serious games & narrative
127 views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Scooped by Jeffrey Earp
Scoop.it!

Dejobaan Games | Elegy for a Dead World

Dejobaan Games | Elegy for a Dead World | serious games & narrative | Scoop.it

The scientists, historians, and statesmen never arrived.
Three worlds, each home to a long-dead civilization.
You must be the speaker for these ancient peoples. 
Write whatever you are moved to by their landscapes. 
Write to share the joys and sorrows buried in their rubble. 
Write what you can imagine of their origins, existence, and fates. 
 
Your word is all that keeps these worlds from being forgotten.

more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Storytelling and Gameplay in Video Games

Storytelling and Gameplay in Video Games | serious games & narrative | Scoop.it
It's a controversial topic in gaming: should the focus be on improving the "gameplay" aspects of the game or making a story worth telling? You'll hear a different answer from everyone, whether they realize their answer is different or not.
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Narrative Legos with Ken Levine - GDC 2014

It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media ...
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Ken Levine's Narrative LEGOs

Ken Levine's Narrative LEGOs | serious games & narrative | Scoop.it

Levine is looking to break down stories into their most primitive components, similar to how constructs of LEGO can be broken down to individual bricks. It’ll be interesting to see what Levine actually thinks those are. 

more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills

Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills | serious games & narrative | Scoop.it

Elena Novakab, Tristan E. Johnsonac, Gershon Tenenbauma & Valerie J. Shute  -  Interactive Learning Environments

more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Narrative Serious Game Mechanics - Serious Games Society

Narrative #SeriousGames Mechanics http://t.co/yX9BNUWpe5
more...
No comment yet.
Rescooped by Jeffrey Earp from TEFL & Ed Tech
Scoop.it!

Educational search engines | Educational Technology and Mobile Learning

Educational search engines | Educational Technology and Mobile Learning | serious games & narrative | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Elizabeth E Charles, Ann Ewel, Donald Maclean, Elena Elliniadou, Evdokia Roka
more...
Jim Spitler's curator insight, January 19, 2014 2:51 PM

Seems like a good site - I look forward to fully exploring it...

Emma Greengrass's curator insight, January 20, 2014 5:53 AM

A useful free resource for online research...

Jessica Cox's curator insight, November 8, 2015 10:36 AM

Training Materials to show how teachers can integrate technology in education

Rescooped by Jeffrey Earp from Games and education
Scoop.it!

"Narrative and Gameplay in Game Design"

I was an invited speaker by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narra (RT @jackiegerstein: "Narrative and Gameplay in Game Design" by @autnes #gamedesign #gamestudies...

Via Maria Margarida Correia
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

When tales wag the dog: How narrative can help or hurt your game - Gamasutra

When tales wag the dog: How narrative can help or hurt your game - Gamasutra | serious games & narrative | Scoop.it
When tales wag the dog: How narrative can help or hurt your game
Gamasutra
Some can make good use of storytelling elements, but are still primarily about the gameplay, like many first-person shooters and real-time strategy games.
more...
No comment yet.
Rescooped by Jeffrey Earp from Social Media and Marketing strategy
Scoop.it!

The 5 Rules of Storytelling Every Teacher Should Know about ~ Educational Technology and Mobile Learning

The 5 Rules of Storytelling Every Teacher Should Know about ~ Educational Technology and Mobile Learning | serious games & narrative | Scoop.it

Via Dr. Susan Bainbridge, Swapan Kumar Manna
more...
Jenny Ebermann's curator insight, November 13, 2013 5:16 AM

Not only for teachers!

Scooped by Jeffrey Earp
Scoop.it!

Extra Credits: Competitive Storytelling

This week, we examine the difficult challenge of storytelling in a competitive game space. Come discuss this topic in the forums!
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Are mechanics or storytelling more important in games? - Polygon Friends List 10/23/2013

I'm conflicted: On the one hand I love Call of Duty multiplayer. The sheer gaminess of it sunk its hooks into me long ago. But I also happen to be a huge fan... (Vincent just added Are mechanics or storytelling more important in games?
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

4-Layers, A Narrative Design Approach - GameDev.net

4-Layers, A Narrative Design Approach - GameDev.net | serious games & narrative | Scoop.it
4-Layers, A Narrative Design Approach
GameDev.net
This article will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC talk I gave in March this year.
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Gamasutra: Rizky Winanda's Blog - A Better Narrative using OCC Emotional Model

Gamasutra: Rizky Winanda's Blog - A Better Narrative using OCC Emotional Model | serious games & narrative | Scoop.it
Chasing better game narrative: The OCC Emotional Model http://t.co/h0t0kTST3n
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Assassin's Creed Unity will allegedly feature four-player narrative co-op - Polygon

The Gamer Headlines
Assassin's Creed Unity will allegedly feature four-player narrative co-op
Polygon
Assassin's Creed: Unity will allegedly feature a four-player narrative co-op mode, The Escapist reports.
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

'Plot is overrated': Game narrative is all about your characters - Gamasutra

'Plot is overrated': Game narrative is all about your characters - Gamasutra | serious games & narrative | Scoop.it
Gamasutra
'Plot is overrated': Game narrative is all about your characters
Gamasutra
the pair compared Hollywood's Three-Act narrative structure to storytelling structure in video games, and mused that it really doesn't work in games so well.
Jeffrey Earp's insight:

an interesting angle to Ken Levine's idea of narrative lego. Could the best "brick" unit be character-dependent rather than action or plot-dependent?

more...
Karen B Wehner's curator insight, March 27, 2014 12:41 PM

Not so sure it needs to be so either-or for games.

Scooped by Jeffrey Earp
Scoop.it!

Narrative Legos: Ken Levine of Irrational Games @ GDC

Narrative Legos: Ken Levine of  Irrational Games @ GDC | serious games & narrative | Scoop.it

"The challenge lies in building non-linear, replayable (narrative) sequences. By breaking narrative down to its smallest yet non-abstract elements and finding ways to combine and recombine them, one could potentially build a nearly infinite array of narrative opportunities out of these small building blocks." 

more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

GDC 2014 announces winners for Game Narrative poster sessions - Gamasutra

GDC 2014 announces winners for Game Narrative poster sessions - Gamasutra | serious games & narrative | Scoop.it
“Gamasutra GDC 2014 announces winners for Game Narrative poster sessions Gamasutra GDC and the Game Narrative Summit are proud to announce the winners of the 2014 edition of the annual Student Narrative Analysis Competition, who will all receive...”
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Player vs. Game: Design, narrative, and power » Cyborgology

Player vs. Game: Design, narrative, and power » Cyborgology | serious games & narrative | Scoop.it

"I love stories. I think they’re one of the most worthwhile, important things that we do as a species. But that doesn’t mean that stories are an absolute good, or that narratives are always pathways leading to a positive end. Who tells stories matters, as well as why they’re told. Our narratives both constrain and are constrained by structures of power. If we don’t sensitize ourselves to that, there are all kinds of things we won’t see that we probably should.."

Jeffrey Earp's insight:

Some interesting thoughts on the tensions between gameplay, narrative and emergent narrative. Already complex, even before adding learning to the mix. 

more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Serious Games Society: Narrative in Serious Games

RT @OmniumLab: Narrative in #seriousgames http://t.co/Mq1nou84d8 via @SeriousGamesSoc
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

FRAMED

FRAMED | serious games & narrative | Scoop.it

Each panel depicts an important action or event. Presented with a series of panels, players can change the order of events, changing the outcome of the narrative.

more...
Miriam Ghislanzoni's curator insight, January 4, 2014 6:49 PM

cambiando l'ordine degli eventi si cambia il risultato finale

Rescooped by Jeffrey Earp from Serious Play
Scoop.it!

Games Are a Whole New Form Of Storytelling | peripheral labs

Games Are a Whole New Form Of Storytelling | peripheral labs | serious games & narrative | Scoop.it
Storytelling in games is a long debated topic. I believe I have the answers, and I believe stories in games are only going to get better.

 

Read the full article to find out how gaming is moving, and maybe even redefining, storytelling from a passive to interactive form. 


Via Kim Zinke (aka Gimli Goose), Ariana Amorim
more...
Kim Zinke (aka Gimli Goose)'s curator insight, November 24, 2013 6:44 PM

I'm not a gamer but have noticed many articles debating the ability of a game to tell a story.  It made me curious how story could be incorporated into this medium.  This article finally explained it in a way I can understand.  This excerpt provides an insight into the debate which it appears is about story transforming from a passive to interactive form.


"If we take a step back for a minute and look at storytelling in other mediums we notice something. Its different in every medium. Books, for example tell stories by describing situations and characters in a unique way that engages a persons imagination and lets them follow the story in a deep and meaningful way. Movies and television use completely different methods to tell stories, they rely on visuals to tell a story, however, books and television both have something in common. They are both forms of passive storytelling.


This is were games come in. Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have. They are interactive and visual, which create a whole new level of psychology that the player experiences. This however, in my observations, ruins the normal methods of storytelling. Dramatic arks for example are not as effective because the player has direct effect over the outcome of the game. The player could walk forward and trigger a cutscene with a plot twist, or they could walk around in circles, breaking the pacing of the story. This makes it much harder to tell a story."


So the shift from a passive form appears to be part of the issue.  But maybe it's also a fear on the author's part. If the "reader" becomes part of the story, and actually has the ability to rewrite the story, it also redefines the author's role and ownership.

danielle's curator insight, November 25, 2013 9:15 AM

Gaming as storytelling and the shift from passive to interactive

Scooped by Jeffrey Earp
Scoop.it!

Designing game narrative: How to create a great story - Develop

Designing game narrative: How to create a great story - Develop | serious games & narrative | Scoop.it
Develop
Designing game narrative: How to create a great story
Develop
Well, despite containing narration of the best novel of all time, the movie is a failure.
more...
No comment yet.
Scooped by Jeffrey Earp
Scoop.it!

Everyplay Webinar: Once Upon A Time - Storytelling in Games Design

Everyplay Webinar: Once Upon A Time - Storytelling in Games Design | serious games & narrative | Scoop.it
The Role Of Storytelling In Game Design?
Talking about Storytelling in games is an emotionally charged topic. There is a battle between different designers about the balance between narrative and gameplay.
more...
No comment yet.