It's looking more and more likely that the world's top tech companies were so blinded to their gender bias that they spent billions of dollars on a technology that half the population probably can't even comfortably use.
"How to Create a Book - Using a Free Full-Perm Template" is currently on display at the Digital Citizenship exhibition hosted by the Community Virtual Library Foundation (CVL) on the Bradley University sim in the virtual world Second Life. Visit and collect your free full-perm template and book decor. SLURL: http://maps.secondlife.com/secondlife/Bradley%20University/22/231/39
Currently, Flash Fiction Center is online at Kitely - so, if you already have a Kitely account, all you need to do is go to the Flash Fiction Center page on Kitely and click "Enter World", as you would do when visiting any other public world on this grid.
If you have never used Kitely before, please follow these instructions:
Second Life users are earning $60 million from Second Life content, while Linden Lab is earning about $65-70 million from Second Life content. In other words: Second Life users are making nearly as much revenue from Second Life as Second Life's actual corporate owner.
Second Life is a 'closed', self-contained, commercial grid -- the über-grid which, whilst not connected to the OpenSim metaverse itself, seeded the concept and provided the technology to create it. When the Second Life client was made open-source in January 2007,1 the resulting OpenSimulator project produced, in time, the OpenSim metaverse -- a vast digital universe of hundreds (possibly thousands!) of grids or worlds, many of which are interconnected through an interworld teleport system called the hypergrid.
Flash Fiction Center is a place for everyone interested in this form of short storytelling: writers, readers, students, and educators. The environment is designed to help people learn about flash fiction and to motivate them to write this type of concise story. Here you’ll find information about flash fiction, micro-fiction, drabble, nano-fiction, along with writing tasks and working laptops, connected to the Internet.
elearning hoje's insight:
Flash Fiction Center was created back in 2013 and is online again. It will remain open to the public (Hypergrid included) until the end of this month.
We are proud to announce that we’ve passed a new milestone: with significant growth over the past year, Kitely Market has sold over $100,000 worth of virtual goods to date. Kitely Market first opened to the public on August 2013. Over the past few years, Kitely Market has become the main marketplace serving the OpenSim metaverse (the Hypergrid).
I love the concept of Minecraft. I love the idea of a game built around world-building — where the game is less about programmed levels and more about an open, flexible design that allows the participants to create in an immersive learning. The following are some things Minecraft can teach us about the creative process:
A new trend in learning management systems could be a vehicle for expanding educator use of the OpenSimulator platform.
More specifically, one of the newer learning management systems – Canvas – includes an external app integration feature that allows faculty and institutions to easily integrate both subscription and non subscription third-party apps into their course sites.
With nearly 150 readers taking our poll on Linden Lab's new teaser for Sansar last week, here's the results -- nearly 1 in 4 (23% to be exact) are now more interested in trying out the social VR platform -- but that's strongly offset by the 16% who are now less interested. That's compared to the 55% whose interest wasn't changed in either direction.
Computer simulations, and the means to visualize them, could be in the palm of your hand in new and potentially revolutionary ways later this year, if rumors about Apple's forthcoming "iPhone 8" bear fruit.
Brilliant and charming as hell application of Bento, Second Life's new, extra-articulated avatar skeleton: Shadow puppets! (Assuming your computer is powerful enough to display dynamic shadows.) From ROQUAI poses, which shows them in action on the brand's Flickr page
On Tuesday 14th March Linden Lab officially launched the all new Second Life community platform to the world. At first glance the new community platform looks really nice with a whole new page layout with the main pages along the top. It's now easier to view the forums, knowledge base, blogs, answers and to keep track…
To help schools and educators create, access and share more virtual learning and educational resources, an Educator Commons shop has been set up on OSgrid‘s Wright Plaza region by Kay McLennan, a professor of practice at Tulane University.
Flash Fiction Center will be online at Kitely until the end of March 2017 as part of an initiative to create awareness about the potential of OpenSim Archives and Sim-on-a-Stick to develop free Creative Learning experiences.
The VWBPE Conference is excited to present attendees with opportunities to meet other educators in an informal environment while exploring Second Life and having fun. Social activities before, during, and after the conference add to the professional connections we make, encouraging networking with friends and colleagues, both new and old, from around the world.
Daeberethwen Arbenlow is one of Second Life's most popular fashion bloggers, and she recently noticed a curious but disturbing thing: Her fashion photos with darker skinned avatars consistently get much less Favorites on Flickr than her photo shoots with lighter skinned avatars.
Of course, we all know something of the history of the telephone, with names like Alexander Graham Bell and Elisha Grey (if not poor Antonio Meucci) being familiar to many of us, if only as a result of our school days. But what is it’s real story? How did the early telephones work? what have been the various eras of the ‘phone?
Denzel Coy brilliantly and charmingly answers these questions in Second Life through his Telephone Museum. Within it, visitors can explore the telephone’s entire history, from its beginnings with the unfortunate Meucci, the unlucky Grey and the fortunate Bell, through the first box systems, to candlesticks and on to the rotary era – all the way up to the modern cellphone.
The Virtual Worlds Best Practices in Education 2017 conference is celebrating 10 years of education, art, science, discussion, and networking using immersive virtual environments in education. For our 10th Anniversary, VWBPE is looking back to the Legacy that’s been created, and look forward to where that legacy may lead us. As part of that journey we are introducing a new interview feature segment, Above the Book.
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