Epidemic: Learning Games Go Viral | Jenson | Journal of the Canadian Association for Curriculum Studies | Serious-Minded Games | Scoop.it

by Jennifer Jenson, Nicholas Taylor, Suzanne de Castell


"Our user-testing, we argue, signifies a further innovation in the field of educational game design, leaving behind the clichéd concern over 'what did you learn today' in favor of focusing on when and how laughter, engagement and attention are most at work. Taken together, these innovations instantiate an approach to digitally-mediated learning that construes and practices assessment differently than in traditional education (and in educational technology design), which are more concerned with propositionally identifiable learning outcomes.  In the case ofEpidemic, however, we are more concerned with how play-based learning design can best support the cultivation of responsible and critically-informed attitudes towards public health."