Serious Play
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Serious Play
All about fun, imaginative learning and training.
Curated by Ariana Amorim
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A Handy Poster Featuring 10 Essential iPad Activities for Teachers ~ Educational Technology and Mobile Learning

A Handy Poster Featuring 10 Essential iPad Activities for Teachers ~ Educational Technology and Mobile Learning | Serious Play | Scoop.it
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5 Ways NOT to Teach Like a Dinosaur

5 Ways NOT to Teach Like a Dinosaur | Serious Play | Scoop.it

Are Your Lessons Interesting, Engaging, and Maybe Even a Little Fun?

 

The days of overly long, bored-to-tears lectures are drawing to an overdue end. There are so many tools and techniques at our disposal to make learning more active and encourage more student participation and ownership of learning.Get students thinking, moving, and creating … involve them in their own learning. Make your classroom a place they like to be. Here’s a handful of techniques that can be applied to just about any academic subject. Some involve technology, and some don’t. 

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Flipping the Classroom Facilitates Active Learning Methods

Flipping the Classroom Facilitates Active Learning Methods | Serious Play | Scoop.it

Flipping the Classroom Facilitates Active Learning Methods – Experiential, Project Based, Problem Based, Inquiry Based, Constructivism, Etc.

Ariana Amorim's insight:

Facilitating Active Learning via ‘the Flip’

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How to Create Interactive E-Learning - The Rapid eLearning Blog

How to Create Interactive E-Learning - The Rapid eLearning Blog | Serious Play | Scoop.it
I get a lot of questions about interactivity from those who are just getting started. Typically they begin with a lot of subject matter content and they’re not quite sure how to make the course interactive.
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The Power of Experiential Learning | ReadyToManage

The Power of Experiential Learning | ReadyToManage | Serious Play | Scoop.it

Experiential Learning is simply learning by doing. It is the way we naturally learn to walk, talk and ride a bike and many other things (especially when we are young). Being in action stimulates all the key learning senses, not just the mind, and provides an active experience of the learning. In general, games and exercises are used to approximate to this way of learning and are typically used as metaphors for what happens in the real world. Broadly, they provide a safe environment to practice the new skill and maximize the learning.


Debriefing is the key to the learning experience. Most participants will not see the effect of their action in the game until you draw it out from them. Still fewer participants will immediately draw the link between their behavior in the game and what they do in the workplace. If you are not experienced at debriefing games, follow the simple rules shown below.

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Tools | Training for Change

Tools | Training for Change | Serious Play | Scoop.it

Tools

This is our most requested online section! Here we post reliable training tools (or activities/exercises). All training tools are based on our direct education approach, rooted in popular education.

For even more tools check out our various training manuals, which include hundreds of additional training tools.

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Personal Strengths Metaphor Activity | Experiential Tools

Personal Strengths Metaphor Activity | Experiential Tools | Serious Play | Scoop.it

As discussed in last month’s article, using postcards, image cards and objects are powerful ways to spark introductory conversations and initiate meaningful individual and group reflection on learning experiences. They are also effective techniques for using metaphor to reflect upon and celebrate the strengths and contributions of individual group members.

Ariana Amorim's insight:

I love this strengths celebration activity. 

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8 Tips For Integrating Pop Culture In The Classroom

8 Tips For Integrating Pop Culture In The Classroom | Serious Play | Scoop.it
8 Tips For Integrating Pop Culture In The Classroom

You may feel silly or out of place bringing pop culture into the classroom, but the benefits of its educational use are too great to ignore. Pop culture is more than entertainment; it’s a useful tool for connecting with students, improving engagement, and deepening understanding. And of course, it’s fun to turn students from uninterested zombies into students interested in zombies.

 
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Where Action Learning comes from and where it's going - IFAL

Where Action Learning comes from and where it's going - IFAL | Serious Play | Scoop.it
Professor Reg Revans (pictured left, 1907 – 2003) pioneered action learning, considered to be one of the most important ideas in the field of organisational development.
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5 Tech-Friendly Lessons to Encourage Higher-Order Thinking -- THE Journal

5 Tech-Friendly Lessons to Encourage Higher-Order Thinking -- THE Journal | Serious Play | Scoop.it

Mobile apps and Web 2.0 tools can facilitate implementation of activities requiring students to use skills at the top three levels of Bloom’s Revised Taxonomy--analyzing, evaluating, and creating.


Via Luciana Viter
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Making-Lectures-Active-PDF

Making-Lectures-Active-PDF | Serious Play | Scoop.it

The Trainers’ Survival Guide
25 Activities to Make Lecture-Based Programs Active
www.businesstrainingworks.com

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Active Reviewing Guide: how to facilitate active learning

Active Reviewing Guide: how to facilitate active learning | Serious Play | Scoop.it
Discover how to facilitate learning from experience, how to engage everyone in meaningful reflection and how to make learning more transferable.
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Roger Greenaway's introduction to active learning

More Active Reviewing Videos: http://activereviewing.com Acknowledgements: workshop participants at John Muir Award, Glasgow and at EEEurope, Madrid
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Great Solutions to Team Challenges: **Suspend As Many Marshmallows In The Air As Possible**

Great Solutions to Team Challenges: **Suspend As Many Marshmallows In The Air As Possible** | Serious Play | Scoop.it
A group of friends. One task. Ten minutes or less. How will you solve the problem?
Ariana Amorim's insight:
Try these Challenges!
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Augmented Reality Brings New Dimensions to Learning

Augmented Reality Brings New Dimensions to Learning | Serious Play | Scoop.it

Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space!


Via Nik Peachey
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Dp Chaigneau's curator insight, November 8, 2013 5:58 PM

Pensando en como unir realidad aumenetada y la formación de usuarios en la biblioteca 

 

Marlo Payne Thurman's curator insight, November 17, 2013 4:03 PM

Augmeted Reality... huge classroom potential.

Catherine Pascal's curator insight, February 28, 2014 9:06 AM

 ;-) cf  "homme augmenté"  Georges Balandier

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A Manifesto for Active Learning - ProfHacker - The Chronicle of Higher Education

A Manifesto for Active Learning - ProfHacker - The Chronicle of Higher Education | Serious Play | Scoop.it

Throughout the academic year working with the Center for Teaching Excellence, I built my teaching philosophy from the ground up, holding each of my assumptions under close examination. In the end, I crafted the following Manifesto for Active Learning.

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Invent To Learn - Resources

Invent To Learn - Resources | Serious Play | Scoop.it

Via Ana Cristina Pratas
Ariana Amorim's insight:

There's a Free Kindle Invent To Learn Promotion September 18 - 20.

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Agora Abierta's curator insight, September 21, 2013 9:37 AM

Always inventing something new and useful for our classroom.

Alfredo Corell's curator insight, September 22, 2013 12:42 PM

Invent To Learn: Making, Tinkering, and Engineering in the Classroom features hundreds of links to high-quality books, websites, projects, and other resources to help you create a makerspace in any school, no matter your budget.

Melissa Marshall's curator insight, October 12, 2013 9:25 PM

I am reading this book at the moment and finding it really interesting! Here are some resources that accompany it. 

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20+ Ways to Help Students Be Innovative

20+ Ways to Help Students Be Innovative | Serious Play | Scoop.it
Cultivating an innovative culture inside your classroom and enhancing your students inquiry-based approaches to learning is not an easy task particularly in the light of all the...
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Another Reflective Activity to Keep Them Moving, Talking, Reflecting and Keep Them Engaged | Experiential Tools

Another Reflective Activity to Keep Them Moving, Talking, Reflecting and Keep Them Engaged | Experiential Tools | Serious Play | Scoop.it
These experiential, brain-based, active dialogue activities are a great way to build community, facilitate reflection, and explore and review academic or training content..
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Skills Converged > Problem Solving Exercise: Look at the Problem from a Kid’s Point of View

Skills Converged > Problem Solving Exercise: Look at the Problem from a Kid’s Point of View | Serious Play | Scoop.it

A particularly useful problem solving technique is to see a given problem from the point of view of a 10 year old. This view point usually helps to simplify both problems and solutions and as a result creates clarity. It is also a form of devil’s advocate analysis; if you cannot describe your products or problems to a 10 year old, you may need to work harder to increase your understanding of the problem.

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Playmaking for Families:  Using Drama to Help Kids and Parents Communicate

Playmaking for Families:  Using Drama to Help Kids and Parents Communicate | Serious Play | Scoop.it

"PLAYMAKING FOR FAMILIES" is a simple, family-centered activity: creating short dramatic works that can be performed in the house or yard by families or their friends and neighbors.

It's easy, it's entertaining, and it brings people together in very positive, very warm ways.

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Rachel Scott's curator insight, March 8, 2013 9:57 PM

Visual effects, lighting, sound, costume design and props are all valuable technology skills in the digital and design technology strand as well as valuable creative skills for students to “Describe how people use different information systems safely to meet personal and family communication and recreation needs”. Students use these technological skills to encourage them to design and create constructive industries which are often exhibited through drama and dance.

 

What an amazing way of allowing Year 1 students to seek past their own imaginations and design and innovate a creative drama performance in which they would design the costumes and props for and decide as a class what type of sound effects and lights they wish to use as well as adding a recording element to produce their own play. The students might also decide to advertise their production and integrate the personal and family communication needs of the curriculum by sending out invitations for the production and creating a packaging in which the invites would be sent out in. What a fun way of teaching the technology curriculum but in an active and influential way. 

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The Myth and Mystique of the Learning Pyramid | Trainers Warehouse Blog

The Myth and Mystique of the Learning Pyramid | Trainers Warehouse Blog | Serious Play | Scoop.it

The image Edgar Dale’s Cone of Learning is so tempting. For those of us who are advocates active learning, it visually tells us that talking at people, lecturing, just isn’t enough. We do better as teachers and trainers if we let learners see, hear, experience, try and teach it back to others. But here are the problems with this model, first introduced by Dale in 1946...

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A Book & A Craft Guest Blogger Series! - Things to Make and Do, Crafts and Activities for Kids - The Crafty Crow

A Book & A Craft Guest Blogger Series! - Things to Make and Do, Crafts and Activities for Kids - The Crafty Crow | Serious Play | Scoop.it

Today begins a special series called A Book & A Craft that I put together in hopes of encouraging summertime reading! All through the month of June some of the craftiest bloggers around will be sharing a favorite children's book and a project tutorial to go along with it!

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