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serious fun -  serious learning
using games to engage learners and teach 21st century skills
Curated by Clare Atkins
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A Games Based Learning Manifesto: 10 Thoughts for Discussion

A Games Based Learning Manifesto: 10 Thoughts for Discussion | serious fun -  serious learning | Scoop.it

“ manifesto for games based learning, serious games and learning simulations. Thoughts for buyers and developers.”


Via Yasemin Allsop, Jim Lerman, Peggy Sheehy
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | serious fun -  serious learning | Scoop.it
As some of you may know I'm studying a Masters in Technology in Learning and have been focusing on Serious Games. I wanted to share my project with the community!
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Online gamers harnessed to help disaster response - tech - 02 August 2013 - New Scientist

Online gamers harnessed to help disaster response - tech - 02 August 2013 - New Scientist | serious fun -  serious learning | Scoop.it
Adding quests to tag damage in a virtual recreation of a stricken city means online gamers could help in the aftermath of a disaster – without
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animedubbedonline's comment, September 9, 2013 3:02 PM
really nice
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Community College of Aurora Awarded Nearly $435K in Grants for Game-Based ... - PR Web (press release)

Community College of Aurora Awarded Nearly $435K in Grants for Game-Based ... - PR Web (press release) | serious fun -  serious learning | Scoop.it
Community College of Aurora Awarded Nearly $435K in Grants for Game-Based ...
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The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology | serious fun -  serious learning | Scoop.it
A recent research paper sheds light on several ways in which educational games can facilitate the learning experience and benefit the student.

Via Kevin Corbett, Edith Paillat
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StarCraft II Is The Greatest Learning Tool That Isn't Being Taught In Any School - Fast Company

StarCraft II Is The Greatest Learning Tool That Isn't Being Taught In Any School - Fast Company | serious fun -  serious learning | Scoop.it
Fast CompanyStarCraft II Is The Greatest Learning Tool That Isn't Being Taught In Any SchoolFast CompanyProduced by Institute of Play, the seven videos in the PLAYMAKERS series introduce you to a range of people working at the intersection of games...
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Student as avatar JOLT - Journal of Online Learning and Teaching

Student as avatar JOLT - Journal of Online Learning and Teaching | serious fun -  serious learning | Scoop.it
The Journal of Online Learning and Teaching...
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Rescooped by Clare Atkins from Games: Serious and Social
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Presence and Games – An interview with Paul Skalski, Ph.D. | Motivate. Play.

Presence and Games – An interview with Paul Skalski, Ph.D. | Motivate. Play. | serious fun -  serious learning | Scoop.it

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Video Games in the STEM Classroom

Video Games in the STEM Classroom | serious fun -  serious learning | Scoop.it
Is there anything quite so vilified as our students' love of video games? The slightly lame-sounding trope in the teachers lounge is, "If they'd just study and stop playing those games!

Via Maria Margarida Correia
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Developing interprofessional health competencies in a virtual world | King | Medical Education Online

Developing interprofessional health competencies in a virtual world | King | Medical Education Online | serious fun -  serious learning | Scoop.it
Developing interprofessional health competencies in a virtual world...
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Everything I Need to Know About The Future of Education I Learned from Science Fiction » edurealms.com

Everything I Need to Know About The Future of Education I Learned from Science Fiction » edurealms.com | serious fun -  serious learning | Scoop.it
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Education Can Learn From Games | Andrew K. Miller

Education Can Learn From Games | Andrew K. Miller | serious fun -  serious learning | Scoop.it
What can we learn from games to improve our classrooms? Games are carefully and intentionally designed environments that create flow: the balance between challenge and progress. Great games are challenging, but not too difficult, and thus not boring.
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Game-Based Learning in Practice

Game-Based Learning in Practice | serious fun -  serious learning | Scoop.it
In early September, my sixth grade social studies students began playing the SimCityEDU beta. Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams,
Clare Atkins's insight:

Some great examples here!

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British army stages record-breaking virtual battle - BBC News

British army stages record-breaking virtual battle - BBC News | serious fun -  serious learning | Scoop.it
BBC News British army stages record-breaking virtual battle BBC News Urban Warrior 5, as the project is called, has cost about £1m to develop and was built with VBS2 software, which is also used commercially by the games industry to create virtual...
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Educators seek crowd funding for OpenSim project

The Association of Virtual World Educators is looking for $54,750 to develop a package of virtual environments designed to teach ...
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Rescooped by Clare Atkins from 3D Virtual Worlds: Educational Technology
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8 Research Findings Supporting the Benefits of Gamification in Education | Educational Technology News

8 Research Findings Supporting the Benefits of Gamification in Education | Educational Technology News | serious fun -  serious learning | Scoop.it
There are myriad ways in which gamification can play a positive role in the educational setting.
Via David W. Deeds
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David W. Deeds's curator insight, December 13, 2012 9:46 AM

There are myriad ways in which gamification can play a positive role in the educational setting.

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Systematic review of serious games for medical education and - JSurg

Related Articles Systematic review of serious games for medical education and surgical skills training. Br J Surg. 2012 Oct;99(10):1322-30 Authors: Graafland M, Schraagen JM, Schijven MP Abstract BACKGROUND: The ...
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The Little-Known Surprise That Improves Learning in Serious Games

The Little-Known Surprise That Improves Learning in Serious Games | serious fun -  serious learning | Scoop.it
By addressing these elements when we design these serious games, we can stimulate the learner’s deeper level understanding and improve learning performance.
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Rescooped by Clare Atkins from Games and education
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Game-Based Learning for Geoscience

Game-Based Learning for Geoscience | serious fun -  serious learning | Scoop.it
The Starting Point project has been exploring the ability of on-line resources to catalyze improvements in teaching geoscience for undergraduate students.

Via Maria Margarida Correia
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Classrooms for 21st century?

Classrooms for 21st century? | serious fun -  serious learning | Scoop.it
RT @achurches: Classrooms for the next generation? smart desks, 21st century pedagogies, problem solving, student engagement.
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Rescooped by Clare Atkins from Games: Serious and Social
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Google Launches Ingress, a Worldwide Mobile Alternate Reality Game

Google Launches Ingress, a Worldwide Mobile Alternate Reality Game | serious fun -  serious learning | Scoop.it

Google Launches Ingress, a Worldwide Mobile Alternate Reality Game


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Teenage Gamers Better At Simulated Surgery Than Medical Residents | TechCrunch

Teenage Gamers Better At Simulated Surgery Than Medical Residents | TechCrunch | serious fun -  serious learning | Scoop.it
Forget AP Biology and Latin class: get those pre-meds hooked on Call of Duty. The University of Texas Medical Branch at Galveston found that teenage video gamers were better at simulated surgery than medical residents.
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