Serious Play
80.4K views | +10 today
Follow
Serious Play
All about fun, imaginative learning and training.
Curated by Ariana Amorim
Your new post is loading...
Your new post is loading...
Scooped by Ariana Amorim
Scoop.it!

3 Ways to Plan for Diverse Learners: What Teachers Do

3 Ways to Plan for Diverse Learners: What Teachers Do | Serious Play | Scoop.it
Teachers aiming to differentiate learning in their classroom can focus on content, process, and product in giving students opportunities to grow and shine as individuals.
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

Become Your Best Self | Lifelong Learning | Smart Money, Simple Life

Become Your Best Self | Lifelong Learning | Smart Money, Simple Life | Serious Play | Scoop.it
Become your best self by unleashing your curiosity and embracing life-long learning. Expand your horizons and open your mind to ne
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

What the Heck Is Service Learning?

What the Heck Is Service Learning? | Serious Play | Scoop.it
Here's a simple definition for service learning with details and resources for planning a unit.
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

24 Examples of Using Hashtags for Teaching and Learning

24 Examples of Using Hashtags for Teaching and Learning | Serious Play | Scoop.it
So Many Hashtag Ideas and so Little Time! The “hashtag” ( “#”) has become the go-to hot key for trending topics and Twitter discussions. They’re prevalent on
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

Absurdity and Meaninglessness Increase Learning

Absurdity and Meaninglessness Increase Learning | Serious Play | Scoop.it
Learning BECAUSE it Makes No Sense

 

Can people learn more simply by exposing themselves to absurd or meaningless stories?

Ariana Amorim's insight:

Really interesting read.

more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

Creative Educator - 5 Hallmarks of a Creative Project

Creative Educator - 5 Hallmarks of a Creative Project | Serious Play | Scoop.it

"Why is it that we definitely know a creative project when we see it, but we are hesitant to assess creativity, fearing that it is too squishy or subjective?

Creative projects are the tangible products of creative behavior and creative thinking. If we want students to produce creative works, we need to structure the project such that the products are a natural result of these behaviors."

Ariana Amorim's insight:

See also - "Learning in the Creativity Age-

Fostering attitudes and constructing environments where creativity thrives"
By Melinda Kolk

http://creativeeducator.tech4learning.com/2012/articles/Creative_Learning

more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

Facilitating Collaborative Learning: 20 Things You Need to Know From the Pros

Facilitating Collaborative Learning: 20 Things You Need to Know From the Pros | Serious Play | Scoop.it
What are some ways to include best practices for collaborative learning in our classroom?

Read more: http://newsroom.opencolleges.edu.au/features/facilitating-collaborative-learning-20-things-you-need-to-know-from-the-pros/#ixzz2F3UveW00
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

Making-Lectures-Active-PDF

Making-Lectures-Active-PDF | Serious Play | Scoop.it

The Trainers’ Survival Guide
25 Activities to Make Lecture-Based Programs Active
www.businesstrainingworks.com

more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

Training: how to make training more engaging

Jo Ellen Grzyb explains why traditional methods are no longer working and which methods and approaches can be applied to help leaders examine their own behaviours, deliver difficult messages and identify and utilise motivating factors.

more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas

IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas | Serious Play | Scoop.it
When it comes to unlocking our creativity, goofing off isn't just kid stuff. The design gurus at IDEO explain how play drives innovation and learning.
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

75 Years of Harkness Teaching

Established in 1936 by Edward Harkness, an innovative and visionary educational philanthropist, the Harkness method of education sought to bring th
Ariana Amorim's insight:
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

10 Essentials To Create An Effective And Fun Learning Event - eLearning Industry

10 Essentials To Create An Effective And Fun Learning Event - eLearning Industry | Serious Play | Scoop.it
Want to know how to create an Effective And Fun Learning Event? Check 10 essentials for creating an Effective And Fun Learning Event.
more...
No comment yet.
Rescooped by Ariana Amorim from Digital Delights - Digital Tribes
Scoop.it!

Events in Instruction-  (Infographic)

Events in Instruction-  (Infographic) | Serious Play | Scoop.it
https://magic.piktochart.com/output/7e2f80c3-8919-447f-96fd-c80ae6f6b911

Via Ana Cristina Pratas
more...
No comment yet.
Rescooped by Ariana Amorim from ICT for Australian Curriculum
Scoop.it!

A Wonderful Visual on How to Use SAMR Model On Different Classroom Tasks ~ Educational Technology and Mobile Learning

A Wonderful Visual on How to Use SAMR Model On Different Classroom Tasks ~ Educational Technology and Mobile Learning | Serious Play | Scoop.it

Via Maree Whiteley
more...
Maree Whiteley's curator insight, February 21, 2014 6:21 PM
Great way to organise your ICT outcomes...
Scooped by Ariana Amorim
Scoop.it!

The Power of Experiential Learning | ReadyToManage

The Power of Experiential Learning | ReadyToManage | Serious Play | Scoop.it

Experiential Learning is simply learning by doing. It is the way we naturally learn to walk, talk and ride a bike and many other things (especially when we are young). Being in action stimulates all the key learning senses, not just the mind, and provides an active experience of the learning. In general, games and exercises are used to approximate to this way of learning and are typically used as metaphors for what happens in the real world. Broadly, they provide a safe environment to practice the new skill and maximize the learning.


Debriefing is the key to the learning experience. Most participants will not see the effect of their action in the game until you draw it out from them. Still fewer participants will immediately draw the link between their behavior in the game and what they do in the workplace. If you are not experienced at debriefing games, follow the simple rules shown below.

more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

25 Ways To Use Tablets To Enhance The Learning Experience

25 Ways To Use Tablets To Enhance The Learning Experience | Serious Play | Scoop.it
How can a piece of technology truly enhance the learning process, without causing distraction?

Read more: http://newsroom.opencolleges.edu.au/features/25-ways-to-use-tablets-to-enhance-the-learning-experience/#ixzz2F3hvuyXA
more...
No comment yet.
Rescooped by Ariana Amorim from iPad Lessons
Scoop.it!

QR Footprints in Time « techchef4u

QR Footprints in Time « techchef4u | Serious Play | Scoop.it

Ideas for using QR-Coded field trips in your classroom.

 

Check out New Braunfels' Footprints in Time walking tour includes 67 historical videos.


Via Lisa Johnson 
more...
No comment yet.
Scooped by Ariana Amorim
Scoop.it!

iPad Creative - iPad Creative - Videos: Creative Teaching via iPads in Schools

iPad Creative - iPad Creative - Videos: Creative Teaching via iPads in Schools | Serious Play | Scoop.it

Educators are always seeking the 'Holy Grail' of teaching - engaged learners. It's even better when students don't realise they are learning but do so through having fun and being creative. That's where the iPad comes in.

Here are a couple of videos demonstrating how the iPad is being used to engage and teach children through fun and creative learning.

more...
No comment yet.
Rescooped by Ariana Amorim from games4learning
Scoop.it!

Gamification and Learning: Two Truths and a Lie

An overview of applying  game mechanics in non-game environments to improve user experience and participation.


Via chris_saeger
more...
No comment yet.
Rescooped by Ariana Amorim from Game-Based Learning
Scoop.it!

Best practices for using games and simulations in the classroom

Best practices for using games and simulations in the classroom | Serious Play | Scoop.it

We then conducted an online focus group of classroom practitioners, and also interviewed executives from companies and organizations that develop educational games and simulations. We found that for implementation of EduGames to be successful, there are three sequential steps or phases that need effective deployment.


Via JackieGerstein Ed.D.
more...
No comment yet.