by Simon Parkin
"The game, simply titled “1979 Revolution,” follows a character named Reza, a young photojournalist living in Tehran during the tumultuous days of the Iranian revolution, when the U.S.-supported Pahlavi dynasty was overthrown and replaced with an Islamic republic. While Reza isn’t politically or religiously motivated, he is inspired by the idea of change, and incensed by the brutal death of his cousin. He joins the revolution and eventually becomes a key player in its success. The game’s plot extends through the hostage crisis and into the violent and uneasy early days of the new regime, when Reza is betrayed by both the revolution and his best friend.
"Eschewing the first-person-shooter template for a more interactive adventure-game format, “1979 Revolution” lets players explore Tehran and complete mini-games, their choices shaping the story as it progresses. While sabotaging power grids and hurling rocks at police is a departure from the shooting and carjacking of Grand Theft Auto, Khonsari views his games as more alike than not. “In ‘1979 Revolution,’ like Grand Theft Auto and Max Payne, narrative is at the heart of the experience,” he said. “The main difference is that my game is set in a real place and time—accountable to history.”