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Rescooped by Roelien Wierda from Innovative Instructional Design
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The 5 Pillars of Interaction Design

The 5 Pillars of Interaction Design | Serious gaming | Scoop.it
The five key aspects of good interaction design and how to incorporate them into your website.

Via callooh
Roelien Wierda's insight:

Seems very useful as a first step for our i-minor students.

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callooh's curator insight, March 13, 2015 6:15 PM

As instructional designers we are also interaction designers.

Amos J Cruz's curator insight, March 16, 2015 1:12 AM

Interaction design and its overlap with UX design add another necessary dimension to instructional design, especially given the limitless nature of content delivery afforded by media and applications platform interfaces.

YCGAN's curator insight, April 22, 2015 3:12 PM

Good article!

Rescooped by Roelien Wierda from Digital Delights - Avatars, Virtual Worlds, Gamification
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“Gamification” May be an Overused Buzzword, But Are We Using it Correctly?

“Gamification” May be an Overused Buzzword, But Are We Using it Correctly? | Serious gaming | Scoop.it
What is gamification and how can you use it in the context of online training?

Via Ana Cristina Pratas
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Rescooped by Roelien Wierda from Gamification, education and our children
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Coding and game making

Coding and game making | Serious gaming | Scoop.it
Want to learn coding? Build your own computer games.

Via Kim Flintoff, Peter Mellow
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Rescooped by Roelien Wierda from Look at what I am doing
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The Power of Mind Mapping in Education ~ Educational Technology and Mobile Learning

The Power of Mind Mapping in Education ~ Educational Technology and Mobile Learning | Serious gaming | Scoop.it
The Power of Mind Mapping in #education http://t.co/TNuePtnHEN #edtech #mlearning #mindmapping via @medkh9 #graphics

Via Karl Fildi
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Karl Fildi's curator insight, July 30, 2013 4:32 AM

Mind maps are method we use in collecting our thoughts and ideas for business and persolnal goals, easy to get started and if you add a little creative flare and colour can look quite impressive.

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A play date with your teacher - The New Indian Express

A play date with your teacher - The New Indian Express | Serious gaming | Scoop.it
The New Indian Express A play date with your teacher The New Indian Express Apart from designing and developing games, she has co-authored and edited books like Rules of Play, a textbook on game design, The Game Design Reader and The Ecology of...
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Major League Gaming, PlayStation 4, and the Rise of Online Gaming ... - Geekosystem

Major League Gaming, PlayStation 4, and the Rise of Online Gaming ... - Geekosystem | Serious gaming | Scoop.it
Major League Gaming, PlayStation 4, and the Rise of Online Gaming ...
Geekosystem
Well, when we were young, if you said “Major League Gaming” to someone, they'd assume you were joking. In fact, for the average person, that might still be true.
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Bitter sweet? A brief look at 'addiction' to Candy Crush - Gamasutra (blog)

Bitter sweet? A brief look at 'addiction' to Candy Crush - Gamasutra (blog) | Serious gaming | Scoop.it
Bitter sweet? A brief look at 'addiction' to Candy Crush Gamasutra (blog) On October 17, the 'addictiveness' of the game Candy Crush made the national newspapers when the Daily Mail published the story with the headline 'How women blow £400,000 a...
Roelien Wierda's insight:

Cold turkey:-)...deleted Candy Crush from my Ipad after having finished 70 levels...dreams of exploding candy, sore arms and shoulders, waste of so much time....had to kick the habit. Happy now in the post-crush era!

 

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Does Game-Based Learning Work? Results from Three Recent Studies

Roelien Wierda's insight:

convincing data showing dat game based learning leads/may lead to better test results....interesting to see that it doesn't work for 40 and older.....so apparently this is about deploying an acquired skill in the learning process. If that extra skill i.e. gaming has not been acquired somewhere along the line the gaming will not contribute or may even be an obstacle. 

 

 

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Rescooped by Roelien Wierda from Hybrid Pedagogy Reading List
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Gaming the System: Things I Learned by Asking Lit Majors to Design Their Own Digital Games

Gaming the System: Things I Learned by Asking Lit Majors to Design Their Own Digital Games | Serious gaming | Scoop.it
I'm breaking my summer blogging hiatus by reflecting on the class I taught during Spring quarter. It was mentally and emotionally overwhelming in a lot of ways and has taken some time to process, b...

Via Hybrid Pedagogy
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Rescooped by Roelien Wierda from Internet of Things - Technology focus
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Can Video Games Make You Smarter?

Can Video Games Make You Smarter? | Serious gaming | Scoop.it
New gaming technology is an increasingly important learning tool for kids and adults, which might answer a big question: Can video games make you smarter?

Via Richard Platt
Roelien Wierda's insight:

Basically being a gamer gives you a bigger brain  - I call it adaptive thinking, a.k.a. threat reduction thinking.  Excerpted from the article:  -  “The way we look at information in society is changing,” explained Ross Flatt, assistant principal and founding teacher at Quest to Learn, an Institute project in New York public schools.  “It is really more about how we work with it. It’s less about what we know and more how we can use it.”  These abilities call for deeper learning skills, Gehorsam said, like systems thinking, collaboration and higher-order life skills. “And that was something game-like learning could foster.”    More traditional learning structures that focus on the acquisition of basic skills and content knowledge don’t always teach those capabilities. “[It’s] not like you can take an SAT for these competencies,” Gehorsam said, “but employers want them.”

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Richard Platt's curator insight, August 8, 2015 5:20 PM

Basically being a gamer gives you a bigger brain  - I call it adaptive thinking, a.k.a. threat reduction thinking.  Excerpted from the article:  -  “The way we look at information in society is changing,” explained Ross Flatt, assistant principal and founding teacher at Quest to Learn, an Institute project in New York public schools.  “It is really more about how we work with it. It’s less about what we know and more how we can use it.”  These abilities call for deeper learning skills, Gehorsam said, like systems thinking, collaboration and higher-order life skills. “And that was something game-like learning could foster.”    More traditional learning structures that focus on the acquisition of basic skills and content knowledge don’t always teach those capabilities. “[It’s] not like you can take an SAT for these competencies,” Gehorsam said, “but employers want them.

Rescooped by Roelien Wierda from ICT tools for the happy teacher
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Manifesto: The 21st Century Will Be Defined By Games

Manifesto: The 21st Century Will Be Defined By Games | Serious gaming | Scoop.it

Via Ana Cristina Pratas, Roelien Wierda
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Ana Cristina Pratas's curator insight, September 11, 2013 12:32 PM

"Systems theory, communications theory, cybernetics, artificial intelligence, computer science – these fields, many of them emerging well before electronic computers, helped create the “information revolution.”

The abstraction of information has made possible massively complex bureaucracies and technologies, from telegraph and telephone networks to NASDAQ and Facebook."

Anna Goldfeder's curator insight, September 11, 2013 8:20 PM

Great article.

Rescooped by Roelien Wierda from Games and education
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Beyond Minecraft: Games That Inspire Building and Exploration

Beyond Minecraft: Games That Inspire Building and Exploration | Serious gaming | Scoop.it
The success and popularity of Minecraft in and out of classrooms is no surprise.

Via Maria Margarida Correia
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Interview With Phoenix Perry of the Code Liberation Foundation - VGrevolution

Interview With Phoenix Perry of the Code Liberation Foundation - VGrevolution | Serious gaming | Scoop.it
Interview With Phoenix Perry of the Code Liberation Foundation
VGrevolution
As Ms.Perry has pointed out only 4% of game developers are women and Ms. Perry along with her foundation look to make that percentage better.
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Rescooped by Roelien Wierda from 3D Virtual-Real Worlds: Ed Tech
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A Beautiful Visual on The Importance of Games in Learning

A Beautiful Visual on The Importance of Games in Learning | Serious gaming | Scoop.it
by Med Kharbach "Games are very important for learning and James Paul Gee has empirically proved this in his wonderful book " What Video Games Have to Teach Us about Learning and Literacy".

Via David W. Deeds
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David W. Deeds's curator insight, November 10, 2013 1:29 PM

Gotta love this infographic. ;)

Rescooped by Roelien Wierda from Gamification of VET
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A 6-Step Process For Adding Gamification To Your Classroom -

A 6-Step Process For Adding Gamification To Your Classroom - | Serious gaming | Scoop.it
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...

Via Peter Shanks
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Peter Shanks's curator insight, November 2, 2013 9:56 AM

1. Identify Learning Outcomes

2. Choose a Big Idea

3. Storyboard the Game

4. Design Learning Activities

5. Build Teams

6. Apply Game Dynamics

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Are Video Games the New Novels? - The American Conservative

Are Video Games the New Novels? - The American Conservative | Serious gaming | Scoop.it
“The American Conservative Are Video Games the New Novels?”
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