Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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Outcomes of game-based learning: Research roundup ~ Journalist's Resource

Outcomes of game-based learning: Research roundup ~ Journalist's Resource | Serious-Minded Games | Scoop.it
2013 collection of academic scholarship on the popularity and effectiveness of game-based learning.
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Jeffrey Earp's curator insight, October 30, 2013 4:18 AM

an interesting set of papers

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Seattle gamer introduces social, competitive reading for kids ~ My Northwest

Seattle gamer introduces social, competitive reading for kids ~ My Northwest | Serious-Minded Games | Scoop.it

by Linda Thomas


"A Seattle man thinks he's found a more engaging way for dyslexic kids to read through a new app that combines eBooks with video games.


"It's developed by Joe Booth, who describes himself as a "reluctant reader" when he was in school.


"I was dyslexic and I was kind of a train wreck at school. I was good at some subjects but not at others," Booth says. "I just fell in love with computers and I found that that was something I was very talented at."


"He found himself skipping school and hacking into video games to teach himself how to code

.

"I got a contract when I was 15," he says. "I don't know whether I was smart or dumb, but I was like 'I'm through with school. I'm going to make video games.'"

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Serious Games - Community - Google+

Serious Games - Community - Google+ | Serious-Minded Games | Scoop.it

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callooh's curator insight, October 22, 2013 9:14 PM

A little meta curation--Discovered this community on Google +

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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | Serious-Minded Games | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."


Via Beth Dichter, Peggy Sheehy
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Beth Dichter's curator insight, March 14, 2013 7:30 PM

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.

davidconover's curator insight, March 15, 2013 8:42 AM

This method of formative assessment fascinates me. 

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The Awesome Power of Gaming in Higher Education ~ EDTECH

The Awesome Power of Gaming in Higher Education ~ EDTECH | Serious-Minded Games | Scoop.it

by Tara E. Buck


"Games designer, author and researcher Jane McGonigal sees a future in education where MOOCs, live events and ordinary gamification initiatives all blend into a new way of learning, creating “extreme learning environments” full of opportunities for play and creation.


"McGonigal’s address Thursday at EDUCAUSE showed off many new types of games that are already well on their way to creating the future she described.


“We normally think of games as being fun, kind of trivial, maybe something to pass the time, but what if we thought about them as a platform for inventing the future of higher education?”

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Alex Wade's curator insight, October 22, 2013 4:37 AM

Some really interesting facts and figures in here.  Are you one of the 71% of the workforce who is disengaged?  Are these emotions that you feel when playing a game (where's frustration?!?  Surely that can be positive too, particularly in relation to failure!)


Really interesting stuff from Jane McGonigal.

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The Design and Analysis of Learning Effects for a Game-based Learning System

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Game-Based Learning: What it is, Why it Works, and Where it's Going ~ New Media Institute

Game-Based Learning: What it is, Why it Works, and Where it's Going ~ New Media Institute | Serious-Minded Games | Scoop.it

by Jessica Trybus


"Within an effective game-based learning environment, we work toward a goal, choosing actions and experiencing the consequences of those actions along the way. We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things. This keeps us highly engaged in practicing behaviors and thought processes that we can easily transfer from the simulated environment to real life. Research supports the effectiveness of game-based learning in virtual environments—for example, according to a meta-analysis of flight simulator training effectiveness, simulators combined with aircraft training consistently produced training improvements compared to aircraft-only training "

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Does Game-Based Learning Work? Results from Three Recent Studies

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Roelien Wierda's curator insight, October 19, 2013 4:30 AM

convincing data showing dat game based learning leads/may lead to better test results....interesting to see that it doesn't work for 40 and older.....so apparently this is about deploying an acquired skill in the learning process. If that extra skill i.e. gaming has not been acquired somewhere along the line the gaming will not contribute or may even be an obstacle. 

 

 

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Excellent Videos OnThe Use of Augmented Reality Apps by Students | Educational Technology and Mobile Learning

Excellent Videos OnThe Use of Augmented Reality Apps by Students | Educational Technology and Mobile Learning | Serious-Minded Games | Scoop.it

Below are some good videos I got a few days ago on examples of how some augmented reality apps are being used with kids to help them improve their learning. If the concept of augmented reality


if all new to you then here is a brief definition of it: Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context.

You can learn more about the importance of augmented reality in education from " Teachers' Guide to Augmented Reality ".

Now here are some video examples of augmented reality concept in action. These tutorials are all brought to you from apps by Paul Hamilton website.


Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Are Video Games Killing Childhood?

Are Video Games Killing Childhood? | Serious-Minded Games | Scoop.it
Do video games kill childhood or enhance the way kids play?

Via Yasemin Allsop
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The Future Of Storytelling Is About To Get Wild ~readwrite

The Future Of Storytelling Is About To Get Wild ~readwrite | Serious-Minded Games | Scoop.it

"Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.



"In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly?



"Since last year, Latitude, a strategic insights consultancy, has been conducting an ongoing Future of Storytelling initiative to understand what audiences want for the long haul. Below are eight predictions for the future of storytelling based on what we found. (More information about Latitude's multi-phase research project is available here.)


Jim Lerman's insight:


If your are involved with, or interested in, storytelling in any way, this article is essential reading...because it presents a clear picture of ways in which storytelling is very likely to change in the near future.


Via Kamal Bennani, Alessandro Rea, Jim Lerman
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Ten Game Design Principles for the Next Ten Years | Childrens Media Conference

Ten Game Design Principles for the Next Ten Years | Childrens Media Conference | Serious-Minded Games | Scoop.it

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Games with what? | Games with Purpose

Games with what? | Games with Purpose | Serious-Minded Games | Scoop.it
“ Showcasing the best games that do more than entertain. (Games With Purpose, a selection of learning, serious, news, social impact and meaningful games.”
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A Graphic That Itemizes The Educational Value Of Video #Games | #gamification

A Graphic That Itemizes The Educational Value Of Video #Games | #gamification | Serious-Minded Games | Scoop.it
A Graphic That Itemizes The Educational Value Of Video Games The educational value of video games is a matter of debate, and perhaps rightfully so. Nothing works for everyone, every time. There is no single...

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Building entrepreneur spirit | Serious Game Blog

Building entrepreneur spirit | Serious Game Blog | Serious-Minded Games | Scoop.it

by Laurent Auneau


"A serious game to help develop entrepreneur spirit in young adults? This is the challenge Id6 set themselves with Backstage Game,  a game  dedicated to teaching project management methods to the players.


An ambitious project…


"Even with a very classic purpose – introducing young adults to entrepreneur spirit –  the goal of Backstage Game is set quite high and is a real challenge : having them discover, learn and memorize project management methods. These three dimensions are at the core of the game.


"The game targets young adults with no diploma and struggling to find a job. The aim is to give them the opportunity to develop and highlight their skills. The game will help to restore their self-confidence which may have been hurt by a chaotic career path. It will allow them to get involved into a project, whether economic or not, and to realize how much potential they have."

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Transedu: Alternate Reality Games in Education | The New Media Consortium

"Picture this.

 

An 11 year old is sitting in math class, staring out the window, his mind wandering somewhere between football at recess and making sense of decimals and fractions when the door to the classroom is flung open. A woman dressed completely in black sweeps into the room. She throws down a yellow envelope on the first desk she sees, says something in a strange language and then leaves."


Via John Evans, Peggy Sheehy
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Nominet Trust and Founders Forum for Good (FFFG) unveil first winners of £1m Social Tech, Social Change fund | Nominet Trust

Nominet Trust and Founders Forum for Good (FFFG) unveil first winners of £1m Social Tech, Social Change fund | Nominet Trust | Serious-Minded Games | Scoop.it

"The social entrepreneurs will each receive a £50,000 share of the £1m Social Tech, Social Change programme as well as mentorship from some of the world’s leading tech entrepreneurs to develop their early-stage ideas into profitable, scalable social tech ventures.

"The successful ventures all share the fund’s goal – to drive social and economic change through the ambitious use of technology – and clearly demonstrate a viable technology-based business that addresses major social issues affecting the UK from social isolation and sustainability to access to education and healthcare.

"Each venture will be matched to a Founders Forum for Good ‘digital entrepreneur’ mentor who will provide hands-on support to these social tech projects grow in scale and influence."


- See more at: http://www.nominettrust.org.uk/news-events/news/nominet-trust-and-founders-forum-good-fffg-unveil-first-winners-%C2%A31m-social-tech-soc#sthash.cV3ZXdO6.dpuf

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A Games Based Learning Manifesto: 10 Thoughts for Discussion

A Games Based Learning Manifesto: 10 Thoughts for Discussion | Serious-Minded Games | Scoop.it
“ manifesto for games based learning, serious games and learning simulations. Thoughts for buyers and developers.”
Via Yasemin Allsop
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Digital Game-Based Learning in HS Computer Science Education: Impact on Educational Effectiveness and Student Motivation

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3 hard education questions Ken Robinson says need to be answered [Educause 2013]

3 hard education questions Ken Robinson says need to be answered [Educause 2013] | Serious-Minded Games | Scoop.it
Noted educational theorist and author Sir Ken Robinson opened Educause with a keynote on the obstacles that stunt innovation in the educational, corporate and cultural worlds.

Via Arthur Correia
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Recordium - pro voice recorder, record memos & note taking

Recordium - pro voice recorder, record memos & note taking | Serious-Minded Games | Scoop.it
Get Recordium - pro voice recorder, record memos & note taking on the App Store. See screenshots and ratings, and read customer reviews.

Via Ana Cristina Pratas
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20 Serious Games For School | Digital Delights ...

20 Serious Games For School | Digital Delights ... | Serious-Minded Games | Scoop.it
Rather than being designed for entertainment, serious games are made with a specific objective in mind.

Via Yasemin Allsop
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | Serious-Minded Games | Scoop.it
“ As some of you may know I'm studying a Masters in Technology in Learning and have been focusing on Serious Games. I wanted to share my project with the community!”
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Wheaton: The 5 Myths of Game-based Learning (#GBL)

Wheaton: The 5 Myths of Game-based Learning (#GBL) | Serious-Minded Games | Scoop.it
“ This is a college educator’s intent to help other teachers (particularly other university professors teaching intelligence studies…) to have a more realistic view of both the difficulties and the rewards of incorporating games into their classes.”
Via Maria Margarida Correia, juandoming, Chris Carter, Jeffrey Earp
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