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Gallup.com - The Gallup Blog: What Works in Schools Is Real Work

Gallup.com - The Gallup Blog: What Works in Schools Is Real Work | Serious-Minded Games | Scoop.it

by Brandon Busteed

 

"The best type of curriculum for preparing students for the workforce is one that focuses on real-world problem-solving. It sounds simple, but for the first time, we have clearly established a link between students learning 21st century skills and future work success.

"The results of a Gallup/Microsoft Partners in Learning/Pearson Foundation study show that young workers in the U.S. who reported learning 21st century skills in their last year of school are more likely to say they have higher work quality. In fact, those reporting high levels of 21st century skill development in school are twice as likely to have higher work quality compared with their peers who had low 21st century skill development.

 

"In the study, the 21st century skills include knowledge construction, real-world problem-solving, collaboration, self-regulation, skilled communication, technology, and global awareness. Of all these,real-world problem-solving is the most important factor of higher work quality. Positive responses to the following two items have the strongest link to work quality:

“Worked on a long-term project that took several classes to complete”“Used what you were learning about to develop solutions to real-world problems in your community or in the world”

 

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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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A New iPad Game to Teach Argument ~ Educator Innovator

A New iPad Game to Teach Argument ~ Educator Innovator | Serious-Minded Games | Scoop.it

"Put your powers of persuasion to the ultimate planetary test!

"GlassLab, in collaboration with NASA and the National Writing Project, has released Mars Generation One: Argubot Academy, a new iOS tablet game that lets each player step into the boots of Zodiac, the first Earthling student at Argubot Academy.

"Mars Generation One: Argubot Academy is a game changer in educational technology. Designed to address Common Core ELA standards in argumentation with complex STEM content, this tablet game uses an interesting cast of characters and fun robot battles to help students develop the literacy and leadership skills essential for any 21st century career!"

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Hikmawati N's curator insight, August 19, 7:28 PM

Waw, it is great... I will try on it, will it work for me?

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Trip Hawkins releases second chapter of his 'If' iPad game for teaching kids emotional life skills

Trip Hawkins releases second chapter of his 'If' iPad game for teaching kids emotional life skills | Serious-Minded Games | Scoop.it

by Dean Takahashi


"Hawkins — the charismatic founder of game publishers 3DO, Electronic Arts, and Digital Chocolate — has a new passion to teach children the social and emotional skills (SEL) that they don’t learn in school. He has a story-based app that gets lessons across that help kids deal with emotions and problems like bullies. But rather than launch it as a free-to-play game, Hawkins has gone a different route, releasing it instead as a subscription game....


"While the first chapter is free, subsequent chapters require a monthly subscription fee of $5 per month. Hawkins believes that parents will like this better than the somewhat risky free-to-play model, where children sometimes get into trouble by spending too much real money on virtual goods.


"Hawkins also said that each chapter will contain a few hours of gameplay as parents don’t want games to consume an inordinate amount of a child’s time. The dashboard app is a tool for parents to help monitor their children’s accomplishments and keep them motivated to do more.


"Hawkins said that the game is aimed at helping kids manage difficult emotions, persevere through challenges, make healthy decisions, and show empathy and compassion. As important as all of this is, most schools don’t teach it."


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Patrice McDonough's curator insight, July 28, 8:20 AM

Looks like a good tool for introducing Social Emotional Skills to children & students.

 

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California school integrates play with learning | PBS NewsHour

California school integrates play with learning | PBS NewsHour | Serious-Minded Games | Scoop.it
At first glance, it might seem like the students who attend the private K-12 New Roads School in Santa Monica, California, are simply playing video and computer games all day. But these students are actually taking part in a new experiment in educational innovation. The NewsHour’s April Brown reports on one school’s approach to keep students engaged all day. Continue reading →
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Games, Learning and Society: Social and Emotional Learning ~My Thoughts......

Games, Learning and Society: Social and Emotional Learning ~My Thoughts...... | Serious-Minded Games | Scoop.it

by Donelle Batty


"After watching my students play Minecraft for the past few years, it has become obvious to me that they gain so much from game play. It provides a space for them to connect, to be and to grow as young men and women. It completely delights me when I hear how supportive they are of other players, taking on roles of mentors, community builders and leaders. Demonstrating in each instance behaviours that are often not openly captured easily in face to face interactions by their teacher or other significant adults. Behaviours that identify strong values and beliefs around equity, fairness, trust and acceptance of difference.


"Having opportunity to watch without impacting on their game play is truly remarkable. We have a dynmap (dynamic map, a map of the Minecraft server worlds that shows where they are and their in-game conversations) set up so I can do this without interrupting their play, without impacting with my presence. They are all aware that I use it to watch, and I do say hi, as I believe it is important that they know I’m around. By using the dynmap it just means I’m not physically appearing in the game, so their play is not impeded by me. This vantage point has enabled me to see the value games have in a learning context with regard to self esteem building, negotiating ones way around social interactions and building resilience. As a result of this, I was particularly interested in attending the paper presentations on Social/Emotional Skills."

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HEADLINE: Google Education launches Google Educator Groups ~ Edukwest

HEADLINE: Google Education launches Google Educator Groups ~ Edukwest | Serious-Minded Games | Scoop.it

by Kay Alexander


"Google Education announced another service targeting teachers across the globe. Google Educator Groups (GEG) is a program that wants to support communities of educators, online as well as offline and aiming to help teachers to learn, share, and inspire each other to meet the needs of their students through technology solutions, both in the classroom and beyond.


Key Takeaway

"Google Educator Groups are essentially personal learning networks (PLN) that use Google+ as its backbone. The local GEGs are organized by volunteers and entirely independent from Google.


"At launch there are 51 GEGs across the world with USA, Romania and the Czech Republic having the most local groups established. GEGs offer different activities to learn and share with like minded educators. Teachers connect online via discussions and Hangouts or in the real world through meetups, workshops and other events."

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A "SIMPLE" Approach to Learning Games

A "SIMPLE" Approach to Learning Games | Serious-Minded Games | Scoop.it
There are 6 components of gamification that are necessary to drive engagement. You can use the acronym SIMPLE to remember them.

Via Ana Cristina Pratas
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Games, Gamification and the Quest for Engagement:

Presentation provides information on how to engage learners using elements of games. It provides an example of the elements in action.
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Can Video Games Teach Your Child to Be a Better Person? ~ Yahoo! Tech

Can Video Games Teach Your Child to Be a Better Person? ~ Yahoo! Tech | Serious-Minded Games | Scoop.it

by Dan Tynans


"I found him parked in front of his Xbox, playing Grand Theft Auto IV. Rather than embed lessons inside the plot of a role-playing game, The Social Express uses brief webisodes that target specific situations and model appropriate behavior, CEO Marc Zimmerman says."

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Games in the Mathematics Classrooms: There’s an App for That! ~ Edutopia

Games in the Mathematics Classrooms: There’s an App for That! ~ Edutopia | Serious-Minded Games | Scoop.it

by Patrick Feeney


"Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along withfurther research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games. This was not news to the math education community, which has known about the benefits of games in the classroom for a long time. Back in 2004, a study by Tisa Lach and Lynae Sakshaug had already shown that middle school students made significant improvements in algebraic reasoning, spatial sense, and problem-solving abilities after playing biweekly sessions of popular tabletop games such as Connect Four, Mastermind, Rush Hour, and Guess Who."

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EdGamer 136: Minecraft with John Keilman of the Chicago Tribune - YouTube

John Keilamn is a reporter for the Chicago Tribune. We are meeting with him today to discuss his wonderful article on Minecraft."


streamed live on May 10,2014

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Serious Game Evaluation Worksheet (Free Download) - knowledge GURU

Serious Game Evaluation Worksheet (Free Download) - knowledge GURU | Serious-Minded Games | Scoop.it

By Sharon Boller


"We’ve put together a template for you to download so you can do your own game evaluations. It includes a quick sample analysis of Knowledge Guru as well as a blank sheet for you to copy and use as you evaluate many different games. Here’s a few games to consider analyzing:"

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Video: EA Founder Trip Hawkins Talks Social Emotional Learning in Gaming

Video: EA Founder Trip Hawkins Talks Social Emotional Learning in Gaming | Serious-Minded Games | Scoop.it

"EA and EA Sports founder Trip Hawkins shares what he s been up to in education and gaming."


video posted 4/29/14

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The Learning Revolution Conference ~ ISTE and Steve Hargadon || FREE

The Learning Revolution Conference ~ ISTE and Steve Hargadon || FREE | Serious-Minded Games | Scoop.it

"We are pleased to announce the Learning Revolution Conference, online and free, April 21 - 25, 2014. Our goal is to bring together people who are thinking about learning from our important learning places: the school, library, museum, work, adult, online, non-traditional, and home learning worlds.

"We want to explore and bridge the conversations about learning that are common to these worlds, including: learning theory, learning practice, learning science, learning space design, and technology for learning. The Internet is shifting the boundaries of these worlds and we believe that they will increasingly overlap and integrate. We also believe that conversations across these boundaries are critical to framing and preparing for the learning revolution starting to take place.

"The first three days of the event will have evening (US Time) keynote speakers. The final two days of the conference will include as well a full set of traditional conference sessions during the day.


"The conference will be held in multiple languages and time zones. Everyone is invited to participate in this FREE event designed to foster conversations about learning from often-separate fields: school, library, museum, work, adult, online, non-traditional, and home education.


"To be kept informed of the latest conference news and updates, please join the Learning Revolution network. You do not need to join this network to attend, but doing so will also allow you to correspond with the presenters and other members, and to comment on sessions and discussions."

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Gaming for Literacy! CCSS and Text Complexity in Video Games ~ Ed Web

Gaming for Literacy! CCSS and Text Complexity in Video Games ~ Ed Web | Serious-Minded Games | Scoop.it
"Thanks to everyone that joined us in the live session for “Gaming for Literacy! CCSS and Text Complexity in Video Games” with Lee Ann Tysseling, Associate Professor of Literacy at Boise State University and author of Word Travelers: Using Digital Tools to Explore Vocabulary and Develop Independent Learners.
 
"If you attended the live session and do not receive your certificate within 24 hours of the live event, please email us at info@edweb.net.
 
"If you missed the live presentation, links to the recording, resources, and quiz are all posted in the Resource Library.  If you didn’t attend live, watch the recording and take the quiz in order to receive your CE certificate."
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Free registration on the EdWeb site is required. Webinar and all EdWeb resources are also free.
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Game-based Social Skills Assessments: Making the Play for Better Emotional Health

Game-based Social Skills Assessments: Making the Play for Better Emotional Health | Serious-Minded Games | Scoop.it

byMelissa Derosier


"Games show promise in improving students’ problem solving skills, learning motivation and engagement, and their test scores. They are also well-suited for assessments, as demonstrated in the 2010 National Education Technology Plan where U.S. Secretary of Education Arne Duncan called for more research about how “assessment technologies, such as simulations, collaborative environments, virtual worlds, games, and cognitive tutors, can be used to engage and motivate learners while assessing complex skills.


"Although games have been used mainly for learning and assessment in the core academic subjects, they hold significant promise for other areas, such as social skills.


Long-Term Effects of Positive Peer Relationships


"Social skills assessments (SSA) identify children’s social skills strengths and deficits, enabling teachers, counselors, and other providers to address areas of weakness through social skills training. Through social skills training, children can learn to build positive relationships with their peers, which helps increase children’s grades, test scores, and self-esteem, as well as improve their physical and mental health."

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Jan L. Plass: NYU Helps Launch Groundbreaking Games Alliance ~ PRNewswire

Jan L. Plass: NYU Helps Launch Groundbreaking Games Alliance ~ PRNewswire | Serious-Minded Games | Scoop.it

"NEW YORKJuly 1, 2014 /PRNewswire/ -- The NYU Polytechnic School of Engineering announced today that Katherine Isbister, an associate professor of computer science, director of the school's Game Innovation Lab, and a member of the faculty of the NYU Game Center of the Tisch School of the Arts, has become a founding member of the executive board of The Higher Education Video Game Alliance. Fellow NYU Professor Jan L. Plass, of the Steinhardt School of Culture, Education, and Human Development and co-director of the Games for Learning Institute, will become a charter member of the group, and other members of NYU'sMedia and Games Network (MAGNET) are expected to become major participants in the alliance's activities.



"Launched today at the Aspen Ideas Festival, the alliance will provide a platform for leading academics to showcase the critical role video game programs are playing in educating and preparing students for the 21st century workforce. The group will afford its members, including professors and other campus leadership, an opportunity to share and highlight best practices, publish research, initiate and strengthen industry connections, educate, and engage policymakers and the media."


For more information and a full list of charter members, go to www.higheredgames.org or follow the alliance on Twitter @HigherEdGames.

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The Global Teacher Prize » The Global Teacher Prize

The Global Teacher Prize » The Global Teacher Prize | Serious-Minded Games | Scoop.it

from the website


$1 MILLION PRIZE TO THE WINNER


The Global Teacher Prize is an annual one million dollar award from the Varkey GEMS Foundation to be given to a super-special teacher. One innovative and caring teacher who has made an inspirational impact on their students and their community will receive the reward of a lifetime. If you’re a teacher, you can apply today. If you know a teacher who deserves to win the Global Teacher Prize, you can nominate a teacher.

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Three Awesome Games That Help Kids Make Games ~ Mind/Shift

Three Awesome Games That Help Kids Make Games ~ Mind/Shift | Serious-Minded Games | Scoop.it

by Tanner Higgin


"Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home."

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Teachers Take Game-Based Learning to the Next Level

Teachers Take Game-Based Learning to the Next Level | Serious-Minded Games | Scoop.it
See on Scoop.it - Educational Technology News
”The days of video games being restricted to an after-school activity are quickly becoming numbered, as teachers continue to find fresh applications for game-based learning.

Via Yasemin Allsop
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Shufflecomp: More, Cryptophasia ~ Emily Short's Interactive Storytelling

Shufflecomp: More, Cryptophasia ~ Emily Short's Interactive Storytelling | Serious-Minded Games | Scoop.it

by Emily Short


REVIEWS OF 2 NEW GAMES


"More is a Shufflecomp game, based on a whole big batch of different songs. Structurally it reminded me quite a bit of Tea and Toast: both pieces give the player a task to perform in the foreground while simultaneously providing a slow drip of memories about a lover. It’s a way to get memory and emotion and interpersonal relationships into a parser game where all the main verbs are about picking up and moving objects. Not a trick that would work across the duration of a long game, but for both of these it works fine, I think.


"Cryptophasia is about a baker in a voiceless future space-faring society which dedicates a lot of its time to ASMR (short for Autonomous Sensory Meridian Response) videos — a whole genre of videos in which people tap things, rustle things, and whisper or speak softly to the viewer in order to trigger a physiological response. Even for people who don’t get the tingling head ASMR response (not everyone does), they’re often very relaxing — which is why it’s possible for a 20-minute video of someone folding towels or tapping fake nails on a wooden box to have hundreds of thousands of views. A few ASMR videos have a plot, but that’s not really the point."

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How a Classroom Game Becomes an Embedded Assessment ~ Edutopia

How a Classroom Game Becomes an Embedded Assessment ~ Edutopia | Serious-Minded Games | Scoop.it

by C. Ross Flatt


"In Galactic Mappers, a social studies game about physical geography, students compete in teams to create the most geographically diverse continent in a shared hemisphere. This group mapping project encourages students to collaborate, design, iterate, and present a finished product in a single class period."


description by EdSurge:


"The (social studies) game's afoot! Sixth grade history teacher, C. Ross Flatt, knows his game-based learning--especially when it comes to quick assessment and feedback. In this recent Edutopia article, Flatt describes how he uses physical geography game, Galactic Mappers, to engage students while embedding assessment to better support the learning process. (Want to dig deeper into gaming in K-12? Check out Mindshift's Guide to Games and Learning. EdSurge has one, too!)"

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9 Techniques For Online Educators To Gamify Their Digital Classrooms ~ eLearning Industry

9 Techniques For Online Educators To Gamify Their Digital Classrooms ~ eLearning Industry | Serious-Minded Games | Scoop.it
Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom.
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Deadway - A Language Learning Role-Play Game

Deadway - A Language Learning Role-Play Game | Serious-Minded Games | Scoop.it
Deadway is a language-learning classroom role-playing game about rebuilding hope in a post-apocalyptic world. In this game your students will band together in small groups to forge a new society in...

Via Ana Cristina Pratas, Andrea Marrs, Lynnette Van Dyke
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Judith Morais's curator insight, April 25, 3:37 AM

Writing of course is just one of many authentic skills developed in these type of game based activities. 

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Let's Get Serious About Video Games ~ Forbes

Let's Get Serious About Video Games ~ Forbes | Serious-Minded Games | Scoop.it

by Jordan Shapiro


"The 11th Annual Games For Change festival took place in New York City as part of the Tribeca Film Festival. Games For Change is a different kind of video game festival, one where video games that aim to implement social change take center stage. So-called “serious games” and “social impact games” are the focus..."


"Each year, I go to Games For Change because it is the place where game developers that are truly pushing the boundaries of video games showcase their work. At the festival, we see games that reimagine the act of gaming–what can it do? What can it mean? We see games that think critically about learning, teaching, playing, and storytelling.

This year’s big award winner was Lucas Pope’s “Papers Please,” a game that also ranked first in Forbes’ Top 5 Indie Games of 2013.".

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New Learning Times : Article MakerState

New Learning Times : Article MakerState | Serious-Minded Games | Scoop.it

by kate Meersschaert


"Steeped in the tenets of game-based, mastery learning, MakerState provides immersive, project-based, after-school STEAM learning opportunities for you." 

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