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10 Very Good New Educational Web Tools for Teachers ~ Educational Technology and Mobile Learning

10 Very Good New Educational Web Tools for Teachers ~ Educational Technology and Mobile Learning | seepn | Scoop.it
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Summer learning - Thomas Edison's Secret Lab Reviews reviewed on edshelf

Summer learning - Thomas Edison's Secret Lab Reviews reviewed on edshelf | seepn | Scoop.it
Together with Thomas Edison, the greatest inventor of all time, the Secret Lab Kids will show you how fun science can be. In fact, it’s a BLAST! Unknown to the world, Thomas Edison had a secret lab where he invented a virtual version of himself and Von Bolt, a nearly-completed robot, to guide and inspire …

Via Tom D'Amico (@TDOttawa)
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5 EdTech Trends Shaping Business Education — From Artificial Intelligence To Virtual Reality

5 EdTech Trends Shaping Business Education — From Artificial Intelligence To Virtual Reality | seepn | Scoop.it
Educators are exploring the disruptive potential of tech such as deep learning and data analytics
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College Board and Khan Academy ‘revolutionising’ student learning in US | Rebecca Marriage | Re:locate magazine

College Board and Khan Academy ‘revolutionising’ student learning in US | Rebecca Marriage | Re:locate magazine | seepn | Scoop.it
The College Board and Khan Academy celebrate the success of their online learning platform for US students.
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The Ultimate Guide to the Future of Work

The Ultimate Guide to the Future of Work | seepn | Scoop.it
“ 10 years ago, Genentech and Wegman’s were the top companies to work for. Facebook had just opened itself to anyone with a valid email address, including businesses. Email and IM were starting to overtake phone calls and meetings as the top form of business communication. Needless to say, a lot has changed since 2006, and the next decade will bring an equally dramatic transformation. So take a few moments to stop worrying about today’s work and take a peek into the future — you don’t want to let these big trends sneak up on you!”
Via Alexander Crépin
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Making Computers Reason and Learn by Analogy

Making Computers Reason and Learn by Analogy | seepn | Scoop.it

Northwestern University's Ken Forbus is closing the gap between humans and machines. Using cognitive science theories, Forbus and his collaborators have developed a model that could give computers the ability to reason more like humans and even make moral decisions. Called the structure-mapping engine (SME), the new model is capable of analogical problem solving, including capturing the way humans spontaneously use analogies between situations to solve moral dilemmas.

"In terms of thinking like humans, analogies are where it's at," said Forbus, Walter P. Murphy Professor of Electrical Engineering and Computer Science in Northwestern's McCormick School of Engineering. "Humans use relational statements fluidly to describe things, solve problems, indicate causality, and weigh moral dilemmas."

The theory underlying the model is psychologist Dedre Gentner's structure-mapping theory of analogy and similarity, which has been used to explain and predict many psychology phenomena. Structure-mapping argues that analogy and similarity involve comparisons between relational representations, which connect entities and ideas, for example, that a clock is above a door or that pressure differences cause water to flow.

Analogies can be complex (electricity flows like water) or simple (his new cell phone is very similar to his old phone). Previous models of analogy, including prior versions of SME, have not been able to scale to the size of representations that people tend to use. Forbus's new version of SME can handle the size and complexity of relational representations that are needed for visual reasoning, cracking textbook problems, and solving moral dilemmas.

"Relational ability is the key to higher-order cognition," said Gentner, Alice Gabrielle Twight Professor in Northwestern's Weinberg College of Arts and Sciences. "Although we share this ability with a few other species, humans greatly exceed other species in ability to represent and reason with relations."

Supported by the Office of Naval Research, Defense Advanced Research Projects Agency, and Air Force Office of Scientific Research, Forbus and Gentner's research is described in the June 20 issue of the journal Cognitive Science. Andrew Lovett, a postdoctoral fellow in Gentner's laboratory, and Ronald Ferguson, a PhD graduate from Forbus's laboratory, also authored the paper.

Many artificial intelligence systems -- like Google's AlphaGo -- rely on deep learning, a process in which a computer learns examining massive amounts of data. By contrast, people -- and SME-based systems -- often learn successfully from far fewer examples. In moral decision-making, for example, a handful of stories suffices to enable an SME-based system to learn to make decisions as people do in psychological experiments.

"Given a new situation, the machine will try to retrieve one of its prior stories, looking for analogous sacred values, and decide accordingly," Forbus said.


Via Dr. Stefan Gruenwald
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Social and Digital Media Revolution Statistics 2016

“success story of social media revolution 2016 . Leta us tell the story of digital revolution.”
Via Dr. Susan Bainbridge
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Skylly_W's comment, Today, 1:29 AM
Great share
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A Handy Infographic Featuring 10 Important New Google Forms Tips for Teachers ~ Educational Technology and Mobile Learning

A Handy Infographic Featuring 10 Important New Google Forms Tips for Teachers ~ Educational Technology and Mobile Learning | seepn | Scoop.it

Via Evdokia Roka
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¿Para qué sirve el Design Thinking?

¿Para qué sirve el Design Thinking? | seepn | Scoop.it
“ La vanguardia de la innovación está liderada por aquellas empresas que están dispuestas a pensar fuera del molde.”
Via Ramiro Aduviri Velasco, Labtic.Unipe
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Rescooped by NikolaosKourakos from Art of Hosting
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Welcome to mindmapping.com

Welcome to mindmapping.com | seepn | Scoop.it
Mindmapping.com provides information on creating mind maps, mind mindmapping software and the theory behind mind mapping.
Via F. Thunus
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Infuse Your Content with Small Stories for a Big Impact

Infuse Your Content with Small Stories for a Big Impact | seepn | Scoop.it
Looking for simple ways to get started with business storytelling? Use small moments of story to catch your readers off guard.
Via Karen Dietz, Ricard Lloria
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Karen Dietz's curator insight, June 24, 10:04 AM
I'm on a plane and it's been a wild week. So I'm curating from my phone! I found this piece for you and love its tips for using storytelling practices easily in your content marketing. Enjoy and happy Friday!
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A Gamified e-Learning Design Model to Promote and Improve Learning

A Gamified e-Learning Design Model to Promote and Improve Learning | seepn | Scoop.it
This paper takes a deeper look at techniques suitable for education and e-learning, and comes out with a model that describes the design of educational gamification.

Via THE *OFFICIAL ANDREASCY*
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Andreas Christodoulou's curator insight, June 2, 1:03 AM
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shazia.wj's curator insight, June 21, 4:35 AM
A Gamified #eLearning Design Model to Promote and Improve Learning #gamification  #learningdesign
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An Interesting Infographic Featuring 12 Good Chrome Extensions for Research Students ~ Educational Technology and Mobile Learning

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Best Websites for Teaching & Learning 2016 via American Association of School Librarians (AASL)

Best Websites for Teaching & Learning 2016 via American Association of School Librarians (AASL) | seepn | Scoop.it
AASL Best Websites for Teaching & Learning 2016

Via Tom D'Amico (@TDOttawa)
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David W. Deeds's curator insight, June 29, 7:36 PM

Good stuff! Thanks to Tom D'Amico.

fariba khorsandi's comment, June 30, 2:22 AM
thanks .......http://www.royalrentcar.ir/
Dr. Theresa Kauffman's curator insight, June 30, 9:35 AM
Excellent resource from a knowledgeable group of the best websites to engage learners.
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A Very Good Tool to Convert Classroom Papers to Google Drive Friendly Documents ~ Educational Technology and Mobile Learning

A Very Good Tool to Convert Classroom Papers to Google Drive Friendly Documents ~ Educational Technology and Mobile Learning | seepn | Scoop.it
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The 27 Characteristics of A 21st Century Teacher ~ Educational Technology and Mobile Learning

The 27 Characteristics of A 21st Century Teacher ~ Educational Technology and Mobile Learning | seepn | Scoop.it
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IBM to give $2.4 million to entrepreneurs in India taking courses from Coursera – Tech2

IBM to give $2.4 million to entrepreneurs in India taking courses from Coursera – Tech2 | seepn | Scoop.it
IBM India announced today that it will source entrepreneurs with high potential from India to invite them into its Global Entrepreneur program from Coursera's series of courses under "Full Stack Web Development Specialization.
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Using student data to inform support, pedagogy & curricula: ethical issues & dilemmas

“ Presentation at the Milpark Business School Research Colloquium, Johannesburg, South Africa, 25 June 2016”
Via Ana Cristina Pratas, Margaret Driscoll, Learning Organization Librarian
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MindNode 2.3 - Elegant mindmapping application

MindNode 2.3 - Elegant mindmapping application | seepn | Scoop.it
NMac Ked | MindNode 2.3 - makes mind mapping delightful. Mind maps are a visual representation of your ideas, starting with a central thought and growin
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Welcome to mindmapping.com

Welcome to mindmapping.com | seepn | Scoop.it
Mindmapping.com provides information on creating mind maps, mind mindmapping software and the theory behind mind mapping.

Via F. Thunus, NikolaosKourakos, GSeremetakis
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Animated Road Information Toolkit For PowerPoint

Animated Road Information Toolkit For PowerPoint | seepn | Scoop.it

Road Information Tool Kit for PowerPoint is a multi-purpose template which can be used for making presentations related to traffic, roads, highways as well as preparing roadmap and timelines for PowerPoint


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10 Teacher Tools to “Techify” Your Classroom

10 Teacher Tools to “Techify” Your Classroom | seepn | Scoop.it
“ By Bethany Petty The classrooms of today have the potential to look vastly different than those of the past. Many teachers have access to a vast array of technology tools that can be used in the classroom to increase student engagement.”
Via Rui Guimarães Lima, Maria Margarida Correia, Suvi Salo
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"Learn, how to learn" - Tony Buzan

“ Tony Buzan who has popularized the idea of mental literacy and a thinking technique known as Mind Mapping was a guest of the SWPS University. During hi”
Via Jean-Pierre THELEN
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6 ways to use Twitter to enhance In-School Professional Learning

6 ways to use Twitter to enhance In-School Professional Learning | seepn | Scoop.it
“Connecting globally is really powerful, but how do we use this medium in a way to enhance professional learning and empower the voice of teachers in our own building. Sometimes seeing the impact of using Twitter on a global level brings ideas back into our classrooms, but perhaps using Twitter locally could push people to connect others globally.Just remember that “Twitter” isn’t just for days that you are discussing technology. It can amplify and accelerate learning in any topic, whether it is on health initiatives, assessment practices, or deep understanding of any topic. It is easy to do, yet can share several mediums, which allows for different types of processing and understanding.”
Via Edumorfosis
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How Technology is Changing the Way People Learn

How Technology is Changing the Way People Learn | seepn | Scoop.it

"We can make all sorts of assumptions about the way technology is changing learning, but what does the science actually say? According to Alfred Spector, Google’s vice president of research, it says a lot. For example, virtual tutors have helped average students reach the top 2% of their course; video games provide immersive environments that take the bordedom out of studying; and social networks are being used to increase interaction between students."



Via Beth Dichter
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Beth Dichter's curator insight, July 15, 2015 10:56 PM

Technology...some argue for it and others against it, but was does the research say? This post explores current research. Sections include:

* Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved."

* More games, bigger brains - Research shows that playing video games can make an impact on the brain. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases.

* Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. Are we potentially "outsourcing our knowledge to digital tools"?

What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods.

Mel Riddile's curator insight, July 16, 2015 8:56 AM
Beth Dichter's insight:

Technology...some argue for it and others against it, but was does the research say? This post explores current research. Sections include:

* Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved."

* More games, bigger brains - Research shows that playing video games can make an impact on the brain. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases.

* Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. Are we potentially "outsourcing our knowledge to digital tools"?

What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods.

Carlos Rodrigues Cadre's curator insight, July 16, 2015 9:08 AM

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