrepen from STEM Education models and innovations with Gaming
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Microsoft HoloLens

Microsoft HoloLens | simulateurs | Scoop.it
Transform your world with holograms. Microsoft HoloLens brings high-definition holograms to life in your world.

Via Dr. Gordon Dahlby
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Dr. Gordon Dahlby's curator insight, January 21, 5:12 PM

With HoloSudio could be outstanding tool for STEM  in K12

Rescooped by michel verstrepen from Clic France
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Application de visualisation 3D de momies animales - YouTube

Dispositif interactif sur table tactile réalisé pour le Musée du Louvre Lens en collaboration avec Ima Solutions

Via Clic France
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Rescooped by michel verstrepen from Second Life and other Virtual Worlds
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Offbeat (Second Life): Can a familiar environment help boost spatial presence?

Offbeat (Second Life): Can a familiar environment help boost spatial presence? | simulateurs | Scoop.it
maps.secondlife.com/secondlife/Offbeat/79/234/22

Via CM Elias
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CM Elias's curator insight, November 19, 2014 12:38 AM

Can a familiar environment help boost spatial presence?

Rescooped by michel verstrepen from Santé et Hôpitaux "AutreMent"
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La réalité virtuelle permet désormais de détecter si les agresseurs sexuels vont récidiver malgré leur thérapie

La réalité virtuelle permet désormais de détecter si les agresseurs sexuels vont récidiver malgré leur thérapie | simulateurs | Scoop.it
La réalité virtuelle immerge ses utilisateurs dans des situations plus vraies que nature qui sont pourtant créées par ordinateur. C’est cette technologie qui va permettre d’évaluer la dangerosité des délinquants sexuels ainsi que l’efficacité de leur traitement. On vous en dit plus sur cette méthode inédite dans le domaine médico-légal.Une étude menée par Massil Benbouriche de l’Université de l’École de criminologie de Montréal montre que la réalité virtuelle peut prédire à la fois le comportement des délinquants sexuels et l’efficacité de leur traitement. Un protocole récemment mis au point combine un anneau pénien avec un test de balayage visuel pour mesurer la période de regard sur les zones érogènes et la période de modification du regard entre ces zones. Il permet de déterminer avec plus de précision certains comportements de déviance sexuelle.

Via L'Info Autrement
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Rescooped by michel verstrepen from Ressources d'apprentissage gratuites
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Simulateur du bras spatial de la station orbitale internationale

Simulateur du bras spatial de la station orbitale internationale | simulateurs | Scoop.it
Essayez ! Ça donne une idée de la précision nécessaire.

Via Thot - Cursus
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Rescooped by michel verstrepen from Tracking Transmedia
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Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | MIT Technology Review

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | MIT Technology Review | simulateurs | Scoop.it
The inventor of Second Life has spent 15 years chasing the dream of living in virtual space. Can his new company finally give virtual worlds mass-market appeal?

Via siobhan-o-flynn
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Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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Streaming on 15 October: Methodological challenges: The relationship between social and digital worlds | Information Literacy Weblog

Streaming on 15 October: Methodological challenges: The relationship between social and digital worlds | Information Literacy Weblog | simulateurs | Scoop.it

Tomorrow I and Marshall Dozier, University of Edinburgh, will be presenting a talk which will be livestreamed.


It is entitled Social, ethical, digital: issues in 3D worlds research and we will actually be delivering the talk within Second Life, delivered via a skype screenshare (and then livestreamed).


Our talk is scheduled to start at 2.05pm UK time (see http://tinyurl.com/p6nec28 for times elsewhere in the world).


This is part of a University of Sheffield Faculty of Social Sciences seminar series on Methodological Challenges.


Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc, juandoming
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Rescooped by michel verstrepen from Second Life and other Virtual Worlds
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Students using Second Life had better retention of information than students only using a physical lab

"The students using the replicated lab in Second Life had better retention of information than the students only using the physical lab!" Wendy Keeney-Kennicutt from Texas A&M University is excited about the preliminary findings of her study about how the unique affordances of virtual reality platforms like Second Life can facilitate and enhance the learning process.


Via CM Elias
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Rescooped by michel verstrepen from Virtual University: Education in Virtual Worlds
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Gamer disclaimer: virtual worlds can be as fulfilling as real life

Gamer disclaimer: virtual worlds can be as fulfilling as real life | simulateurs | Scoop.it
Step aside Olympians – the new sporting pursuit of choice may soon be professional gaming. Electronic sports (or esports) are now mainstream, drawing more than a million viewers in large tournaments and…

Via Helen Farley
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Rescooped by michel verstrepen from Second Life and other Virtual Worlds
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Virtual reality therapy helps veterans, children

Virtual reality therapy helps veterans, children | simulateurs | Scoop.it

Via CM Elias
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Rescooped by michel verstrepen from Heron
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This Super-Intense Racing Simulator Costs as Much as a New Corvette | WIRED

This Super-Intense Racing Simulator Costs as Much as a New Corvette | WIRED | simulateurs | Scoop.it
CXC Simulations makes a racing simulator that costs as much as a real car.

Via cafonso
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Rescooped by michel verstrepen from Metaverse NewsWatch
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Silicon Valley VR Expo 2015 Dates and Venue Announced - Road to Virtual Reality

Silicon Valley VR Expo 2015 Dates and Venue Announced - Road to Virtual Reality | simulateurs | Scoop.it
The Silicon Valley Virtual Reality meetup (SVVR), one of the first of its kind back in May 2013, has announced the date and venue for its 2015 Conference and Expo and is aiming to triple attendees. May of 2013. Oculus was just back from their first Game Developers Conference (GDC) a month and a half before,… Read the full article …

Via Mal Burns
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Rescooped by michel verstrepen from eLearning
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Google Keep - Note taking app

Google Keep - Note taking app | simulateurs | Scoop.it

Google Keep lets you quickly capture what's on your mind.


Via Nik Peachey, Linda Denty
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Rescooped by michel verstrepen from Second Life and other Virtual Worlds
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Virtual reality: What it is, and what it could be

Virtual reality: What it is, and what it could be | simulateurs | Scoop.it
WASHINGTON — You can get immersed in virtual reality in your living room now, but the question of whether VR will become mainstream can’t be answered yet.

Via David W. Deeds, CM Elias
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David W. Deeds's curator insight, January 20, 9:11 AM

You mean it's not already mainstream? ;)

Valerie Hill's curator insight, January 21, 5:20 PM

When virtual reality is utilized for education, it will be like "entering" the book.

Rescooped by michel verstrepen from Transmedia: Storytelling for the Digital Age
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Virtual Reality Filmmakers Say Questions Outnumber Answers -- And That's Okay

Virtual Reality Filmmakers Say Questions Outnumber Answers -- And That's Okay | simulateurs | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, November 23, 2014 3:27 PM


Eric Johnson:  "The hopes for VR movies are huge, but there are a few technical kinks to work out first."

Christian Murray's curator insight, November 26, 2014 6:53 AM

OK  a  personal moment of levity.  Ha ha ha ha hee hee. You know i tried to reach Jaunt after they put out an open invitation for anyone with experience to call them. They did not even have the courtesyto respond!

Much like Mr Einstein and Tesla  i am man who wants to share his experience and knowledge  but it seems they are all locked up in their own little world and think that IP should remain 100 percent theirs.  There is not one part of what they have attempted to do original! They are  stumbling along a road that many others conquered long ago. They may be motivated, inspired, possibly passionate. STUDIO  Execs of LA  if you invest in these folks you are  investing in hard development and  it will still take them years to figure it out unless they just copy the proposed solutions i put forth over the years. OR you could hire me. However i think with my hard critique they will take it personally and not respond anyway!

I do like having a blog it allows me to vent my frustrations :-)

Rescooped by michel verstrepen from Pervasive Entertainment Times
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VR about to finally take off? Hope so, still waiting here. Gr8 NYT article: Virtual Reality Fails Its Way to Success

VR about to finally take off? Hope so, still waiting here. Gr8 NYT article: Virtual Reality Fails Its Way to Success | simulateurs | Scoop.it
For decades, V.R. was a complete flop. But now with the nausea-free Oculus Rift, it may be a total win.

Via Gary Hayes
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Gary Hayes's curator insight, November 17, 2014 10:13 PM

Quote "

“Every 10 to 15 years a new major computing platform arrives,” Mark Zuckerberg said last month, in the third-quarter earnings call for Facebook. “We think that virtual and augmented reality are important parts of this upcoming next platform.” Zuckerberg then threw down the gauntlet in his insouciant way. The Rift, he said, “needs to reach a very large scale, 50 million to 100 million units, before it’ll really be a very meaningful thing as a computing platform. . . . That’ll take a few cycles of the device to get there, and that’s kind of what I’m talking about. And then when you get to that scale, that’s when it starts to be interesting as a business in terms of developing out the ecosystem.”

Marketers, educators, scientists and, of course, gamers are already imagining an internal ecosystem for virtual reality. Armchair travel. Risk-free sky diving and ziplining. Gender-bending with virtual bodies. Classrooms of avatars convened with people all over the world. Surgical demos. Virtual hikes in the Andes and sprints on Fiji beaches. But whatever its “use” might be, V.R. is not fundamentally a pragmatic technology, which is why it begins with gamers. If it works, if it catches on, it must first give pleasure — and be fun."

Rescooped by michel verstrepen from 3D Virtual-Real Worlds: Ed Tech
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3D virtual reality camera

3D virtual reality camera | simulateurs | Scoop.it
Interesting Samsung gadget - 3D virtual reality camera

Via David W. Deeds
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David W. Deeds's curator insight, November 13, 2014 9:05 AM

I'm asking Santa Claus for this! ;)

Henrik Safegaard - Cloneartist's curator insight, November 13, 2014 1:40 PM

Interesting Gadget :-)

Rescooped by michel verstrepen from Communication transmédia
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Le premier long métrage pour Oculus Rift

Le premier long métrage pour Oculus Rift | simulateurs | Scoop.it
Banshee Chapter est un film d’horreur spécialement tourné pour l’Oculus Rift. Pour ceux qui ne le savent pas encore (mais ils ne doivent pas être nombreux parmi les lecteurs(trices) de ce blog), l’Oculus Rift est un casque de réalité virtuel racheté à grands coups de millions de dollars en mars dernier par Facebook. Regarder un film sur Oculus, c’est se placer au coeur de l’action avec la possibilité de regarder à 360°. Le côté positif, c’est le côté très immersif de la chose. Genre : si le méchant arrive par derrière et que vous vous retournez, vous aller le voir arriver […]

Via Arnaud Hacquin
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Rescooped by michel verstrepen from eTEL
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Journal of Virtual Worlds Research

Journal of Virtual Worlds Research | simulateurs | Scoop.it

“RT @ProfessorF: @JohnCobalt On virtual worlds, the latest is usually in the Journal of Virtual Worlds Research http://t.co/dx1c37m6eE”;


Via David W. Deeds, T@T lab
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David W. Deeds's curator insight, October 24, 2014 10:03 AM

Check out the JOVWR! 

Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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Virtual reality, the death of morality, and the perils of making the virtual ever more real | ExtremeTech

Virtual reality, the death of morality, and the perils of making the virtual ever more real | ExtremeTech | simulateurs | Scoop.it
As the technology that underpins virtual reality develops and the experiences become increasingly more real, I've been pondering a particularly morbid thought: When will we have the first VR-induced death? Will a realistic rocket launcher blast in Team Fortress 2 or VR version of Silent Hill give you a heart attack? Will a a VR experience be so realistic that you get so swept up in the moment that you run into a wall or jump out a window?

Via Jean-Philippe BOCQUENET, juandoming
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5 ways virtual reality will change education

5 ways virtual reality will change education | simulateurs | Scoop.it

“ Hypergrid Business 5 ways virtual reality will change education Hypergrid Business We've covered before a story about the students in Ireland who recreated a historic place in OpenSim and explored it with an Oculus Rift headset.”


Via David W. Deeds, T@T lab
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David W. Deeds's curator insight, September 9, 2014 10:12 AM

Check this out! Thanks to Hypergrid Business.

Rescooped by michel verstrepen from Second Life and other Virtual Worlds
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New Login screen on Second Life Release 3.7.14.292660

New Login screen on Second Life Release 3.7.14.292660 | simulateurs | Scoop.it

Linden Lab has revamped the Second Life viewer login screen this week to make it more simple and cleaner for new users apparently. To see the new changes download and install the latest release via the Second Life Release/3.7.14.292660 release notes page.


Via CM Elias
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Rescooped by michel verstrepen from E-Learning and Online Teaching
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10 Rules for An Effective Virtual Workplace and Remote Collaboration

10 Rules for An Effective Virtual Workplace and Remote Collaboration | simulateurs | Scoop.it
Collaborating in a virtual workplace is difficult. To help improve the collaboration on your remote team, we've come up with 10 rules to guide your efforts.

Via Dennis T OConnor
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Pamela Schield's curator insight, July 31, 2014 3:23 PM

Informative  article  on how to improve the customizable,  transformative, and collaborative environment. 

Maryalice Leister's curator insight, August 1, 2014 8:31 AM

I agree with Dennis O'Connor - I've been in a virtual work space for over a decade and for much of the time, it was trial and error. Take a shortcut to how to collaborate with ease and skill. Read on!

Donella Marie Muzik's curator insight, August 6, 2014 10:29 AM

Even in a "regular" workplace, these tips and tricks are useful to keep in mind. Asynchronous projects are here to stay, regardless of "local" vs. "remote" office status!