Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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Rescooped by Jim Lerman from Game Based Learning (GBL) - Serious Games!

28 Free eBooks On Game Programming!

28 Free eBooks On Game Programming! | Serious-Minded Games |
Dive into the world of game programming with these 28 free ebooks! Have fun!

Via OFFICIAL ANDREASCY, Maria Margarida Correia, Lia Terzidou
OFFICIAL ANDREASCY's curator insight, November 3, 2013 2:24 AM

Ever wanted to create all those super awesome games? Here are 28 free ebooks on Game programming!

Agora Abierta's curator insight, November 20, 2013 5:18 AM

Entramos en la vorágine de la creación de videojuegos. Habrá que estar a la altura un con toda esta información.

Rescooped by Jim Lerman from game based learning!

Learning by Designing Games (with useful resources, #GBL)

Learning by Designing Games (with useful resources, #GBL) | Serious-Minded Games |
by Justin Marquis Ph.D., first published on When people think of gamification or game-based learning, they most often envision a classroom with students sitting at computers, playing games.

Via Maria Margarida Correia, OFFICIAL ANDREASCY, Jeffrey Earp
Jeffrey Earp's curator insight, June 6, 2013 4:58 AM

Interested in learners' (collaborative) game making? Then check out
the European MAGICAL project It has
- a community library of game making tools for learners and
- a community bibliography on Mendeley

Rescooped by Jim Lerman from Eclectic Technology!

Submrge | Deeper Thinking about Games and Education

Submrge | Deeper Thinking about Games and Education | Serious-Minded Games |

Via Beth Dichter
Beth Dichter's curator insight, August 14, 2013 10:23 PM

Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links.

What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question,

The Links section has resources in the following areas:

* More on Games as Text

* Advice on Games in the Classroom

* General Games Collections (many content-specific)

If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas.

Rescooped by Jim Lerman from (R)e-Learning!

Game-based learning: latest evidence and future directions

Game-based learning: latest evidence and future directions | Serious-Minded Games |

The role of video games in teaching and learning is a source of debate among many educators, researchers and in the popular press. Detractors and advocates have been discussing the influences and the potentials of video games for quite some time, and we feel that sound evidence and informed advice on these topics is still very much needed. Against this background, Futurelab at NFER felt that it was timely to provide practitioners, industry and researchers with an up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching.

Via giovanni nulli
Delmai George's curator insight, May 5, 2013 2:37 AM

Detailed report on the latest evidence of game based learning - pros and done.  Further research is needed to make links between use of video games and outcomes.