Factor-e "L'usine hypermoderne qui révèle de vrais professionnels" Processus de production de produits cosmétiques.
Second Life remains a popular 3-D platform, but agencies are exploring other options, including in-house development. ... Via Ana Cristina Pratas
Tikaf Viper had some fun, shooting one of our events, a book launch for "Machinima. The Art and Practice" at the Skyclub. Via Asil
Gizeh 3D une véritable immersion dans l'Egypte pharaonique. Scroller (avec minutie et back possible car il y a beaucoup d'info, textuelle, vidéo) pour découvrir et/ou jouer…
Will tablets finally turn 3D virtual worlds into a mass market product? That idea was recently suggested to me in an e-mail conversation with my pal tech writer and editor Mitch Wagner, who's been a longtime admirer of Second Life... Via Miguel Mimoso Correia
Dan Simmons investigates how avatars and virtual reality are becoming more like real life. Via Mal Burns
Last year when I attended the APWA Expo in Denver, one of the speakers shared his view of how the rise of coffee houses played a major part in the advancement… (RT @BevanWhitfield: very nice blog @PamBroviak Are Second Life and Other Virtual... Via Dulcie Mills, Miguel Mimoso Correia
Blogging about the free Metaverse, Aurora Sim, Open Sim and virtual worlds in general... Via Mal Burns
dis|PLACE is a hybrid work linking a virtual environment to physical reality in a user driven artwork. The participant's motion can both navigate 3D space as well as control discreet interactions iwith the digital performers. Unity 3D and MS Kinect, 2012 Via CM Elias, Kent Wallén
IDIA builds virtual museum in Unity 3DHypergrid BusinessThe work progresses to construct in relation to the museum itself, eventually integrating into structural support for the building and becoming one with the virtual museum environment. Via ArchicadJobs
|
This is done to create a comprehensive interconnected timeline of artifacts on the history of Social Virtual Worlds (SVWs). Via Knud Skov
Crossmedia experience for AugmentedTV and Multiscreen... Historical 3D idoc on le Fort d'Issy and the battles of 1870 / 1871 Via Annabel Roux
Second Life (SL) is a virtual world created and owned by a company called Linden Lab and was launched in 2003. By 2006, SL was increasingly visible in the UK media and by 2007 SL had secured over 600 mentions in UK newspapers and magazines [1]. However, media interest in SL evaporated rapidly with references to it dropping by more than 40% in 2008 and even further since. During this peak period SL attracted large investment in virtual land from multi-national corporations, businesses and also attracted significant interest from educational institutions. Via Miguel Mimoso Correia
h+ Magazine is a new publication that covers technological, scientific, and cultural trends that are changing human beings in fundamental ways. Via Mariusz Leś
This is seriously cool -- a developer named David Miller explains how he used OpenSim on a USB stick for a real world marketing project... Via CM Elias
Amateur de plongée sous-marine et d’informatique, Philippe Carrez a su conjuguer ses passions tout en créant une entreprise. Via Jean-Paul Moiraud
Washington State Offers Virtual Worlds Crime Course to Law Enforcement | GamePoli.. Via David W. Deeds
Une plateforme pour visiter, échanger et contacter les propriétaires des galleries... Via Clic France
Hello everybody. This is a summary of the last two weeks of development in OpenSimulator. Except where otherwise specified, the changes described here ... Via Mal Burns
Une nouvelle version du SDK Kinect pour Windows est attendue fin mai. Avec cette mise à jour du kit de développement, le boîtier qui regarde ses utilisateurs reconnaîtra de nouvelles postures du corps, assis et debout, et comprendra le français. 1 Via François Guély
La Game Developer Conference 2012 a eu lieu du 5 au 9 mars dernier à San Francisco, beaucoup de choses furent montrées mais je vais me concentrer aujourd'hui sur les annonces ayant un lien avec Unity 3D. Tout d'abord l'annonce la plus importante mise en valeur sur le blog d'Unity est le développement d'un système d'animation des personnages intégré à l'éditeur. En effet, il suffira d'importer un personnage 3D riggué et en T-Pose (position bras tendus) pour qu'Unity fasse le reste du travail. Via Laurent Brixius
|
| 1 | 2 | 3 | 4 | ![]() |
44 |
|
Next |

