by Jeff Mummert
"Through my interest in the digital humanities, I’ve had the great joy of participating in THATCamps from time to time (one of which is specifically organized around the subject of games). What I discovered early on in my discussions with digital humanists in general was an interest in the use of games “as text.”
"I simply had never thought of games this way. I thought that in order to more effectively integrate play into our K12 curricula, we needed to make better educational games. An incredible number of my K12 colleagues presently feel the same way. These games would need to somehow keep up with the levels of development of the games rolling out to the XBoxes, PCs and mobile devices to keep up student interest. While I’m aware of a growing success in this strategy, I can see more benefit in the integration of commercial, “off the shelf” games in the K12 classroom."