Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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Beyond Badges: Why Gamify? | Edutopia

Beyond Badges: Why Gamify? | Edutopia | Serious-Minded Games | Scoop.it

By Matthew Farber

 

"Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context. " Game mechanics in the "real world"include earning badges, completing missions and leveling up. Non-game companies, like Amazon, Deloitte and Salesforce.com, gamify to increase customer engagement. Gamification puts the customer on a journey motivated by intrinsic, or personally meaningful, rewards. An example is earning a "mayorship" badge on the mobile application Foursquare by "checking in" regularly to the same location.

 

"Gamification in the classroom has many benefits, too. After all, engaging a student intrinsically in the learning process, rather than with extrinsic motivators like grades, is the goal of every teacher. Awarding badges for academic accomplishments is a method to gamify the education. Global Kids, Inc. notes that badges "support learners to give language to and value what they are learning, by offering names for their new competencies and providing a venue that recognizes their importance."

 

"As a teacher, I assumed that game design had more to do with coding than the study of human behavior. To truly understand gamification, I realized that I needed to understand the process of game design. In gaming terms, I decided to go on a quest."

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How Do You Teach Empathy? Harvard Pilots Game Simulation | MindShift

How Do You Teach Empathy? Harvard Pilots Game Simulation | MindShift | Serious-Minded Games | Scoop.it

by Katrina Schwartz

 

"Disruptive students can be a big challenge for teachers in charge of a room full of 30 students. There isn’t always time to get to the bottom of student behavior and in a large class those students can derail learning for everyone. But what if there was a way to help kids stop acting out and show more empathy for classmates and teachers?

 

"A group of Harvard education researchers have developed a virtual simulation for “walking in another person’s shoes” to help students relate to one another better. It’s part of a project calledSocial Aspects of Immersive Learning (SAIL) funded by the National Science Foundation. “The ability to accurately read people is really important to make compromises,” said Elisabeth Hahn, a doctoral candidate at the Harvard School of Education in a recent edWeb webinar."

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Online Teacher Camp - 3D GameLab

Online Teacher Camp - 3D GameLab | Serious-Minded Games | Scoop.it

"Our monthly online teacher camps provide teachers and instructional designers the tools and the training to turn your class into a living game, or just a very cool place to learn! Start at any point, facilitated topics change monthly.  After it’s over, you’ll have a teacher dashboard and can invite your students to play their way through the curriculum. You choose which asynchronous quests and synchronous events you’d like to participate in (any or all), work at your own pace, fully facilitated by our Guild Officers.

Each month, we begin new camps that last three weeks, you get to play throughout the year.  Check out our camp calendar.

 

-Annual fee – $245, includes year-round access to all teacher camps

-Professional development credits available separately from Boise State University"

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games-based-learning blog: 21st Century Skills and Games Based Learning

games-based-learning blog: 21st Century Skills and Games Based Learning | Serious-Minded Games | Scoop.it
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Video Games In Learning? These 50 Videos Explain What's Possible | TeachThought

Video Games In Learning? These 50 Videos Explain What's Possible | TeachThought | Serious-Minded Games | Scoop.it

By Terry Heick

 

"Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.

 

"Check out our list of 50 awesome videos for gaming teachers to discover what experts, teachers, and even students have to say about using games for education."

 
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Education | Serious Games Directory BETA

Education | Serious Games Directory BETA | Serious-Minded Games | Scoop.it

 

Games are changing the way children learn, helping them think differently and stimulating new ways people of all ages can use their minds. This section of the directory will list games created for use in schools and universities at home learning and vocational training.


Via Kim Flintoff
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Serious Games Directory BETA |

Serious Games Directory BETA | | Serious-Minded Games | Scoop.it

|The Serious Games Directory is published by the Serious Games Association, an international trade organization open to all professionals engaged in the serious games industry. Membership in the SGA is open to developers, artists, programmers, publishers, project leads, administrators, faculty, human resource personnel, middleware and tool companies, service providers, vendors, researchers, analysts, marketing, advertising and public relations personnel, consultants and students.


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A game to become a game’s creator | Serious Game Blog

A game to become a game’s creator | Serious Game Blog | Serious-Minded Games | Scoop.it

A game about creating games? Well that’s the wager that Greenheart Games took with its business simulationGame Dev Tycoon. A serious game giving you the chance to replay the history of video games from the 80’s until nowadays.


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Games for Good | Rocket Hub

Games for Good | Rocket Hub | Serious-Minded Games | Scoop.it
Changing the Way Society Thinks of Games

 

By James Portnow

 

"It's time we talk about all the things games can do for us as a scientific, cultural, artistic and educational medium instead.  It's better for society, it's better for creators and it's better for players.

"But to do that we need to really open up communication between people in the games industry and those who help shape the laws around it, we also need to facilitate more 'games for good' getting made, so when someone asks why videogames matter we have example after example to point to.

"I'm going to take the next year of my life to try to do this.  I'm going to roll back all my other activities, outside of Extra Credits, and see if I can start to change the conversation around games."

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Injecting the Real World Into Games | NY Times

Injecting the Real World Into Games | NY Times | Serious-Minded Games | Scoop.it

By KIMIKO DE FREYTAS-TAMURA

 

"Computer and video games inspired by social issues and real-life events — like drone strikes, child labor in Uzbekistan and child abuse by clergy — are a growing segment of the industry, but whether there is a long-term commercial demand for them is yet to be seen.

 

“Peaceful, thoughtful games are on the rise, both commercially and critically,” said Richard Lemarchand, associate professor of interactive media at the University of Southern California. “It will be interesting to see how this plays out, as the big game publishers revise their ideas about their market.”

 

"While the segment is still too small to put a number on it, a turning point was the surprise popularity of “Journey,” developed for PlayStation 3, he said. The game, in which players must rely on others to travel through a desert, was for a time the fastest-selling game for PlayStation and won several awards at the game equivalent of the Oscars last year. Although not about a social issue, “Journey” was significant because it did not rely on combat for its action."

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Research: Video Games Make Teens Better Citizens | GamePolitics

Research: Video Games Make Teens Better Citizens | GamePolitics | Serious-Minded Games | Scoop.it

Via Dr. Susan Bainbridge
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John Michel's curator insight, June 7, 2013 8:31 AM

Besides learning ethical decision making from games, Sanford says that teens learn how to formulate strategies to win by themselves and in teams, and how to be a leader.

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GDC 2013 poster session: "Interactive Fiction: Traditions vs Potential"

Mordechai Buckman To play the original games which were created to illustrate the talk, visit http://gdc.gamism.org The complete poster: http://gdc.gamism.or...

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Gaming is Good for You (Infographic) | Frugal Dad

Gaming is Good for You (Infographic) | Frugal Dad | Serious-Minded Games | Scoop.it

By Jason (Frugal Dad)

 

"Our latest infographic goes over some really great things video games are responsible for. It’s pretty surprising to find that genre to genre, games can do some remarkable things for your brain and body. While I’m not thrilled to find my kids three hours in to a Halo session, I’m certainly relieved to learn that some real good can come out of their gaming."

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David W. Deeds's curator insight, June 8, 2013 7:36 AM

I've known it all along. ;) Thanks to Jim Lerman.

Henrik Safegaard - Cloneartist's curator insight, June 9, 2013 3:47 AM

Some facts are always appreciated ;-)

Francois Schnell's curator insight, June 10, 2013 3:59 AM

Un "infographic" (graphisme d'information) rassemblant des études sur les effets positifs des jeux vidéos (les sources sont au bas de l'infographic).

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What’s the Difference Between Games and Gamification? | MindShift

What’s the Difference Between Games and Gamification? | MindShift | Serious-Minded Games | Scoop.it

by Frank Catalano

 

"Outside of education, some call these “reward, recognition and motivation programs.” And Alex Chisholm, executive director of the Learning Games Network, a spin-off from the MIT Education Arcade and University of Wisconsin, shared an equivalent perspective recently when he noted that saying you’re going to “gamify” something in education means you’re applying game design principles to motivate and inspire learners.


"Defined another way, “Simulations are re-creations of systems,” says Scott Traylor, who frequently speaks and writes about learning games and is the CEO of digital kids’ content and tech developer 360KID. That simulation can be of a chemistry lab, gravity or even disaster response. “You are dropped into a situation and the only way you succeed is through trial and error, learning the correct ways of thinking to succeed in a particular role. Does learning occur in a well-designed simulation? You bet. Is this a game? You tell me.”

 

"Games, like simulations, are rule-based. But more so than gamified activities and simulations, there’s usually a strong emphasis on beating the game: that is, playing and winning."

  


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Using Educational Games and Gamification | Harrisburg University

Using Educational Games and Gamification | Harrisburg University | Serious-Minded Games | Scoop.it

Wednesday, June 19, 2013 11:00:00 AM EDT - 12:00:00 PM EDT - Free

 

Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education, including a large number of teachers who are using games like Minecraft and Civilizaton or gamifying their classroom to teach core concepts and develop 21st century skills. Attend this webinar to learn more about games and game techniques can be used in education. -Explore the elements that make games good learning experiences -Look at how off-the-shelf educational games can be used in the curriculum -Learn how teachers are turning their classroom into a Multiplayer Classroom with storytelling and gamification  Register Now  

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Jim Lerman's curator insight, June 12, 2013 12:16 AM

This webinar was so popular it is being given a second time.

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games-based-learning blog: Games Based School

games-based-learning blog: Games Based School | Serious-Minded Games | Scoop.it

from the website

 

"PlayMaker is a school that has been designed and developed by the GameDesk Institute funded by the Bill and Melinda Gates Foundation and launched in partnership with New Roads Schools.  So what is so special about this school?  The school’s philosophy is that children learn best by playing, making, discovering and enquiring.  They aim to transform the learning process and bring the education system into the 21st century.  Rather than simply talking at children and telling them what to learn, the children are empowered to customise their own path and develop meaningful relationships with subject material."

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How Game-Based And Traditional Learning Are Different | TeachThought

How Game-Based And Traditional Learning Are Different | TeachThought | Serious-Minded Games | Scoop.it

Via OnlineUniversities.com

 

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

 

 

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David W. Deeds's curator insight, June 10, 2013 8:11 AM

Very interesting. Thanks again to Jim Lerman.

Wayne Lang's curator insight, June 10, 2013 5:47 PM

Worth a look and consideration, particularly if you are a Scratch user.

Frankie Tam's curator insight, June 26, 2013 6:00 AM

game-based learning makes authentic learning possible!

 

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GBL Picks: Curated Game Based Learning Resources | Knowledge Guru

GBL Picks: Curated Game Based Learning Resources | Knowledge Guru | Serious-Minded Games | Scoop.it

By Jake Huhn

 

"The Knowledge Guru team is obviously very interested in the future of game based learning, and right now that future is bright. But not everyone is as informed about the industry. We are setting out to change that. We’re on a mission to educate the Instructional Design community and the decision makers in Training and Development about game based learning and its true potential.

 

"As part of that mission we’re bringing you GBL picks, a series of curated resources on game based learning and gamification. We’ll explain why each resource is important and how the information in them can be used to shape opinions on game based learning. So now, without further ado, here are this week’s GBL picks:

 

 

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Gamification Rubric Standards Examples

Some examples of game rubric standards

Via Kim Flintoff
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Octalysis: Complete Gamification Framework | Yu-kai Chou & Gamification

Octalysis: Complete Gamification Framework | Yu-kai Chou & Gamification | Serious-Minded Games | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Kim Flintoff
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Gamification to encourage learner autonomy

Gamification to encourage learner autonomy | Serious-Minded Games | Scoop.it

HabitRPG is a time and task management tool which overlays motivational elements of computer games onto managing time and tasks.

The two major motivational elements are health points, which can be used up and coins which can be earned by doing daily tasks, following good habits and doing jobs from your 'Todos' list. These coins can then used to buy rewards.


Via Nik Peachey, Kim Flintoff
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michelledodd's comment, June 30, 2013 6:38 AM
I have been using this for a few weeks now.. it is definitely the best to do list i have ever used.. the gamification aspect draws me back every time
Preston Odenbrett's curator insight, September 4, 2013 7:58 PM

Interesting, will have to look at this

Revamp Strategies's curator insight, December 17, 2013 11:53 AM

Can small marketing strategies make better conversions? 

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100 Great Game Based Learning and Gamification Resources | knowledge guru

100 Great Game Based Learning and Gamification Resources | knowledge guru | Serious-Minded Games | Scoop.it

By Steve Boller

 

"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."

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aanve's curator insight, February 20, 2014 9:51 PM

www.aanve.com

 

Debra Walker's curator insight, March 11, 2014 4:47 PM

I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development.  The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.   

Valeria&Giorgia's curator insight, March 13, 2014 8:43 AM

Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.

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New study finds gaming helps children learn 'ethical decision making'

New study finds gaming helps children learn 'ethical decision making' | Serious-Minded Games | Scoop.it

By Laura June

 

"A new study out of the University of Victoria in British Columbia, Canada, suggests that those who spend time playing video games lay some of the ground work for socially responsible, good citizens in later life. Conducted by Dr. Kathy Sanford, the study examined children between the ages of 13 and 17 over a period of five years, and some interesting findings emerged. Sanford, who presented her findings this week, toldPolygon, "I found that the participants were very concerned about ethical and moral decisions, about the nature of what they are doing in the game," something she says she "didn't expect" to find.

 

"Specifically, she says that the children in the study saw a strong causal effect between an actions and their consequences, and thought a lot about problem solving in an active way. "They have to negotiate with team-members and understand strengths and weaknesses and working with others. Players report a lot more happening than randomly going around shooting people" Sanford said. She also told the Globe and Mail that gaming helps children to learn about leadership and ethical decision making."

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Interactive Fiction Game Design | NWP Digital Is

Interactive Fiction Game Design | NWP Digital Is | Serious-Minded Games | Scoop.it

By Jason Sellers

 

"After analyzing several essays containing descriptive imagery and composing a short piece of writing about a favorite location in San Francisco, students honed their descriptive writing skills by creating text-based interactive fiction games using PlayFic.com and the Inform 7 programming language. Without the benefit of modern graphics, students had to rely on vivid sensory imagery in order to create engaging game-play environments."


Via KevinHodgson, Jim Lerman
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Q&A: Jim Gee on The Right Role of Digital Games in the Classroom | Spotlight on Digital Media and Learning

Q&A: Jim Gee on The Right Role of Digital Games in the Classroom | Spotlight on Digital Media and Learning | Serious-Minded Games | Scoop.it
Spotlight covers the intersections of technology and education, going behind the research to show how digital media is used in and out of classrooms to expand learning.

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