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Serious Games & Homo Ludens
Homo Ludens. We all are! Generation Y. It's coming. How will we teach them on the workfloor??!! Indeed, by Serious Games! Gaming everywhere is learning everywhere! Let's play!
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Create Your Business Game

E-learning: the "e" is just a tool to achieve the aim "learning".
Business Game: the Game is just a tool to achieve the "Business" !
Never, never, never, never forget !!!!!!!

 

Have you ever spent hours playing a video game? Would you like that level of focus for your business?

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Gamification Session barcamp Hamburg 2011

Badges hier, Punkte sammeln da, die gesamte Onlinewelt wird "spielifiziert".
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ITycom lance son logiciel-auteur de #seriousgame…

ITyStudio entre sur un marché passablement encombré, mais en pleine croissance… Avec un positionnement "Serious Gaming" qui devrait lui ouvrir des portes…...


Via micheldiaz
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Serious Game Expo – SGEXPO : Salon du serious games à Lyon

Serious Game Expo – SGEXPO : Salon du serious games à Lyon | Serious Games & Homo Ludens | Scoop.it

Serious Games... DON'T FORGET!!!!!!!

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Gamasutra - News - PlayGen: Gamification Can Bring A 'Gaming Layer' To Everything We Do

Gamasutra - News - PlayGen: Gamification Can Bring A 'Gaming Layer' To Everything We Do | Serious Games & Homo Ludens | Scoop.it
At the Gamasutra-attended Edinburgh Interactive festival today, PlayGen's Kam Star and James Allsopp explained their philosophies behind...
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RANJ serious games - RANJ serious games

RANJ serious games - RANJ serious games | Serious Games & Homo Ludens | Scoop.it
Ranj Serious Games develops the most effective and innovative serious gaming solutions for management training, education, healthcare and communication...
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Serious Games Showcase & Challenge

Serious Games Showcase & Challenge | Serious Games & Homo Ludens | Scoop.it

The Serious Games Showcase & Challenge

Serious Games for Serious Training
The goal of Serious Games Showcase & Challenge is to identify innovative game-based technologies and solutions that improve training across all segments for individuals, groups and systems.

Get Serious, Get Recognized!
Submit your original serious games entry (PC Game or as a Mobile Game) and have your work reviewed by a panel of military, academia and industry gaming experts. Finalists will be showcased, and winners announced, at I/ITSEC 2011 in Orlando, Florida. Entries can be a PC game of a Mobile Game.

No limits!
Whether you’re an individual, small business or big business – the Serious Games Showcase & Challenge is open to you! Submissions can be targeted to training in any segment, including education, corporate, or military. If game development is your past-time (indie game developer), your intended field, or your current business. If you can create a game into a training solution consider how you would use your skills to develop a serious game solution to enhance training. It could put your work in front of some of the best gaming and simulation companies in the world.

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Create. Build. Publish. Game!!

"Seriously. Create Sims & Games Rapidly"

 

http://www.thinkingworlds.com/

 

 

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Beyond Gamification: Architecting Engagement Through Game Design Th...

Gamification is the process of applying game design elements to non-game contexts in order to drive user engagement, influence behavior and improve the user exp...
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E-LEARNING-INFOS : Communiqué - I3M au Serious Game Expo 2011

I3M, est une entreprise spécialisée en développement de solutions e-Learning & Training pour les secteurs Aerospace Défense, Santé, Industrie/Service.

 

http://www.i3m.fr/

 

 

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Sauver Ada - Serious Game

Sauver Ada - Serious Game | Serious Games & Homo Ludens | Scoop.it

L'inscription est gratuite.

 

Introduction

Tu incarnes un(e) étudiant(e) qui vient de s’inscrire sur le réseau social « Web Passion », lieu d’échanges d’étudiants passionnés du Web qui rêvent d’exercer des métiers dans ce domaine.

Ce réseau vient d’ouvrir ses portes. Ada, l’administratrice, et ses amis Hayat, Isis, Turtle, Alsophis et Chichi ont déjà créé leur profil et publié quelques informations sur leurs études et leurs principaux centres d’intérêts.

Chaque membre dispose d’un blog,
espace public où poster des messages visibles de tous
et d’une messagerie privée, espace privé où communiquer avec ses amis
à l’abri supposé des regards indiscrets...

Au cours de discussions privées, Ada et son groupe d’amis évoquent la possibilité de créer ensemble un jeu d’énigmes.

Une seule personne s’est inscrite avant toi sur ce réseau social : le Sphinx. Après s’être introduit dans les parties privées de plusieurs membres, il a vite été rejeté et banni du réseau par Ada et ses cinq amis. Pour se venger, il s’inspire des idées du groupe pour développer seul un jeu constitué de 6 énigmes correspondant aux centres d’intérêt respectifs des 6 protagonistes puis il décide d’enlever ceux qui ne parviennent pas à résoudre ses énigmes.

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ITyStudio | ITycom

ITyStudio | ITycom | Serious Games & Homo Ludens | Scoop.it

ITyStudio is an authoring software of multimedia educational content, allowing you, amongst others, to design and make Serious Games as well as customised questionnaires.

Serious Games editor

Thanks to simple and intuitive tools, select your environment, characters, insert questionnaires and build your own simulation. With the use of a script-writing tree, insert and link scenes together, easily add animations, action propositions and assign them an analysis axis, enabling an evaluation in agreement with your educational objectives.
Our library of environments, characters and animations is at your disposal in ITyStudio, regularly fed by our creative content partners.
Furthermore, in order to conceive a personalised simulation, you have the facility to add your own multimedia elements.

Personalised questionnaire editor

ITyStudio allows you to create in just a few clicks an effective questionnaire for evaluation, which can be used with our LMS platform ITyLearning or other existing LMS.
Thanks to an ergonomic and intuitive interface, you can generate online questionnaires for one or more participants. Access in real time the progress of the session: with the follow-up dashboard, you have the ability to control closely the good progress of the evaluation. Results of evaluation questionnaires can be transferred to our management software ITyRH, allowing you true tracking and easy management.

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Le double jeu de la gamification » OWNI, News, Augmented

Le double jeu de la gamification » OWNI, News, Augmented | Serious Games & Homo Ludens | Scoop.it
Glisser du challenge dans chaque interstice du quotidien ? C'est tout l'enjeu de la gamification, nouvelle expression à la mode et alléchante potentielle machine à cash.
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Serious Games Challenge Winner Announced

Serious Games Challenge Winner Announced | Serious Games & Homo Ludens | Scoop.it

Serious Games Challenge Winner Announced

THE company behind the award-winning 3D authoring tool, Thinking Worlds, today announced the winners of its Serious Games Challenge.

Caspian Learning, the UK-based performance simulation and serious games experts, launched the challenge at the recent Game Based Learning conference in London and opened it up to all users of its Thinking Worlds technology.

The company challenged both novice and expert users alike to create the most innovative serious game in just 30 days.

The entries were whittled down to two finalists whose games were selected based on how well the entrant used Thinking Worlds innovatively to create a game with a good storyline and good use of learning interactions within it.

Lee Rushworth, Marketing Executive for Caspian Learning, announced today that A Planet in Peril: Plagiarism was voted as the winning entry by experienced instructional designers at the company. The game was developed by a small group of Communications Media and Instructional Technology doctoral students (who jokingly refer to themselves as Random Precision Studios) from the Indiana University of Pennsylvania (IUP).

Mr Rushworth said: “All of the entries we received were of a very good standard, considering that no training had been given to the entrants, but there were one or two that stood out above the others.”

“A Planet in Peril: Plagiarism was one that really stood out to us as a well-produced serious game built with a great sense of humour and some innovative uses of Thinking Worlds interactions that even we hadn’t thought of.”

The game, which is currently in a beta release, follows the story of a student who uncovers the secret of a group of aliens, disguised as academics, at his university campus. The aliens have prophesied the end of the world, which is set to occur due to a student’s excessive plagiarism, and it’s up to the hero to put the pieces of this puzzle together in order to prevent disaster. While working through the challenges players learn about what is, and what is not plagiarism, including ways to avoid it.

The game is targeted at the college and university level but has application for high school students. The final version of the game will be released in the fall.

The idea was pure serendipity… and a little luck. Ryan L. Sittler, Assistant Professor of Library Services at the California University of Pennsylvania (and one of the lead designers for “Random Precision Studios”) said: “I am working on my PhD at IUP and am an avid game player. My State-System colleague, Dr. Kelly Heider, suggested that I create an information literacy game. I knew I could never do it on my own, so I asked some other doctoral students to help get it off the ground. Fortunately, they were interested! It was in our initial conversations that we settled on one information literacy concept – plagiarism – and developed the ridiculous end-of-the-world scenario.”

This team included Chad Sherman and David P. Keppel as the other lead designers (handling the majority of game production) and Dana Covitz Hackley, Chrissy Schaeffer, and Laurie A. Grosik assisting with pre-production and documenting the process for a potential future publication.

After developing the initial concept, David worked on creating custom objects and environments for the game. “Objects can be scaled in size, but environments cannot be. I had to spend a little time tweaking and resizing the original models until I got the scale right. Luckily, this was easy to do using Caspian tools.” After this, it was up to the designers to find a way to make all of the ideas actually work. Chad took the unusual story and turned it into a playable game. He found that, while there were minor problems related to learning the program, Thinking Worlds allowed for just about anything to be developed. “We had some small issues with characters not following a spline properly. Fixing it really just required us to change the starting or ending points. Most of our difficulties came from inexperience with the software and not knowing if it had any limitations; we basically had to teach ourselves how to use it but it also freed us to be creative and think outside of the box.”

Caspian Learning is committed to making the creation of 3D performance simulations and serious games more accessible to traditional learning and development providers.

Using Thinking Worlds technology, the winning game was uploaded to the Internet and is available for anyone to play at http://www.coe.iup.edu/thinkingworldsgame

If you would like to contact any of the IUP Communications Media and Instructional Technology doctoral students that worked on this project, or have feedback about the game (including bugs!), please email Ryan L. Sittler at rlsittler@aol.com

More information about Thinking Worlds can be found at http://www.thinkingworlds.com

About Caspian Learning
Founded in 2002 , Caspian Learning is the developer of the award-winning 3D authoring tool Thinking Worlds. Caspian Learning’s Thinking Worlds uses globally unique technology that allows instructional designers to create fully immersive 3D simulations at costs previously restricted to 2D development. By utilising Thinking Worlds, Caspian has positioned itself as the global leader in the use of 3D games and simulations technology within learning, having developed over 50 applications for clients such as IBM, BBC, QinetiQ, Volvo, the Ministry for Defence and the European Union.

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Serious Games Initiative

The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.

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Change the world with Serious Games!

"Serious games are games with purpose beyond just providing entertainment."

 

http://seriousgames.msu.edu/

 

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