Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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The CUNY Games Festival | A Conference of Game-based Learning in Higher Education, January 17, 2014

The CUNY Games Festival | A Conference of Game-based Learning in Higher Education, January 17, 2014 | Serious-Minded Games | Scoop.it

"The CUNY Games Festival is a one day conference to promote and discuss game-based pedagogies in higher education. We aim to bring together faculty, researchers, graduate and undergraduate students, game designers, and domain experts from various disciplines. Both CUNY and non-CUNY participation is welcome.


"Conference registration will open on November 1, 2013. Registration fees will be $25 for full-time faculty, staff, and members of the public; $15 for adjunct faculty; and free for students."
 

High school teachers are welcome!

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Elements Of Video Game Style ~ gamedev.net

Elements Of Video Game Style ~ gamedev.net | Serious-Minded Games | Scoop.it

by Tony Belding


"This document is an attempt to explore certain concepts of videogame design. I have divided the subject into several elements and written an essay on each one. "

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Five Common Mistakes in Game Usability Testing And How To Avoid Them ~ Trinidad Consulting Blog

Five Common Mistakes in Game Usability Testing And How To Avoid Them ~ Trinidad Consulting Blog | Serious-Minded Games | Scoop.it

by Marko Nemberg


"Based on the experience from the Gamefounders game accelerator, here are 5 of the most frequent game usability testing mistakes and how to avoid them!"

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Teachers' Quick Guide on The Use of Games in Education

“ WWW.EDUCATORSTECHNOLOGY.COM Teachers Quick Guide on The Use of Games in EducationLearn how to educationally integrate games into your tea”
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New technology is poised to disrupt America's schools, and then the world's - The Economist

New technology is poised to disrupt America's schools, and then the world's - The Economist | Serious-Minded Games | Scoop.it
“ New technology is poised to disrupt America's schools, and then the world's The Economist Online resources, from wikis to podcasts to training videos, are allowing both children and adults to pursue education on their own, either instead of...”
Via Karen Van Vliet
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Video Game Writing and the Sense of Story [Writing] ~ What Games Are

Video Game Writing and the Sense of Story [Writing] ~ What Games Are | Serious-Minded Games | Scoop.it

by Tadhg Kelly


"After 30 years of trying, with hundreds of books and white papers having been written on the subject, and the same marketing story saying the same thing about getting better at storytelling continuing to do the same rounds, I think it’s fair to say that games as a storytelling medium doesn’t really hang together.


"Considered as a world in motion, like a painting with a sense of story but with a deliberately light touch, yields a better framework for understanding. It is not the case that writing has no place in games. Very far from it in fact, but its place is a portrait-filling rather than a storytelling one.


"Videogames are not, in turns out, a storytelling art. They have tried very hard to be, and their reasons for trying are noble, but the results are always ham-fisted. There are no good game stories because game stories don’t really matter. What matters is the game world, in all of its glorious detail.


"In writing my book, I mean to break you out of your old mode of thinking that games and stories must converge, because I think that’s a fight that you will always lose. When we learn to describe our own art in our own way and realise what actually does work, then we will finally move forward."

Jim Lerman's insight:

A deep and pensive meditation on the differences between narrtive writing (storytelling) and video game design (interactive story). Kelly makes some stark differentiations that should be helpful to writers in either realm.

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Jim Lerman's curator insight, September 19, 2013 5:40 PM

A deep and pensive meditation on the differences between narrtive writing (storytelling) and video game design (interactive story). Kelly makes some stark differentiations that should be helpful to writers in either realm.

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JOLT - Journal of Online Learning and Teaching: SPECIAL ISSUE ON MASSIVE OPEN ONLINE COURSES

JOLT - Journal of Online Learning and Teaching: SPECIAL ISSUE ON MASSIVE OPEN ONLINE COURSES | Serious-Minded Games | Scoop.it

This special issue presents a series of peer reviewed articles the guest editors believe will aid in increasing the quality of the research focus across a growing field of research and participation from numerous academic fields. Articles in this special issue contrast theoretical and empirical research related to MOOCs through a careful examination of thematic issues from student perceptions, engagement, and participation to campus leadership and decision-making challenges.


Via Kim Flintoff, Will Stewart
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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | Serious-Minded Games | Scoop.it

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The Digital Rocking Chair's curator insight, September 16, 2013 12:53 AM


Emily Gera:  "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."

Henrik Safegaard - Cloneartist's curator insight, September 16, 2013 3:54 AM

Very interesting Article. 

 

"But there is still resistance from filmmakers. Cage cited directors Steven Spielberg and George Lucas who publicly stated it's impossible to tell a story that is controlled by a player. "It's interesting to see that maybe they're not fully aware of what this industry is really doing," he said. "Because actually we are making it, we are creating interactive storytelling."


Click to read it and see if you agree -

Militao de Maya Ricardo's curator insight, September 17, 2013 8:57 AM

Será??? Credo!!!

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Instructional Design PD Conferences 2013-2014 - Google Drive

Instructional Design PD Conferences 2013-2014 - Google Drive | Serious-Minded Games | Scoop.it

Click on title of scoop, or the image, to go to the list of conferences

Jim Lerman's insight:

This link is public and anyone may edit the list. It was started by Dave Hallmon on the itforum, al listserv of which I am a member. Very good list of conferences.

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Learning Game Design Series, Part 6: Rewards and Scoring

Learning Game Design Series, Part 6: Rewards and Scoring | Serious-Minded Games | Scoop.it
Sharon Boller's series on learning game design. Continuing with game elements, this post focuses on rewards and scoring.
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Gap Year: UnCollege.org's Official Program to Hack Your Education (EdSurge News)

Gap Year: UnCollege.org's Official Program to Hack Your Education (EdSurge News) | Serious-Minded Games | Scoop.it

by Tony Wan


"One UnSchooler begets another. At least that's what it looks like as one of Peter Thiel's star dropouts is offering an opportunity for others to also go off the traditional education track and educate themselves.


"Dale Stephens, part of the first class of Thiel 20 Under 20 Fellows, founded UnCollege.org in 2011 as an online resource and community to help dissatisfied students with self-directed learning. This week, Stephens is coalescing this goal into an official fellowship program, the Gap Year Program, to help other motivated dropouts to embark on their own self-learning journey.


"A big part of the program is to instill confidence and street smarts in students who may be daunted by the task of taking complete ownership of their education for the very first time. "Some of the things we're doing in the Gap Year Program would have been helpful for me as I was doing the Thiel Fellowship--particularly learning how to stay motivated and committed," says Stephens in an interview with EdSurge.

Stephens says the design of the Gap Year program was based on research he conducted for his recent book, Hacking Your Education. (Here's our review.) In the book, Stephens offers anecdotes of how he and others like him ditched the classroom in favor of living abroad, working at startups, and getting hands-on learning from other real world experiences."

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A New Perspective on the Bartle Player Types for Gamification - GCo

A New Perspective on the Bartle Player Types for Gamification - GCo | Serious-Minded Games | Scoop.it

article by Andrzej Marczewski

summary by Jake Huhn


"This is a great post because it briefly introduces Dr. Richard Bartle’s model for player types, and then expands upon it, addressing the different types of player from a motivation perspective. His detailed model included 8 types; Griefer, Networker, Politician, Friend, Opportunist, Scientist, Planner and Hacker. From that, the article breaks players into two categories of motivation—intrinsic and extrinsic—and modifies the player types to describe the root of the player’s motivation. Intrinsically motivated user types are: Socialisers, Free Spirits, Achievers, and Philanthropists. Extrinsically motivated user types are: Networkers, Exploiters, Consumers, and Self Seekers. Dive into the full article to see how that all fits together."

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Video Games Becoming Required Coursework in Schools ~ Huffington Post Alberta

Video Games Becoming Required Coursework in Schools ~ Huffington Post Alberta | Serious-Minded Games | Scoop.it

description by Jake Huhn


"...I always like to include articles that demonstrate the attitude shift that’s happening right now in the world of games. This article from Huffington Post talks about how video games, once considered entertainment, are increasingly becoming part of required coursework at all levels of education. I like stressing articles like this one in GBL Picks because if all levels of education are starting to use games to teach students, then the businesses that hire those students are going to really have games in their training. It’s evidence of an attitude shift. Games are the future of engaging learning solutions, whether it’s education or corporate training and development."

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What does a Game Designer do? An Introduction to Role ~ gamedev.net

What does a Game Designer do? An Introduction to Role ~ gamedev.net | Serious-Minded Games | Scoop.it

by Bluefirehawk


"Game Design is a word thrown around in many different game review journals. But what is it, and especially what does a Game Designer do, and when did you do a good job? In this article I hope to shed some light on the role of a Game Designer. "

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Characters and Worldbuilding: Analyzing the Strength of Japanese Games ~gamedev.net

Characters and Worldbuilding: Analyzing the Strength of Japanese Games ~gamedev.net | Serious-Minded Games | Scoop.it

by Zack Wood


"Inspired by an obscure RPG, Zack Wood traveled to Kyoto Seika University, the alma mater of Yoji Shinkawa (Metal Gear Solid) to study game design. Here he shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants. "

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Games and the Imagination ~ gamedev.net

Games and the Imagination ~ gamedev.net | Serious-Minded Games | Scoop.it

by Richard Dare


"Explores the psychology of gaming and looks at some of the new ideas we can derive from exploring the ideas and fantasies that many players attach to games."

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How to Use Games with your Students ~ Educational Technology and Mobile Learning

How to Use Games with your Students ~ Educational Technology and Mobile Learning | Serious-Minded Games | Scoop.it

Via Karen Van Vliet
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James Paul Gee on Learning with Video Games

James Paul Gee on Learning with Video Games | Serious-Minded Games | Scoop.it
“ The gaming expert shares insights into why video games are such effective learning tools.”
Via Karen Van Vliet
Jim Lerman's insight:
One of the great thought leaders regarding gaming and education.
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Will Gaming Save Education, or Just Waste Time? -- THE Journal

Will Gaming Save Education, or Just Waste Time? -- THE Journal | Serious-Minded Games | Scoop.it

by Dian Schaffhauser


"If the use of technology in education is about meeting students where they are, it seems like gaming would be a good place to start. After all, as far back as 2008, the Pew Internet & American Life Project reported that 97 percent of kids ages 12 to 17 were playing some kind of digital game every week; about half played daily.


"And why not? When Neil Postman wrote his classic, Amusing Ourselves to Death, about the shift from a typographically focused society to one that was ruled by television, his title could just as easily have been foretelling the increasing use of gamelike activities in all aspects of life. Consumers spent about $21 billion on the game industry last year. Half of all American households have dedicated game consoles; many have two. We don't fly without getting our miles. We can't shop without handing over our rewards card. We seem to be a species well-suited for seeking "pleasure and reward," notes Janna Quitney Anderson, director of Pew and Elon University's Imagining the Internet Center. Gaming and its trappings play right into our appetites.


"Proponents say gaming provides a compelling way to engage students and make educational efforts more effective. Others believe it simply provides a merry diversion from what should truly be happening in the classroom. Where do the golden tokens reside? Let's click for a roll of the die and find out."


Read more at http://thejournal.com/articles/2013/09/02/will-gaming-save-education-or-just-waste-time.aspx?admgarea=Features1#JQrPkUZbBRvE5Oy1.99 

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Minecraft, an Obsession and an Educational Tool ~ NY Times

Minecraft, an Obsession and an Educational Tool ~ NY Times | Serious-Minded Games | Scoop.it
Teachers and parents are using Minecraft, a video game popular with children, to help teach science, history, languages and ethics.


by Nick Bolton


"A study by S.R.I. International, a Silicon Valley research group that specializes in technology, found that game-based play could raise cognitive learning for students by as much as 12 percent and improve hand-eye coordination, problem-solving ability and memory.


"Games like Minecraft also encourage what researchers call “parallel play,” where children are engrossed in their game but are still connected through a server or are sharing the same screen. And children who play games could even become better doctors. No joke. Neuroscientists performed a study at Iowa State University that found that surgeons performed better, and were more accurate on the operating table, when they regularly played video games.


“Minecraft extends kids’ spatial reasoning skills, construction skills and understanding of planning,” said Eric Klopfer, a professor and the director of the Massachusetts Institute of Technology’s Scheller Teacher Education Program. “In many ways, it’s like a digital version of Lego.”

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Learning Game Design: a Blog Series by Sharon Boller

Learning Game Design: a Blog Series by Sharon Boller | Serious-Minded Games | Scoop.it
In early May we launched our Learning Game Design Blog on the Knowledge Guru website. The blog has become a great source of information for anyone interested in game based learning and gamification—

Via Aprender en red/@ediazsan, michel verstrepen
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The Future Of Storytelling (Free MOOC) ~ iversity

The Future Of Storytelling (Free MOOC) ~ iversity | Serious-Minded Games | Scoop.it

"Together with a whole network of media researchers, creators and students we will:
- learn storytelling basics such as antagonist/protagonist relationships, narrative/narrated time, ...
- have a look at exciting current media projects
- analyze how they are designed and executed based on aforementioned basics
- and discuss how (and if) new online tools and formats change the way stories are told and perceived.

The 8-chapter course starts on October 25th, 2013 and ends on December 20th, 2013.

It will offer weekly video material, lessons, interviews and tasks on the following topics (not necessarily in this order):
- storytelling basics
- serial formats (on the TV, web and beyond)
- storytelling in role-playing games
- interactive storytelling in video games
- transmedia storytelling
- alternate-reality gaming
- augmented reality and location-based storytelling
- the role of tools, interfaces and information architectures in current storytelling.

Our first Storytelling-MOOC will focus on fictional formats.


"Our goal is to inspire and help understand. To broaden our horizon of what is and might be possible and what has already been attempted, and what has succeeded or even failed - and why.
In several little tasks you'll analyze and practice storytelling on your own and in teams."

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Jim Lerman's curator insight, September 15, 2013 8:17 PM

This MOOC will be led by a team based at the University of Potsdam, Germany

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Learning Game Design Series, Part 8: Dump ADDIE; Iterate Instead

Learning Game Design Series, Part 8: Dump ADDIE; Iterate Instead | Serious-Minded Games | Scoop.it

by Sharon Bolleer


"Learning game design is a VERY iterative process. It’s not an approved design document, two drafts plus final—or design, alpha, beta, and gold master.

This post describes (and shows) the iterative design process required to create an effective learning game. I define “effective” as a game that 1) achieves the learning goal set for the game and 2) players describe as engaging or fun to play."

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Cognitive Flow: The Psychology of Great Game Design ~ Gamastura

Cognitive Flow: The Psychology of Great Game Design ~ Gamastura | Serious-Minded Games | Scoop.it

article by Sean Baron

summary by Jake Huhn


"Cognitive Flow is a psychological concept that describes a heightened level of engagement, a ‘flow’ that you become mentally immerse in. This article introduces you to cognitive flow and shows you four characteristics of tasks that promote it. This is a great article for anyone looking to design learning games because one of the key advantages of games, the reason they are being so widely adopted in training, is engagement. Cognitive flow is something you should definitely stove to achieve with your learning game."

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Gamasutra: Ben Lewis-Evans's Blog - Dopamine and games – Liking, learning, or wanting to play?

Gamasutra: Ben Lewis-Evans's Blog - Dopamine and games – Liking, learning, or wanting to play? | Serious-Minded Games | Scoop.it

article by Ben Lewis-Evans

summary by Jake Huhn


"...an in-depth (very long) piece that analyses some of the chemical reactions in our brain as we play games, and differentiates between liking, learning, and wanting to play. It’s a great read for anyone who likes science, but for most of you the primary focus will be on the section titled “What does this mean for games?”. In it, the author breaks down some conclusions that could be made from these scientific experiments, like “Rewards that are unpredictable (loot drops) are generally more motivating than rewards that are predictable (100 xp per monster).” So it’s definitely worth at least skimming for anyone who’s interested in using games for learning."

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