Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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How can games contain and convey values? | Gamasutra

How can games contain and convey values? | Gamasutra | Serious-Minded Games | Scoop.it
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.

 

by Mary Flanagan

 

"Values, whether community-specific or philosophical, can fit into an iterative design model so they're continuously expressed both in the work and in the creation of it. They can appear in the reward structures, in the point of view, the narrative premise, player rewards and strategies, and in any other aspect including community of play and the context of the experience."

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The 50 Best Videos For Teachers Interested In Gamification

The 50 Best Videos For Teachers Interested In Gamification | Serious-Minded Games | Scoop.it
Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.

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@tbahs Antonio Herranz Sotoca's curator insight, April 29, 2013 12:50 PM

gracias a pink salomon y carles ruiz conde.

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Game-based learning: latest evidence and future directions

Game-based learning: latest evidence and future directions | Serious-Minded Games | Scoop.it

The role of video games in teaching and learning is a source of debate among many educators, researchers and in the popular press. Detractors and advocates have been discussing the influences and the potentials of video games for quite some time, and we feel that sound evidence and informed advice on these topics is still very much needed. Against this background, Futurelab at NFER felt that it was timely to provide practitioners, industry and researchers with an up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching.


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Delmai George's curator insight, May 5, 2013 2:37 AM

Detailed report on the latest evidence of game based learning - pros and done.  Further research is needed to make links between use of video games and outcomes.

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Game based language learning using the Wii and electronic dancemats | Avatar Generation

Game based language learning using the Wii and electronic dancemats | Avatar Generation | Serious-Minded Games | Scoop.it
Game-based learning has been used in language classrooms for many years, but the availability of motion sensing devices has opened up a whole new world of learn
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A Beginner's Guide To Using Video Games In The Classroom | Learnist

A Beginner's Guide To Using Video Games In The Classroom | Learnist | Serious-Minded Games | Scoop.it

By Terry Heick

 

"This board explores the ideas of using video games for serious learning, in or outside the classroom. 21st century learning FTW."

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Interactive Fiction: The Art of Video Game Storytelling

Today's top video game designers explore the past, present and future of interactive fiction and adventure gaming. Watch as storytelling's biggest names char...

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Aran Levasseur - Peacemaker: Video Games and Learning

TEDxSFED: The Urban School of San Francisco Simulcast post-event mini-presentations.

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Tech Learning : HOW TO IMPLEMENT A GAME-DESIGN PROGRAM IN YOUR SCHOOL

Tech Learning : HOW TO IMPLEMENT A GAME-DESIGN PROGRAM IN YOUR SCHOOL | Serious-Minded Games | Scoop.it
The Resource for Education Technology Leaders focusing on K-12 educators.

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Why (And How) To Start Learning Video Game Design - Edudemic

Why (And How) To Start Learning Video Game Design - Edudemic | Serious-Minded Games | Scoop.it
Learning video game design is an innovative and interactive way to get students thinking, working, and engaging like never before.

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Epistemic Games - building the future of education | Games: Serious and Social | Scoop.it

Epistemic Games - building the future of education | Games: Serious and Social | Scoop.it | Serious-Minded Games | Scoop.it
Links to educational games with short reviews of their content (Games: Serious and Social - Epistemic Games - building the future of education http://t.co/fl7yM6e...)...

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iLearn Technology » Blog Archive » Dragon Box: a game for students to learn algebra…secretly

iLearn Technology » Blog Archive » Dragon Box: a game for students to learn algebra…secretly | Serious-Minded Games | Scoop.it

"What it is: Dragon Box has got to be the most brilliant game for teaching a new concept I have seen in a LONG time.  I am SO impressed with this app, I can’t say enough about it!  This is a math game that teaches algebra without you really realizing that it is a math game teaching you algebra.  It feels more like a logic card game than anything else."


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Experimental Videogame Teaches Kids How to Program Java | Wired Enterprise | Wired.com

Experimental Videogame Teaches Kids How to Program Java | Wired Enterprise | Wired.com | Serious-Minded Games | Scoop.it
Many videogames let you cast your very own magic spells. Usually, this involves pressing the right button on your mouse. But in an experimental game called CodeSpells, performing acts of magic requires a bit more brain power.

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callooh's curator insight, April 16, 2013 7:53 PM

Create magi spells in Java to win this game

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Gamification in Education: What, How, Why Bother?

Jim Lerman's insight:

by Joey J. Lee and Jessica Hammer

 

Abstract

 

"Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these
difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what,
how, and why bother? – while exploring both the potential benefits and pitfalls of gamification."

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Ludology - Analytic Discussions on Board Games

Ludology - Analytic Discussions on Board Games | Serious-Minded Games | Scoop.it
ludology podcast

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Ana Cristina Pratas's curator insight, April 5, 2013 9:21 AM

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

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New Kickstarter 'World of Classcraft' Lets Students Unlock Real-World Powers - Edudemic

New Kickstarter 'World of Classcraft' Lets Students Unlock Real-World Powers - Edudemic | Serious-Minded Games | Scoop.it

Posted by Jeff Dunn

 

"Shawn Young of Sherbrooke, Canada has taken it one step further and actually built his own education version of World of Warcraft. He put his own spin on the extremely popularMassively Multiplayer Online Role-Playing Game (MMORPG) and dubbed it ‘World of Classcraft.’

Shawn emailed Edudemic to alert us to this idea and we’re glad he did. It’s a fantastic idea and lets students benefit from the lessons of World of Warcraft but in a safer, education-friendly environment. The World of Classcraft has gotten quite a bit of buzz over the past few months (mentioned by the BBC!) and Shawn’s site dedicated to the game has seen about 200,000 visitors since launch. There’s definitely some desire out there for this kind of game.

 

"So what is World of Warcraft? It’s basically an immersive video game where you can build up a character, explore towns and other locations, then battle and collaborate with other characters. Except these characters are actual people also playing the same game as you at the same time. So that character you just befriended could be a teenager in Tokyo or a student in Spokane. Either way, you’re interacting with people from around the world in real-time. The game is incredibly well detailed and designed, too. That’s a big reason it’s so popular."

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The 30 Best Educational Games for the iPad: Adult Edition | Avatar Generation

The 30 Best Educational Games for the iPad: Adult Edition | Avatar Generation | Serious-Minded Games | Scoop.it
Most educational games for the iPad aim squarely at the kiddish crowd. But those punk whippersnappers who need to get off the lawn shouldn’t have all the fun. Adults can enjoy their own as well, including these!
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The Basics of Learning Simulations | Learnist

The Basics of Learning Simulations | Learnist | Serious-Minded Games | Scoop.it

By Terry Heick

 

"This board explores the basics of learning simulations, from serious and pop culture video games to full-on digital simulations."

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Gamasutra - Features - Behavioral Game Design

Gamasutra - Features - Behavioral Game Design | Serious-Minded Games | Scoop.it

by John Hopson

 

"Every computer game is designed around the same central element: the player. While the hardware and software for games may change, the psychology underlying how players learn and react to the game is a constant. The study of the mind has actually come up with quite a few findings that can inform game design, but most of these have been published in scientific journals and other esoteric formats inaccessible to designers. Ironically, many of these discoveries used simple computer games as tools to explore how people learn and act under different conditions.

 

"The techniques that I'll discuss in this article generally fall under the heading of behavioral psychology. Best known for the work done on animals in the field, behavioral psychology focuses on experiments and observable actions. One hallmark of behavioral research is that most of the major experimental discoveries are species-independent and can be found in anything from birds to fish to humans. What behavioral psychologists look for (and what will be our focus here) are general "rules" for learning and for how minds respond to their environment. Because of the species- and context-free nature of these rules, they can easily be applied to novel domains such as computer game design. Unlike game theory, which stresses how a player should react to a situation, this article will focus on how they really do react to certain stereotypical conditions.

 

"What is being offered here is not a blueprint for perfect games, it is a primer to some of the basic ways people react to different patterns of rewards. Every computer game is implicitly asking its players to react in certain ways. Psychology can offer a framework and a vocabulary for understanding what we are already telling our players."


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6 TED Talks on The Pluses of Gaming


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KevinHodgson's curator insight, December 16, 2012 5:58 AM

Six talks that give insights into what gaming can do for our minds and our lives.

Janette Hughes's comment, January 28, 2013 1:56 PM
These are brilliant! Will use for a course I'm teaching.
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My ultimate guide to Minecraft in Education : YouTube playlist & Yahoo!! article

My ultimate guide to Minecraft in Education : YouTube playlist & Yahoo!! article | Serious-Minded Games | Scoop.it
Click the link below for my Yahoo!Voices article  How to Download Minecraft : the Minecraft App in School Project You can also check out my YouTube playlist of all of my Minecraft in Education videos   Or you can go back through all of my previous...

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Game Design Tool Kit

Game Design Tool Kit | Serious-Minded Games | Scoop.it
The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to sparking innovation in games-based learning.

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California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game - The Digital Shift

California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game - The Digital Shift | Serious-Minded Games | Scoop.it

By Lauren Barack

 

"Most games feature some simplistic narrative, such as rescuing a commando force from enemy fire. But writing narrative code as an English assignment—as opposed to writing code to create a narrative game—not only allows greater creativity in the game design process, but also enhances writing skills and text comprehension in a different genre—an aspect of the new Common Core State Standards.

 

“What Jason is doing is giving them more tools to create games as producers and not just as consumers,” says Paul Oh, senior program associate for the National Writing Project (NWP). “They’re being given the opportunity to understand the narrative of the game and how to construct their own narrative.”


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Minecraft Video Game Is Building a Revolution Inside the Classroom with Game-Based Learning

Minecraft Video Game Is Building a Revolution Inside the Classroom with Game-Based Learning | Serious-Minded Games | Scoop.it

iD Tech Camps announces four new courses based on the Minecraft platform, as educators worldwide are incorporating Mojang’s popular title into their core curricula.

 

A group of friends scurry inside after some outdoor fun. It’s time for a relaxing change of pace – video games. They settle in, flip on the computer, and wait.  Blocks, colors, and characters fill the screen. But the kids aren’t home. They’re in class – eagerly awaiting the day’s lesson from their teacher – with Minecraft.


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7 health benefits of playing video games

7 health benefits of playing video games | Serious-Minded Games | Scoop.it
Gaming can reduce stress, refine motor skills, improve your vision, and more

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callooh's curator insight, April 17, 2013 8:43 PM

An overview of some of the many video games for health