"We will have two students be responsible for this role each week. Together they will be given a few minutes each day to record a few notes to remind them of the key ideas that they learned that day. We will also allow them to take photos to document lessons and their learning that they can then use at the end of the week to aid them in writing a blog post about what the class learned over the week. In order to make the most of these photos, we are going to teach them to use a few of the photo apps we have available to us on our class iPads."
What comes to your mind when you hear the term ‘Blended Learning’? It’s not a new term and yet has numerous connotations. Amidst the vast information available today on what it is and what it isn’t, the basic definition says: “Blended learning is a formal education program in which a student learns at least in [...]
"Raising a digitally savvy and responsible student does require explicit modelling and instruction on how to deal with the vagaries of Internet. In an age where everything you do online leaves indelible marks (digital footprints) that can be accessed and viewed by anyone , knowing how and what to share and with whom to share it become digital imperatives that every student should be aware of. This kind of knowledge is at the core of the digital citizenship concept."
"Today’s college students arrive on campus with an average of seven devices. Eighty percent of these students will carry and use a mobile phone during every waking hour of the day. So, how do you navigate all of this screen mayhem to reach students where they are…eyes to the screen? That’s the challenge we’re addressing at Campus Quad. Working with both top mobile engagement industry leaders and trailblazing innovators in higher education, we’re defining a framework for mobile engagement that is based on communication channels that capture students in their “always connected” environment, in real-time."
In our emerging digital world, a new medium of exchange has developed: online engagement, especially via social media. Effectively engaging online requires a myriad of skills that we strive to foster in school – effective written communication, brevity and civility. These components are often highlighted in Digital Citizenship programs, but in tradition-bound K12 education, we often deride social media as trite or ineffective.
"The videogame Minecraft has sold almost 14 million copies and has redefined the term indie game. Now thousands of teachers across the world are using MinecraftEDU in the classroom."
"MinecraftEDU is a plugin that turns the consumer version of Minecraft into a true teaching tool. The EDU mod adds ways to funnel students and control activities; adds border blocks to limit students to specific areas; instruction blocks to provide initial questions or problems to solve; and adds tools for class management such as teleporting students to the teacher's location, and muting them — a tool many teachers would like in the real world.
"Even if your teachers aren't aware of Minecraft, your students almost certainly are. Minecraft is a cultural phenomenon. It may have been designed as a game but Minecraft is world which engages students in a way that shouldn't be ignored. As with other new technologies that schools are currently wrestling with — tablets, social networks, and blogs etc. — Minecraft is a technology that students are engaged with at home, so why not continue that in school?
"In a genuine sense MinecraftEDU takes the rules of social etiquette we expect in the classroom and creates digital alternatives that bring order to a limitless world. Admittedly I've never had to excavate a student who had dug too far underground and had got lost in an ICT class before, but there's still a chance."
"Creativity and education expert Sir Ken Robinson delivered two amazingly popular TED Talks prior to 2013. His first talk http://bit.ly/1fjhkH6 —presented sans multimedia in the true Sir Ken Robinson style — was made in 2006 and is the most viewed TED talk of all time. His follow-up talk given in 2010 http://bit.ly/1f6zZp2 also has been downloaded millions of times. I have seen Sir Ken speak many times and he is always inspiring and engaging, but his latest TED talk, http://bit.ly/IEXH0Q presented at TED Talks Education in April of this year, is my favorite yet. Good presentation is a balance of information, persuasion, and inspiration. Presentations related to leadership must necessarily light a spark and point the way. Sir Ken does not scream or jump up and down but he nonetheless ignites, provokes, and inspires his live audience, and anyone else who cares to listen to his presentation on line, in a meaningful and memorable way. Millions of people have seen his latest talk, but just in case you have not, please set aside about 20 minutes to watch this outstanding, albeit short, talk below."
Teaching presence is a significant component of the community of inquiry model developed by Garrison, Anderson and Archer in 2000. The components of this model are cognitive presence, social presence and teaching presence. Cognitive presence encompasses the course content and its contribution to critical thinking skills. Social presence is the social environment created in an online teaching course. Teaching presence includes the organization of course content, activities, and interaction along with the added expertise of the instructor (Anderson, Elloumi, 274). Teaching presence is defined in the model as "the design, facilitation, and direction of cognitive and social processes for the purpose of realizing personally meaningful and educationally worthwhile learning outcomes" (Anderson, Rourke, Garrison, Archer). Although the instructor is not physically present in a distance learning course, implementing the following techniques can improve the sense of presence for your students.
This guide brings together some of the best tips on using Twitter in the classroom. We’ve sourced some of the best education blogs from the web to bring you these useful resources from influential bloggers. Our tips come from Jeff Dunn from Edudemic and Christopher Pappas from eLearning Industry plus other education bloggers who really know what they are talking about.
"Minds of Modern Mathematics is an excellent iPad app that takes users in a journey into the world of Math. This is basically an interactive timeline that tells the story of how Math and mathematicians have shaped the world we are living in now. The story spans a very long period of time almost 1000 years ago."
A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes designed to engage students more deeply in their learning.
"Learning how to write a computer program is a lot like learning a new language. There are nouns, verbs, and sentences. With far fewer words than a spoken language, it may be easier too. A student of languages can pick it up just as quickly as a student of math. To help, here are a set of tools that teach computer programming."
What does the future of learning hold? What will classrooms of the future be like? Emerging technologies such as cloud computing, augmented reality (AR) and 3D printing are paving the way for the future of education in ways we may have yet to see. At the very least though, we can extrapolate from what these promising technologies and predict how schools will adopt them in time to come.
I couldn't agree more. As teachers, our role must change to one that enables, guides, personalises and embraces digital technology as a fundamental part of student learning. The most dangerous thing we can do to our students is to keep doing what our teachers and professors did to us:
To survive in a time of rapidly changing technology, colleges and universities need to change their existing business models. Each higher education institution needs to develop a strategy that will take advantage of the opportunities presented by technology-enhanced learning to expand its educational mission and provide flexibility for its students.
Time to say goodbye to 2013 and welcome 2014! Here are some fascinating social stats from this year. Listed are Buffer, Facebook, Google+, Instagram, LinkedIn, MailChimp, Pinterest, Reddit, Skype, and Twitter.
Wordbase is a new tactical word game of wits, knowledge and strategy for iPhone. Conquer the battlefield, form words and fight your way to victory - Wordbase will leave your palms sweaty as you form complex words and challenge friends and complete strangers to an ingenious-duel of words.
Technology is changing not only how people write, but also how they learn to write. These profound changes require teachers to reconsider their pedagogical practices in the teaching of writing. This books shares instructional approaches from experienced teacher educators in the areas of writing, teacher education, and technology.