From the chapter:
"Gaming literacy is an approach to literacy based on game design. My
argument is that there is an emerging set of skills and competencies, a set
of new ideas and practices that are going to be increasingly a part of what itmeans to be literate in the coming century. This essay’s proposal is that
game design is a paradigm for understanding what these literacy needs areand how they might be addressed. I look at three main concepts—systems,play, and design—as key components of this new literacy.
"Traditional ideas about literacy have centered on reading and writing—
the ability to understand, exchange, and create meaning through text,
speech, and other forms of language. A younger cousin to literacy studies,
media literacy extended this thinking to diverse forms of media, from
images and music to ﬁlm, television, and advertising. The emphasis in
media literacy as it evolved during the 1980s was an ideological critique of
the hidden codes embedded in media. Media studies’ scholars ask questions like: Is a given instance of media racist or sexist? Who is creating itand with what agenda? What kinds of intended and unintended messagesand meanings do media contain?"