An animated video about the ROI of doing user experience and user-centered design work.
Via Alexis Brantes, Fred Zimny
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Hannes's curator insight,
April 16, 3:28 PM
In modern software development environments many projects apply an agile approach in order to increase customer satisfaction. Usually this is done by rapid iterations, cross functional teamwork and user involvement. At the same time a modern business development environment requires UX practitioners to align users' needs with project goals and set the stage for satisfying experiences. Obviously, designers and developers must learn how to merge agile and UX methodology into a long lasting loving marriage. Like this article describes it: "something old, something new, something borrowed, something blue, and a silver thruppence in her shoe". Delete the scoop?
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Kazumichi Sakata (Mario)'s comment,
April 6, 3:10 AM
I agree with Terry, bringing in prototype may bring some misleading thoughts when too early. Depends what you call as Prototype. In my case, I rather bring storyboards to have shared understanding of user's context of use.
Michael Allenberg's comment,
April 7, 10:05 AM
Kazumichi, an interactive prototype can take many forms! We practice turning storyboards into click-through prototypes, when applicable, to provide the client a more contextual experience!
Michael Allenberg's comment,
April 7, 10:08 AM
And by this, I mean actually making the storyboards themselves digital and stitching them together with appropriate interactive components, contextual to each frame. This is a unique way to stell the story BEFORE beginning the UI prototype!
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Kazumichi Sakata (Mario)'s curator insight,
January 6, 6:07 AM
Behavior = motivation x ability x trigger. Delete the scoop?
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"Any intelligent fool can make things bigger and more complex...It takes a touch of genius and a lot of courage to move in the opposite direction"- Albert Einstein