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Serious Play
All about fun, imaginative learning and training.
Curated by Ariana Amorim
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It’s a Mistake Not to Use Mistakes as Part of the Learning Process

It’s a Mistake Not to Use Mistakes as Part of the Learning Process | Serious Play |
I recently heard a TED talk from Brian Goldman, a doctor who admits to having made mistakes. In very emotional language, he describes some costly emergency room mistakes, and then makes a strong case for changing the way that the medical profession addresses such things. He believes that medicine will improve if doctors are free to discuss their mistakes, without judgment, allowing them to learn from each other. But, he continued, because doctors are judged by mistakes, they are too afraid to di
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6 Things You Learned in School that Don’t Apply in the Real World | Personal Excellence

6 Things You Learned in School that Don’t Apply in the Real World | Personal Excellence | Serious Play |

I spend a lot of time working with students, parents and educators. I’ve observed that there’s a disconnect between what goes on in school and what goes on in the “real world.”

Please don’t get me wrong; you’ll learn plenty of useful things in school, but you’ll need to unlearnsome things as well.

After all, you’ll probably spend 12 years or more in the school system. That’s a long time! During this time, it’s possible that you might pick up bad habits and incorrect ways of looking at the world.

I’ve come up with six things you’ll need to unlearn if you want to find long-term success.

Ariana Amorim's insight:
6 things to unlearn:

1. Failure is disastrous

2. It’s better to work alone

3. There’s always a right answer

4. Someone will tell you what you need to know

5. Education only happens in school

6. Only what’s in the syllabus is important

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Fun Failure: How to Make Learning Irresistible

Fun Failure: How to Make Learning Irresistible | Serious Play |

Failure is a positive act of creativity Scientists, artists, engineers, and even entrepreneurs have to re-learn this as adults.


Because in schools, the notion of failure is complicated. School usually gives students one chance to get something right; failing grades work against practice, mastery, and creativity. To keep kids motivated, learning needs to be irresistible. Something games are very good at. The article condenses gaming principle to apply in learning.

Via Jens Hoffmann
Mary Perfitt-Nelson's curator insight, March 15, 2013 3:35 PM

Without embracing failure, I wouldn't be the stellar scarf-knitter that I am today!   : )



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Give Yourself Enough Room to Play (And Fail)

Give Yourself Enough Room to Play (And Fail) | Serious Play |
Creativity is the ability to play and fail. Art is discerning between which mistakes to keep



Don’t take yourself too seriously! Once you’re done that work, recharge your juices by playing. Build something goofy. Draw something with your non-dominant hand. Record yourself playing the 20th Century Fox music on an unfamiliar instrument. That sort of thing.

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How Games Help Students Embrace Failure

How Games Help Students Embrace Failure | Serious Play |

We live in a society where academic failure is not an option. The statistics bear out that the more successful you are in education, the more well-off and unemployment-proof you will be over the long haul. Add to that the fact that students and/or their parents are often paying a premium price for higher education, and you have a situation with significant pressure to perform. Thus students are conditioned to avoid failure in school.

Games, in contrast, depend on failure to teach. (...)

In order to succeed, players must encounter and overcome obstacles both large and small along the way. These disappointments teach students to persevere and foster creativity and adaptability – invaluable skills in our hyper-connected, fast-paced, global economy. Here is a look at some of the ways failure helps students and how games support this valuable learning opportunity.

Via Nik Peachey
Ariana Amorim's insight:

Main Topics in this piece:

The Benefits of Failure – What Does it Teach Us?

Games and Failure – How Games Use Failure to Support Learning

Choosing Games for Learning in Higher Ed

Nik Peachey's curator insight, May 19, 2013 6:14 AM

Good article on the benefits of game based learing

Barbara Truman's curator insight, May 20, 2013 7:37 PM

Great article that beyond collaboration and also leads to crowdsourcing used in the Fold It game. Digital science, digital artistry, digital citizenship.  

Maria Marcela Rinessi's comment, May 22, 2013 9:55 AM
excelente gracias por compartirlo!!