Of course, we all know something of the history of the telephone, with names like Alexander Graham Bell and Elisha Grey (if not poor Antonio Meucci) being familiar to many of us, if only as a result of our school days. But what is it’s real story? How did the early telephones work? what have been the various eras of the ‘phone?
Denzel Coy brilliantly and charmingly answers these questions in Second Life through his Telephone Museum. Within it, visitors can explore the telephone’s entire history, from its beginnings with the unfortunate Meucci, the unlucky Grey and the fortunate Bell, through the first box systems, to candlesticks and on to the rotary era – all the way up to the modern cellphone.
"Virtual Second Thoughts" is the title of my opinion piece in the Wall Street Journal today (both online and the print edition), pointing out the eerie similarities between the media and investor hype around Second Life during 2006-2008, an
Edgar Alvarez 02/02/16 : "It's going to be a while before HoloLens, Microsoft's newly developed augmented reality headset, will become a mainstream product. But since its debut last year, the tech giant has been teasing the potential for HoloLens across different categories, including video games and as a tool for businesses. Now, Microsoft is expanding on that, revealing a fresh concept based around the NFL -- just in time for Super Bowl 50 ...
La réalité virtuelle est probablement la technologie de demain et commence à attirer de plus en plus de monde. Nous avons donc décidé de vous proposer notre top 10 des meilleures applications et jeux adaptés pour le Google Cardboard et autres appareils de VR.
Today, we are launching a new version of Improov3 which includes a lot of new cool and useful features such as the virtual manikin, ergonomic assessment, collision detection,3D extrusion and much more!
Hugo Jalinière 21/11/16 : "Par définition, la logique du fou échappe à l'entendement de celui qui ne l'est pas. Ainsi, comment appréhender les troubles psychiatriques [...] d'une personne atteinte de schizophrénie ? Voilà un défi parfois très perturbant pour l'entourage des personnes malades, qu'il s'agisse de la famille, des amis, des collègues ou même des soignants. Pour tenter de sensibiliser au vécu d'une personne atteinte de schizophrénie, le laboratoire Janssen a développé une application de réalité virtuelle qui propose de se glisser dans la peau d'un schizophrène...
Here at Edorble, we think video chat and other synchronous online learning tools like Blackboard Collaborate or Adobe Connect can be useful tools for online class collaboration, but we think 3D virtual worlds are more personal, playful, and powerful for a number of reasons.
Google soon will be rolling out a new service, called Expeditions, that could take virtual field trips to a whole new level — and the company is accepting requests from educators to pilot the technology in their classrooms this year.
Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use — with a lot less visual clutter. Recently, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift.
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