SANTA BARBARA, Calif. – WorldViz, the company that powers virtual reality, today announced VizMove, the industry’s first out-of-the-box wide-area-walking virtual reality solution that is well suited for a broad range of applications including design visualization, architectural walk-throughs, industrial training and behavioral research. VizMove is a high-performance virtual reality solution for building and intuitively engaging with virtual models. It empowers users to cost-effectively experience complex environments and simulations at real-world scale.
Internet interventions for improving health and well-being have the potential to reach many people and fill gaps in service provision. Serious gaming interfaces provide opportunities to optimize user adherence and impact. Health interventions based in theory and evidence and tailored to psychological constructs have been found to be more effective to promote behavior change. Defining the design elements which engage users and help them to meet their goals can contribute to better informed serious games.
“Melna Milos” is the avatar name of the 26 year old lead creator of Remnants of Earth, a Second Life-based mini-MMO recently featured on Kotaku, other top game media outlets (and first here, on New World Notes). The surprising thing is that Melna has no prior game industry experience, he tells me, and doesn’t even know how to script.
The results of this Harvard Business School study, and many others like it, provide ample and compelling evidence to suggest that virtual collaboration is a powerful means of achieving new levels of efficiency and effectiveness
Kitely Market is designed to provide an App-like experience: transitions between screens are instantaneous; data is preloaded in the background to minimize waiting time; and animations make the app fun to use. Due to the use of advanced HTML5, the web app works best on modern browsers such as Chrome and Safari.
Long story short, Redcliffe Village is an area with a rather dramatic history, and consequently it's an ideal setting for a Second Life RP sim. Scope Redcliffe Village [Teleport link] out for yourself this weekend -- maybe I'll even see you there.
The well known Raglan Shire region on the InWorldz grid will be shutting down around the 15th May 2015. The announcement came from Zayn Till on 10th April 2015 who is the founder of the Raglan Shire of InWorldz. This is really sad news to hear about and this will be a huge loss for the InWorldz community for sure.
GLEN ELLYN, Ill. — Cubicle Ninjas‘ relaxing virtual reality application for the Oculus Rift, Guided Meditation VR allows patients to experience an exotic vacation, wherever and whenever they choose. The Beta demo app has surpassed 25,000 downloads and is already helping improve the overall well being of people’s lives.
As I’ve announced at OSCC’14, I am working with Liru on a Singularity-based viewer whose main goal is to make the viewer’s UI as programmable as possible server-side. You know, more like Web browsers.
The idea here is to allow OpenSim operators to have more control over the experience that their users will have; specifically, I want to be able to design much simpler user interfaces that are more appropriate for people who have no experience with Second Life and/or may be even uncomfortable with seeing themselves as avatars. But more importantly that any specific UI, I want to be able to provide those UI specifications dynamically as the user enters the simulator, rather than being hard-coded during the viewer’s build process. This way, we can change the UI without forcing users to install new versions of the viewer. And no one needs to agree on any specific UI.
I’m happy to announce that the very first alpha release of OnLook is now available for testing! Without the server-side UI specs, OnLook behaves exactly like Singularity, so you won’t see any difference when you login to your world. In order to help people test it, I have deployed a small test world that can be accessed via the Hypergrid. So here is a description of the steps that you can do to test this, along with pictures of what you’ll see.
Currently, World Managers can choose to restrict access to their worlds so only people who belong to certain Facebook Groups can visit it. Unfortunately, Facebook has decided to stop allowing external programs to get the list of groups that a user belongs to. Therefore, we are forced to remove this feature from Kitely. This will happen on March 27, 2015.
If you are currently using Facebook Groups for access control then you should switch to a different method of restricting access to your world: e.g., using OpenSim groups. Otherwise, once we’ve updated the system your world may become accessible to more people than you had intended.
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