Serious-Minded Games
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Serious-Minded Games
Games with a purpose, and how they get created
Curated by Jim Lerman
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Will Gaming Save Education, or Just Waste Time? -- THE Journal

Will Gaming Save Education, or Just Waste Time? -- THE Journal | Serious-Minded Games | Scoop.it

by Dian Schaffhauser


"If the use of technology in education is about meeting students where they are, it seems like gaming would be a good place to start. After all, as far back as 2008, the Pew Internet & American Life Project reported that 97 percent of kids ages 12 to 17 were playing some kind of digital game every week; about half played daily.


"And why not? When Neil Postman wrote his classic, Amusing Ourselves to Death, about the shift from a typographically focused society to one that was ruled by television, his title could just as easily have been foretelling the increasing use of gamelike activities in all aspects of life. Consumers spent about $21 billion on the game industry last year. Half of all American households have dedicated game consoles; many have two. We don't fly without getting our miles. We can't shop without handing over our rewards card. We seem to be a species well-suited for seeking "pleasure and reward," notes Janna Quitney Anderson, director of Pew and Elon University's Imagining the Internet Center. Gaming and its trappings play right into our appetites.


"Proponents say gaming provides a compelling way to engage students and make educational efforts more effective. Others believe it simply provides a merry diversion from what should truly be happening in the classroom. Where do the golden tokens reside? Let's click for a roll of the die and find out."


Read more at http://thejournal.com/articles/2013/09/02/will-gaming-save-education-or-just-waste-time.aspx?admgarea=Features1#JQrPkUZbBRvE5Oy1.99 

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Classroom Games and Technology: Creativity and Games - Classroom Presentation

Classroom Games and Technology: Creativity and Games - Classroom Presentation | Serious-Minded Games | Scoop.it

by Mike Petty


"Effectively presenting and practicing the exercises before playing the games will greatly enhance the students' enjoyment of the games.  They often don't want to stop playing. Written comments have been positive with many expressing how fun it is to practice creativity.

"Students learn that they can improve creativity by practicing certain skills.

"This has been very encouraging to me and I am continuing to develop this into a unit of study or possibly a 10-week course on the subject.

"The video presentation and tips for modifying it

"I created two videos below that can be played for the students in class.  Normally the outline would be:

  1. Watch the first video.
  2. Play the example games I refer to.
  3. Watch the second video.
  4. Play the creativity games while they practice the skills."
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Classroom Games and Technology: Creativity Exercise - The Classroom Creativity Game

Classroom Games and Technology: Creativity Exercise - The Classroom Creativity Game | Serious-Minded Games | Scoop.it

by Mike Petty


"These are the directions and credits for my culminating work of 2012 that is both a highly entertaining classroom activity and creativity exercise.  The Classroom Creativity Game can be accessed through the main menu at the top of any page on this blog.

"Over the course of a couple years I made several creativity activities for the classroom based on creativity games that I developed with game designer Kory Heath.  You can read about them, how they're played and the related creativity exercises on this page.

"Recently I compiled all of those concepts into a single webpage that contains a prompt generator and other features that allow the game to work on virtually any computer that runs Flash

"This project is an ongoing work and I will be glad to hear any feedback on what worked, what didn't or what you'd need to see before you'd use it with your class.  Also I am interested in suggestions for nouns to include in the generator.  Please post any comments below or contact me directly by email if you have feedback."

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