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Second Life and other Virtual Worlds
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What games must learn from children's books

What games must learn from children's books | Second Life and other Virtual Worlds | Scoop.it
A designer studies her favorite works of play and picture to explain what's missing from many modern video games
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New World Notes: Academic Journal Seeking Papers on VR-Based Education

New World Notes: Academic Journal Seeking Papers on VR-Based Education | Second Life and other Virtual Worlds | Scoop.it
John "Pathfinder" Lester, longtime innovator and advocate of virtual reality as an education tool, is editing an academic journal on the topic, and he's seeking contributors who work in that area and related realms: My Stream will focus on innovative...
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How Virtual Reality Will Change Education Forever | Labster

How Virtual Reality Will Change Education Forever | Labster | Second Life and other Virtual Worlds | Scoop.it
When Oculus was acquired last year by Facebook for $2 billion, the endless possibilities of virtual reality that had been bandied about for decades were finally validated by one of the world’s biggest tech giants. Much of the conversation surrounding the acquisition was dominated by talk about the future of video … Read more
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Monitoring and feedback of Learning Processes in Virtual Worlds through analytics architectures: a real case

Monitoring and feedback of Learning Processes in Virtual Worlds through analytics architectures: a real case | Second Life and other Virtual Worlds | Scoop.it
The application of techniques related to Learning Analytics, including the recovery and processing of data and evidences related with the learning tasks, might result capital to improve educational processes that occurs within the virtual worlds.
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Research: Young Students Learn Better with Mix of Virtual and Real Worlds -- THE Journal

Research: Young Students Learn Better with Mix of Virtual and Real Worlds -- THE Journal | Second Life and other Virtual Worlds | Scoop.it
Young learners do up to five times better when instruction combines the real world with the virtual world. That's the finding from Carnegie Mellon University, where researchers came up with a test to figure out how technology could best contribute to learning.
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Do virtual worlds have a role in increasing student engagement as measured by their higher academic grades?

Do virtual worlds have a role in increasing student engagement as measured by their higher academic grades? | Second Life and other Virtual Worlds | Scoop.it
Student engagement has become an increasing focus for higher education institutions in the market driven environment. Improved student engagement leads to improved student performance and this also results in higher levels of student retention.
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Venexia and Goatswood Sim Closure

Venexia and Goatswood Sim Closure | Second Life and other Virtual Worlds | Scoop.it

Both Venexia and Goatswood will be shutting down effective this month. Please make the time to visit these two sims in the next few days and snap away for these sims are rich in period and fantasy details.

These closures  will take place on 13th June for Venexia and 19th June for Goatswood.


Via Ann Owiti
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60% Off Large Worlds, and Dedicated Memory Guarantee | Virtual World Blog

60% Off Large Worlds, and Dedicated Memory Guarantee | Virtual World Blog | Second Life and other Virtual Worlds | Scoop.it

 

we’ve reduced the price of large worlds by 60%! Standard Worlds have been reduced in price from $49.95 to $19.95 per month, and Advanced Worlds have been reduced in price from $99.95 to $39.95 per month.

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I edited a mesh in Blender–and you can too

Last night, on In World Review, a major topic of discussion was how horrendously difficult Blender is to use. You can’t just install it and start playing around.

I tried, and it almost killed me. No obvious mouse gestures work. The menus don’t make sense. In fact, there are three different “View” menus on the home screen!

For example, one of the things we all would have liked to be able to do was to take an existing mesh and just tweak it a little bit. How hard can that be? I finally had to throw in the towel at 4 a.m. last night — I couldn’t even get as far as getting the mesh into Blender in a recognizable way.
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Give Your E-Learning Some (Second) Life: Simulation Made Easy by Bill Brandon : Learning Solutions Magazine

Give Your E-Learning Some (Second) Life: Simulation Made Easy by Bill  Brandon : Learning Solutions Magazine | Second Life and other Virtual Worlds | Scoop.it
Simulation and immersive training are topics of great interest in e-Learning today, but many practitioners believe the cost and the effort are too great to permit any but the largest companies to use those methods. Second Life offers a flexible, low-cost environment for building simulations, and it presents few, if any, barriers to entry.
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New World Notes: Apple Finally Joins VR Boom With the Other Tech Giants

New World Notes: Apple Finally Joins VR Boom With the Other Tech Giants | Second Life and other Virtual Worlds | Scoop.it
As the Wall Street Journal reports:

The acquisition comes a few months after Piper Jaffray senior research analyst Gene Munster said Apple has a small team exploring augmented reality technology. He argued that Apple could help develop AR products that appeal more to consumers than products like Google Glass.">The acquisition comes a few months after Piper Jaffray senior research analyst Gene Munster said Apple has a small team exploring augmented reality technology. He argued that Apple could help develop AR products that appeal more to consumers than products like Google Glass.
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From Zero to Hero: The 2-Hour Men's Second Life Makeover Style Guide

From Zero to Hero: The 2-Hour Men's Second Life Makeover Style Guide | Second Life and other Virtual Worlds | Scoop.it
There’s an old cliché that says “men hate shopping”. However, retail research finds that many men are happy to shop, providing retailers make it easy to do so. Unfortunately, while buying things in Second Life can be fast, finding just the right things, at the right price, isn’t as easy as it could be – and this is especially true for men.

That’s why I’ve created my From Zero to Hero: The 2-hour Men’s Makeover Style Guide so that you guys can not only get the biggest “bang for your buck”, but also in the least amount of time possible.

In my work as a theatre director, I’ve made a lot of male avis in my time. Coupled with the fact that many guys tend to come to me for style advice, I’m hoping this post will help!
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Google Cardboard updated with new button, bigger screen, iOS supportHypergrid Business

More than a million Google Cardboard headsets are now in the hands of users, said Clay Bavor, Google’s VP of product management, in a presentation yesterday at the Google I/O conference.
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Open Forum: Why Has Minecraft Captured a Mass Market and the Education Space Where Second Life Has Not?

Open Forum: Why Has Minecraft Captured a Mass Market and the Education Space Where Second Life Has Not? | Second Life and other Virtual Worlds | Scoop.it
Mimi Ito has a really interesting Boing Boing post on the rising popularity of Minecraft as an educational tool, which emerged very soon after Minecraft becoming extremely popular -- over 100 million players, in recent estimates. Then she makes this...
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Why virtual reality should be used in the Classroom - Unimersiv

Why virtual reality should be used in the Classroom - Unimersiv | Second Life and other Virtual Worlds | Scoop.it
One of the best benefits of using virtual reality as an educational medium is the immersive experience it brings to the table. You may see it in the classrooms
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Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis

Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis | Second Life and other Virtual Worlds | Scoop.it
The purpose of this meta-analysis is to examine overall effect as well as the impact of selected instructional design principles in the context of virtual reality technology-based instruction...
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How Virtual Games Can Help Struggling Students Learn - US News

How Virtual Games Can Help Struggling Students Learn - US News | Second Life and other Virtual Worlds | Scoop.it
More educators are using online games to supplement teaching, and are seeing positive results.
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WordPress takes down Second Life Blogger's snapshots due to SL creator's DMCA notice

WordPress takes down Second Life Blogger's snapshots due to SL creator's DMCA notice | Second Life and other Virtual Worlds | Scoop.it
Second Life Blogger Eve Kazan returned from a holiday abroad in Spain to find WordPress had taken down three snapshots she published on her blog post. Prometheus Creations Studio, owned by Second Life resident Irine Abbot, filed the DMCA with WordPress’s owner, Automattic Inc on May 22nd.
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Lego Has Finally Created a Minecraft Competitor

Lego Has Finally Created a Minecraft Competitor | Second Life and other Virtual Worlds | Scoop.it
The new game, Lego Worlds, is available for beta download now.
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Ziki Questi's Blog: City Inside Out, Phase Two: Stories

Ziki Questi's Blog: City Inside Out, Phase Two: Stories | Second Life and other Virtual Worlds | Scoop.it
Now open at LEA20, home to City Inside Out by Haveit Neox, is a new facet of the sim, Phase Two: Stories, which focuses the artwork more clearly on the plight of the world's homeless. As previously reported here back on March 28, the City Inside Out already included winding underground passageways, some of which opened into larger spaces, but now a new element has been added: the artist invited Second Life residents to contribute personal short stories about the homeless, and these are now arranged in six "chapters" on small panels hanging throughout the tunnels. "I talked to this one gleeful old woman standing on the pavement while people avoided her, and she laughed, told me she was a 'Lady of the World' and nobody was going to shut her up inside walls where she couldn't hear the sky sing," says December Grey in part of her story. Fay Bishop begins, "Everyone thinks they know his story, everyone recognizes him. He was once a promising law student who got into drugs in grad school. The chemicals damaged him to such an extent, he can't stand to be indoors. He walks our streets, carrying a baseball bat because the cops told him that he couldn't carry a sword (he used to carry a decorative Katana)."
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Kitely cuts 60% off top plans’ prices

Kitely cuts 60% off top plans’ prices | Second Life and other Virtual Worlds | Scoop.it

 

Kitely has cut prices by 60 percent for its two top plans by more than half today and officially eliminated metered pricing for new customers.

Previously, the most expensive plan was around $100 a month, for an island that could be configured as a megaregion as large as 16 standard regions, with 100,000 prims and up to 100 simultaneous avatars.

Today, that price was cut by 60 percent, to around $40 per month, the company announced on its blog, the prim limit was raised to 120,000 and the avatar maximum lowered to 80.

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Tired of Trying to Teleport into Packed Second Life Events? Then This HUD's Definitely For You

Tired of Trying to Teleport into Packed Second Life Events? Then This HUD's Definitely For You | Second Life and other Virtual Worlds | Scoop.it
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style There's no single "Event Season" in Second Life, but things sure start to pick up in the spring -- especially when the various Relay For Life fairs start...
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Making Second Life Premium Membership more Win-Win

Making Second Life Premium Membership more Win-Win | Second Life and other Virtual Worlds | Scoop.it
What if Premium Members had a louder voice than other Residents?

I’ve tended to struggle to articulate the benefits of Premium Membership to the non-Premium Resident. I signed up to be a Premium Member in early 2011, but I didn’t do it for the advertised benefits. I signed up because I wanted to give to the company that helped facilitate the experiences I enjoyed so much.

I think that’s why Premium Members should get a louder voice. I am doubtful that most Premium Members did a cost-benefit analysis when buying, and as a result of the immense value they found, decided to join up. I’d hypothesise – and would love to test with research – that many didn’t do it for the free railcar, or the Halloween decorations, the private sandbox, or the free Linden home. Rather, I suspect they did it for the emotional benefits, and justified their purchase with the value they received.

In short, I believe they became Premium Members because they believe in Second Life.
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Ball State helps History Channel re-create Roman monumentsHypergrid Business

James Grant Goldin, writer and director for The History Channel, said the cable network is keen on employing IDIA again because the team, directed by Ball State Associate Professor of Art John Fillwalk, produces beautiful graphics backed by data and research.
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