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Second Life and Virtual Worlds
A librarian's look at Virtual World news
Curated by Dulcie Mills
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Irish Kids create a Virtual Reality, then explore it using Oculus Rift [Video]

Irish Kids create a Virtual Reality, then explore it using Oculus Rift [Video] | Second Life and Virtual Worlds | Scoop.it
This is one of the most exciting videos I've seen about Oculus Rift, and it's a Technology.ie exclusive! MissionV is a virtual reality platform for teachin (Learning through tech is fun!
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What Is Virtual Reality?

Facebook recently acquired Oculus VR for a hefty $2 billion. Before the purchase, Oculus raised more than $91 million in venture funding after an incredibly ...
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Brief Thoughts on Ebbe's Keynote at VWBPE 2014 in Second Life - Hypergrid Business

Brief Thoughts on Ebbe's Keynote at VWBPE 2014 in Second Life - Hypergrid Business | Second Life and Virtual Worlds | Scoop.it
Hypergrid Business Brief Thoughts on Ebbe's Keynote at VWBPE 2014 in Second Life Hypergrid Business Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving...
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Will Facebook-Oculus purchase advance virtual reality? - USA TODAY

Will Facebook-Oculus purchase advance virtual reality? - USA TODAY | Second Life and Virtual Worlds | Scoop.it
CNBC.com
Will Facebook-Oculus purchase advance virtual reality?
USA TODAY
Facebook CEO Mark Zuckerberg was 9 years old when the Sega VR headset graced the cover of Popular Science.
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Talla Adam's curator insight, April 12, 1:57 PM

Says Lanier, "Whether the combination of Oculus + Facebook will yield more creativity or creepiness will be determined by whether the locus of control stays with individuals or drifts to big remote computers controlled by others."

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Linden Lab Encourage Merchants To Standardise Their Labels On Clothing And Avatars » Ciaran Laval

Linden Lab Encourage Merchants To Standardise Their Labels On Clothing And Avatars » Ciaran Laval | Second Life and Virtual Worlds | Scoop.it
"Linden Lab Encourage Merchants To Standardise Their Labels On Clothing And Avatars" http://t.co/O03wVtwLJI
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Latest progress / SVVR video

Latest progress / SVVR video | Second Life and Virtual Worlds | Scoop.it
About a week ago Philip Rosedale, founder of the virtual world Second Life and High Fidelity, was a guest speaker at the Silicon Valley Virtual Reality Meetup where he spoke and showed a few very i...

Via Miguel Mimoso Correia
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Linden Lab Governance in action

Linden Lab Governance in action | Second Life and Virtual Worlds | Scoop.it
On April 7, 2014, the "Goon Squad" filled several sandboxes with objects emitting particle spam and dialog spam, and peacekeeper groups swung into action to write Abuse Reports. We know that Linden...
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VWBPE Virtual Worlds Tour MOOC Kick-Off

VWBPE Virtual Worlds Tour MOOC Kick-Off | Second Life and Virtual Worlds | Scoop.it
RT @vwbpe: Continue the #VWBPE 2014 CONNECTIONS with the post-conference VW tour MOOC: 25 Apr - 06 May http://t.co/IPxTJNXC7B

Via Asil
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Oculus Rift - Second Life - Beta viewer

I'm beta testing the new viewer for Second Life, by Linden Labs, which will support the Oculus Rift natively. Really exciting, to be able to actually walk ar...
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Keeping great sims on the grid is not Linden Lab's responsibility. It is ours.

Keeping great sims on the grid is not Linden Lab's responsibility. It is ours. | Second Life and Virtual Worlds | Scoop.it
  A Petrovsky Flux is gorgeous and the work of two great artists - Cutea Benelli and blotto Epsilon.  Definitely one of the highlights of Second Life. I love Cutea's work and own many of her weird ...
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Feeling betrayed by Oculus Rift? You need a (virtual) reality check - Stuff.tv

Feeling betrayed by Oculus Rift? You need a (virtual) reality check - Stuff.tv | Second Life and Virtual Worlds | Scoop.it
Business Insider
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Oculus Rift – 10 reasons why all eyes are back on virtual reality

Oculus Rift – 10 reasons why all eyes are back on virtual reality | Second Life and Virtual Worlds | Scoop.it
Following Facebook's $2bn purchase of gaming firm Oculus VR, virtual worlds are becoming a reality again (Oculus Rift – 10 reasons why all eyes are back on virtual reality: http://t.co/Hhn1v0cq8t)...
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Real talk on virtual reality

Real talk on virtual reality | Second Life and Virtual Worlds | Scoop.it
In the past two weeks, Facebook and Sony have both made huge bets on Virtual Reality. But how does present-day VR stack up to their grand plans?
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Paradise Lost featured as a Linden Lab Editor's Pick

Paradise Lost featured as a Linden Lab Editor's Pick | Second Life and Virtual Worlds | Scoop.it
I'm very excited to see Paradise Lost featured in Linden Lab's Destination Guide's Editor's Picks Category on the official Second Life website. Follow the orange button to pay us a visit, even when...
Dulcie Mills's insight:

have my tickets.  It looks like an awesome show.

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Google Glass takes students from Oahu and Mexico on a virtual field trip to ... - khon2.com

Google Glass takes students from Oahu and Mexico on a virtual field trip to ... - khon2.com | Second Life and Virtual Worlds | Scoop.it
Google Glass takes students from Oahu and Mexico on a virtual field trip to ...
khon2.com
Google Glass helped take students from three Oahu schools and one school in Mexico on a virtual field trip to Hawaii Island.
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Second Life founder creates Glass Brain, a system that lets you explore your brain in real-time

Second Life founder creates Glass Brain, a system that lets you explore your brain in real-time | Second Life and Virtual Worlds | Scoop.it
Researchers have developed a new way to explore the human brain in virtual reality. The system, called Glass Brain, which is developed by Philip Rosedale, creator ...

Via Fernando José Cassola Marques, Mondivirtuali
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Henrik Safegaard - Cloneartist's curator insight, April 13, 7:27 AM

Researchers have developed a new way to explore the human brain in virtual reality. The system, called Glass Brain, which is developed by Philip Rosedale, creator of the famous game Second Life, and Adam Gazzaley, a neuroscientist at the University of California San Francisco, combines brain scanning, brain recording and virtual reality to allow a user to journey through a person’s brain in real-time.


Click to watch video.

Nacho Vega's curator insight, April 14, 3:22 PM

Gazzaley: “We have never been able to step inside the structures of the #brain and see it in this way. It is biofeedback on the next level..."

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VWBPE 2014 Keynote: Philip Rosedale - YouTube

The CEO of High Fidelity. Closing the Gap: Virtual Reality & Education at the VWBPE Central Auditorium.

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▶ Philip Rosedale Phil is God Talking at VWBPE - YouTube

Live capture at VWBPE http://maps.secondlife.com/secondlife/VWBPE%20South%201/50/181/22 http://virtualoutworlding.blogspot.com/2014/04/2014-help-promo-vwbpe-...

Via Mondivirtuali
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Asil's curator insight, April 10, 11:22 AM

The audio is pretty bad on this one, lots of static (maybe his body-mic was hitting cloth of something).  But what I find the most annoying is how bad the synch on his avatar is to the speech; as a machinimatographer, I so wish that was better.

 

He talks mostly about the challenge of scaling virtual environments to serve more users simultaneously.  

 

NOTE: Virtual Worlds Best Practices in Education (VWBPE ) is a global grass-roots community event which focuses on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. More information is available on the website: http://www.vwbpe.org

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What Cirque du Soleil, Coeur de Pirate and flowers bring to Child of Light - Polygon

What Cirque du Soleil, Coeur de Pirate and flowers bring to Child of Light - Polygon | Second Life and Virtual Worlds | Scoop.it
Shacknews What Cirque du Soleil, Coeur de Pirate and flowers bring to Child of Light Polygon "Video games invite players to be immersed in virtual worlds and no one is better to create immersive and magical experiences than the artists of the...
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What Will The Internet Look Like In 25 Years?

What Will The Internet Look Like In 25 Years? | Second Life and Virtual Worlds | Scoop.it
As we look toward the next 25 years and the accelerated growth of Web infrastructure and Internet capabilities that will no doubt come along with it, will Americans stay so overwhelmingly positive about the personal and societal implications of the...
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Linden Lab announces anaglyph 3D compatibility!

Linden Lab announces anaglyph 3D compatibility! | Second Life and Virtual Worlds | Scoop.it
So... can't wait for Oculus Rift? Fed-up with no 3D capability on the Linden Viewer with nVidia 3D glasses? Well, fear not! On April 1st, the Lab announced FULL SUPPORT for anaglyph glasses! This g...
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Sharon Bakar's comment, April 6, 1:35 AM
April Fool's joke ... sadly.
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2014 PEOPLE: Virtual worlds are about people. Communities, communication, shared goals

2014 PEOPLE:  Virtual worlds are about people.  Communities, communication, shared goals | Second Life and Virtual Worlds | Scoop.it
PEOPLE  Virtual worlds are about people.  Communities, communication, shared goals-Virtual worlds are not about technology.  They are about people.  People having fun together.  People working together on shared goals.  People helping each other.  When you think about virtual worlds, follow the peop

Via Fernando de la Cruz Naranjo Grisales
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Virtual reality has another 'wow' moment as Jaunt introduces 360-degree ... - VentureBeat

Virtual reality has another 'wow' moment as Jaunt introduces 360-degree ... - VentureBeat | Second Life and Virtual Worlds | Scoop.it
Forbes
Virtual reality has another 'wow' moment as Jaunt introduces 360-degree ...
VentureBeat
The funding shows that there are more things that you can do with virtual reality than play games or take tours of animated virtual worlds.
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Second Life SLShare with Twitter & Flickr - YouTube

Learn more about SLShare, an optional new way that you can use to share your Second Life experiences with your Twitter and Flickr followers. Share your photo...
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Facebook, Oculus, And Businesses' Thirst For Virtual Reality - Forbes

Facebook, Oculus, And Businesses' Thirst For Virtual Reality - Forbes | Second Life and Virtual Worlds | Scoop.it
Tech Times Facebook, Oculus, And Businesses' Thirst For Virtual Reality Forbes One key factor in the technology's success could be if the ability is developed to properly “bring together the real and virtual worlds, interactively, overlaying the...
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