Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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Raging Machines: Compressorhead, the First Robot Rock Band | Think Tank | Big Think

Raging Machines: Compressorhead, the First Robot Rock Band | Think Tank | Big Think | Serious-Minded Games | Scoop.it
The robot band cannot replicate the punk attitude of the Ramones or the soulfulness of B.B. King. Yet.

 

By Daniel Honan

 

"Compressorhead's performance is controlled by MIDI (Musical Instrument Digital Interface) and electro-pneumatic valves that are synchronized with the robots' head-banging movements. Their repertoire includes Motorhead‘s "Ace of Spades," Led Zeppelin's "Whole Lotta Love," and, appropriately enough, in the video below, Rage Against the Machine's "Bullet in the Head."

Jim Lerman's insight:
This one's maybe not quite so serious...just yet.
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The 18 Greatest Gaming Scholars of All Time - Online Universities.com

The 18 Greatest Gaming Scholars of All Time - Online Universities.com | Serious-Minded Games | Scoop.it

"While new technologies have made games an ever more prevalent and talked-about part of everyday life, the creation, development, and study of these forms of games, especially in learning, is really nothing new. Some of the best and brightest minds in engineering, education, sociology, and computer science have been analyzing how to build, improve, and understand games for several decades. Their research has helped to yield games that are more effective (not to mention fun) than ever and that reflect our changing relationship with technology. If you’re interested in delving into some of the scholarship that continues to shape gaming today, these gaming scholars’ work is an excellent place to start. Here are 18 gaming greats (in no particular order) whose research has been critical in building and understanding games.

Note: Due to popular demand, we’ve added Ian Bogost as No. 19 on this list. Sorry for the oversight!"

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare | Serious-Minded Games | Scoop.it
Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections.

Via Yann Leroux, Pierre Levy
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Rescooped by Jim Lerman from Games: Serious and Social
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Google Launches Ingress, a Worldwide Mobile Alternate Reality Game

Google Launches Ingress, a Worldwide Mobile Alternate Reality Game | Serious-Minded Games | Scoop.it

Google Launches Ingress, a Worldwide Mobile Alternate Reality Game


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Rescooped by Jim Lerman from Games: Serious and Social
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Video Games Archives - TeachThought

Video Games Archives - TeachThought | Serious-Minded Games | Scoop.it

Via callooh
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callooh's curator insight, January 4, 2013 9:01 PM

A collection of articles on using video games in education

Martijn Koops's curator insight, January 5, 2013 6:10 AM

een verzameling artikelen over het gebruik van video games in de klas

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CivCraft Wiki

CivCraft Wiki | Serious-Minded Games | Scoop.it

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callooh's curator insight, April 10, 2013 8:32 PM

 CivCraft is a multiplayer, server-side modification to Minecraft that allows individuals to band together to build towns and civilizations

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Collaborative LEarning GAme DEsign Environment | Classroom Aid

Collaborative LEarning GAme DEsign Environment | Classroom Aid | Serious-Minded Games | Scoop.it

When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…

 

"LEGADEE (LEarning GAme DEsign Environment) is a free authoring environment that helps game designers and teachers design Learning Games that are fun and educational. This open source environment was designed and developed in 2012, during Iza Marfisi-Schottman‘s doctorate at the LIRIS lab in France, directed by Franck Tarpin-Bernard and Sébastien George."

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David W. Deeds's curator insight, April 14, 2013 7:55 AM

Note the FREE part. ;)

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Gamasutra: Gary Dahl's Blog - Irrational Play and Design

Gamasutra: Gary Dahl's Blog - Irrational Play and Design | Serious-Minded Games | Scoop.it

By Gary Dahl

 

"Dan Ariely’s 2009 Ted Talks have accumulated over 3 million views. They captured my imagination and compelled me to read (and love) his book Predictably Irrational. So in early 2013 when I saw that he was teaching an online class through coursera.org, I registered without hesitation. After two weeks of class, I decided to write up how these lessons relate to my experience as a game designer. I’m leaving each week’s material within Prof. Ariely’s outline. I’ll then summarize the main point(s) and relate them to lessons in game design.

 

"Before jumping into the first week’s materials, I’d like to quickly establish the connection between game design and behavioral economics (the subject of Dan’s ted talks, book, and coursera class). The critically acclaimed computer game designer Sid Meier is often quoted for saying that games are a series of interesting decisions. Behavioral economics is focused on how and why people choose to make the decisions that they do. I’m finding that behavioral economics informs both my understanding of how players approach decisions in games, and how I myself am making game design decisions."

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Mobile Media Maker Camp for Educators - Summer 2013

Mobile Media Maker Camp for Educators - Summer 2013 | Serious-Minded Games | Scoop.it

Organized by my good friend Lucie deLaBruere

 

BECOME A MAKER OF MOBILE MEDIA

CREATE MEDIA ON YOUR IPAD OR FOR YOUR IPAD

JULY 15-19, 2013

 

 

Become a Maker of Mobile Media Create Media on Your iPad or for Your iPadJuly 15 - 19, 2013 Mobile devices are changing the way we consume interactive media providing us with increasingly rich resources for teaching and learning. This summer, why not learn to create your own rich and interactive mobile media for teaching and learning while enjoying beautiful Burlington, Vermont.  Making mobile media will not only enhance your own teacher created resources, but it will also provide you with the skills and confidence to guide your students through the process of learning by making movies, music, podcast, ebooks, and mobile games. 

At Mobile Media Maker Camp, you won't just walk away with an APP List  -  you will roll up your sleeve and  use your iPad to  

 

MAKE Books - not just read them

 

MAKE Music - not just listen to it

 

MAKE Videoes - not just watch them

 

MAKE Games - not just play them

 

MAKE Art - not just appreciate it

 

Mobke Media Maker Camp ;will also feature sessions that use a combination of tablets and computers to

 

MAKE an eBook using iBooks Author

MAKE an iTunesU Course

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Serious Games: Changing the World with Transmedia

Serious Games: Changing the World with Transmedia | Serious-Minded Games | Scoop.it

"Social impact gaming is now a mature community and movement that can't be ignored, with bridges to other communities such as independent film and documentaries."


Via The Digital Rocking Chair
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> ARG Design Links : ARGology

> ARG Design Links : ARGology | Serious-Minded Games | Scoop.it

Links and resources about ARG games


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Jim Lerman's comment, April 14, 2013 10:17 AM
ARG=Alternate Reality Games
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Game-making environments | Making Games in Collaboration for Learning

Game-making environments | Making Games in Collaboration for Learning | Serious-Minded Games | Scoop.it

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callooh's curator insight, December 14, 2012 8:04 PM

A collection of game making tools

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Summary of a Literature Review on The Effectiveness of Instructional Games by Robert Hays | Kapp Notes

Summary of a Literature Review on The Effectiveness of Instructional Games by Robert Hays | Kapp Notes | Serious-Minded Games | Scoop.it

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callooh's curator insight, January 21, 2013 5:48 PM

On the importance of instructional design in the development of instructional games--although you might think this one is a no-brainer, time-and-time again, it's lacking. Build in time for debriefing and in the design process, lots of play-testing (another often omitted step)

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Critical-Gaming Network - Game Design 101

Critical-Gaming Network - Game Design 101 | Serious-Minded Games | Scoop.it

By Richard Hakem Terrell

 

"Before you start designing your own games, mods, or levels, it is important that you have a firm understanding of the game design basics. This includes understanding the heart of the video game medium, mechanics, interplay, variation, and counterpoint. On top of this, it wouldn't hurt to become familiar with the critical theories I've developed.

 

"So if you're looking for an entry point into the level of discourse within the Critical-Gaming Network, a place to start developing your critical-eye, or seeking a crash course in game design then here is where you start.


"First of all, if you can get your hands on a copy of the book Half-Real by Jesper Juul, read it cover to cover. This book jump started my journey into developing Critical-Gaming. The foundation and language Half-Real builds is indispensable. After reading the book, make your way through these articles."

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David W. Deeds's curator insight, April 14, 2013 7:53 AM

Thanks to Jim Lerman.

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New Udemy course on Stencyl | Stencyling Around

New Udemy course on Stencyl | Stencyling Around | Serious-Minded Games | Scoop.it

By Joe Dollvo

 

"Richard Sneyd, an experienced game design lecturer and course coordinator atClane College in Ireland, is running a brand new Udemy course entitled “Create your First Computer Game with Stencyl.”


"At present time, the course is divided up into seven sections, consisting of 39 lectures and three quizzes, covers a variety of basic and advanced topics, and culminates with students creating a full game, complete with physics and destructible environments. He plans on adding more material as time goes on.


"For a limited time, Richard is offering a 50% discount on the course exclusively to all Stencyl users by using this coupon link.


Item written 4/11/13

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Debates about Gamification and Game-Based Learning(#GBL) in Education

Debates about Gamification and Game-Based Learning(#GBL) in Education | Serious-Minded Games | Scoop.it

by Justin Marquis Ph.D.

 

There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning entire classes, curriculums, and even whole schools that are focused on game-based learning (GBL),  such as Quest to Learn and the Playmaker School. There are also those who think that games and gamification have little value in education. In reality, however, those who are really using games for learning such as Susan Bohler (stay tuned for our upcoming Google+ hangout where we’ll discuss this very issue) know that, like any innovation, games must be deployed in a measured and systematic way that maximizes their benefits while minimizing the negative consequences. That said here is a look at the possible ways in which games detract from students’ educational experiences, and a consideration of the value added through gamification.

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