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Serious Play
All about fun, imaginative learning and training.
Curated by Ariana Amorim
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How Games Help Students Embrace Failure

How Games Help Students Embrace Failure | Serious Play | Scoop.it

We live in a society where academic failure is not an option. The statistics bear out that the more successful you are in education, the more well-off and unemployment-proof you will be over the long haul. Add to that the fact that students and/or their parents are often paying a premium price for higher education, and you have a situation with significant pressure to perform. Thus students are conditioned to avoid failure in school.

Games, in contrast, depend on failure to teach. (...)

In order to succeed, players must encounter and overcome obstacles both large and small along the way. These disappointments teach students to persevere and foster creativity and adaptability – invaluable skills in our hyper-connected, fast-paced, global economy. Here is a look at some of the ways failure helps students and how games support this valuable learning opportunity.


Via Nik Peachey
Ariana Amorim's insight:

Main Topics in this piece:


The Benefits of Failure – What Does it Teach Us?

Games and Failure – How Games Use Failure to Support Learning

Choosing Games for Learning in Higher Ed

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Nik Peachey's curator insight, May 19, 2013 6:14 AM

Good article on the benefits of game based learing

Barbara Truman's curator insight, May 20, 2013 7:37 PM

Great article that beyond collaboration and also leads to crowdsourcing used in the Fold It game. Digital science, digital artistry, digital citizenship.  

Maria Marcela Rinessi's comment, May 22, 2013 9:55 AM
excelente gracias por compartirlo!!
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Fun Failure: How to Make Learning Irresistible

Fun Failure: How to Make Learning Irresistible | Serious Play | Scoop.it

Failure is a positive act of creativity Scientists, artists, engineers, and even entrepreneurs have to re-learn this as adults.

 

Because in schools, the notion of failure is complicated. School usually gives students one chance to get something right; failing grades work against practice, mastery, and creativity. To keep kids motivated, learning needs to be irresistible. Something games are very good at. The article condenses gaming principle to apply in learning.


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Mary Perfitt-Nelson's curator insight, March 15, 2013 3:35 PM

Without embracing failure, I wouldn't be the stellar scarf-knitter that I am today!   : )

 

 

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What teachers really think about game based learning

What teachers really think about game based learning | Serious Play | Scoop.it

WeAreTeachers, an educational resource website, have released the results of a survey of 309 K–12 classroom teachers from public, private and religious schools across the country about their views on game based learning. We thought the results were very interesting, especially the statement ’81% of teachers feel students are more engaged when they are playing games’.

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games and fun — DeepFUN

The fifth chapter in Marc Prensky’s Digital Game-Based Learning, is called Fun, Play and Games: What Makes Games Engaging (PDF). I wanted to share the introductory part with you. 

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50 Awesome Videos for Game Based Learning Teachers

50 Awesome Videos for Game Based Learning Teachers | Serious Play | Scoop.it
Game based learning in education is a really big deal, and a very fun way to get students more involved and interested in education.
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Serious Play | Scoop.it

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory.   

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Top 100 Learning Game Resources | Upside Learning Blog

Top 100 Learning Game Resources | Upside Learning Blog | Serious Play | Scoop.it

If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning – it might help to look at links that interest you to get some grounding ideas.

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Web Research Guide : Activity: Search Tool Scavenger Hunt

Web Research Guide : Activity: Search Tool Scavenger Hunt | Serious Play | Scoop.it

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Ana Cristina Pratas's curator insight, April 3, 2013 8:13 AM

Here you can find further ideas for Web Research  and a Web Research Guide



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Behavioural game design: A Review of popular Gamification Techniques - The Bumble Bee

Behavioural game design: A Review of popular Gamification Techniques - The Bumble Bee | Serious Play | Scoop.it
Gamification, the use of game play mechanics for non-game applications,...
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8 Research Findings Supporting the Benefits of Gamification in Education | Emerging Education Technology

8 Research Findings Supporting the Benefits of Gamification in Education | Emerging Education Technology | Serious Play | Scoop.it
There are myriad ways in which gamification can play a positive role in the educational setting.

 

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A Must-Have Guide To Gaming In The Classroom

A Must-Have Guide To Gaming In The Classroom | Serious Play | Scoop.it
Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom.

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Why Gamification Supports Business Learning

Why Gamification Supports Business Learning | Serious Play | Scoop.it
If you want your employees to thoroughly grasp new techniques, consider finding a way to make the learning into a game.

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Rescooped by Ariana Amorim from Games: Serious and Social
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Refining “Game-based Learning” » edurealms.com

Refining “Game-based Learning” » edurealms.com | Serious Play | Scoop.it

One of the best things that game-based learning is bringing back to the education reform discussion is the value of play and a playful approach to learning.


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Rescooped by Ariana Amorim from Games: Serious and Social
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IDEA » What is gamification?

IDEA » What is gamification? | Serious Play | Scoop.it

Gameplay has a lot to teach us about motivating participation through joy. ‘Gamification’ is a new term, coined in 2008, for adapting game mechanics into non-game setting — such as building online communities, education and outreach, marketing, or building educational apps. Here are some ideas for how to do it.


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5 Top Game Based Learning Links: GBL Digest 2 | Upside Learning Blog

5 Top Game Based Learning Links: GBL Digest 2 | Upside Learning Blog | Serious Play | Scoop.it
‘Gamification’ is a term that one comes across very often. Some of us love it, some of us might even hate it; but nobody can ignore it!

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