Second Life and other Virtual Worlds
16.1K views | +0 today
Follow
 
Second Life and other Virtual Worlds
Exploring the Metaverse
Curated by CM Elias
Your new post is loading...
Your new post is loading...
Rescooped by CM Elias from Pervasive Entertainment Times
Scoop.it!

Great Primer - GOING IN CIRCLES: What you need to know about #VR Production from @storycentered

Great Primer - GOING IN CIRCLES: What you need to know about #VR Production from @storycentered | Second Life and other Virtual Worlds | Scoop.it
When I was a kid and we went to the movies my dad would say, “Let’s sit towards the back. I want to watch the movie not be in it!” My how…

Via Gary Hayes
more...
Gary Hayes's curator insight, July 22, 5:32 AM
Quote "Story first. There are great differences in approach for production in immersive journalism, live streaming, sports, documentary and animation. For our purposes, we are going to be considering narrative drama or comedy. Remember, you are working with an entirely different medium that actually can fool the brain and the body physically and emotionally into what is called “presence.” This places the viewer in the environment that the characters are experiencing, can allow the viewer to stand in the shoes of a specific character, or even change characters."
Scooped by CM Elias
Scoop.it!

The Biological Foundations of Virtual Realities and their Implications for Human Existence

The Biological Foundations of Virtual Realities and their Implications for Human Existence | Second Life and other Virtual Worlds | Scoop.it
Virtual realities are never trivial, because we always become transformed as we live them according to the emotioning of the psychic space that they bring about in our living, and this is so regardless of whether we like it or not.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Three-day OSgrid outage caused by cluster issues –

Three-day OSgrid outage caused by cluster issues – | Second Life and other Virtual Worlds | Scoop.it
OSgrid was down on Wednesday, Thursday and Friday of this week when the grid was no longer able to access its asset services, but other grids probably don’t need to worry about the same thing happening to them.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Macunx VR gets funding for virtual memory palaces –

Macunx VR gets funding for virtual memory palaces – | Second Life and other Virtual Worlds | Scoop.it
UK-based education company Macunx VR has passed its Kickstarter goal of $4,308 — or £3,000 — with two weeks of its campaign still to go.

The company plans to build a virtual reality Unity-based platform that will allow users to create and share virtual memory palaces.

A memory palace is essentially a mental library for memorizing a large amount of information. It is a very old technique that uses spatial memory to increase retention and recall, but typically is done simply by imagining the palace. Virtual reality lets people create and tour their memory palaces, or visit memory palaces created by others.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Researchers say AI could lead to better gesture recognition –

Researchers say AI could lead to better gesture recognition – | Second Life and other Virtual Worlds | Scoop.it
Artificial intelligence could help make gesture recognition systems more effective, according to researchers at Purdue University.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Kitely merchants continue exports switch –

Kitely merchants continue exports switch – | Second Life and other Virtual Worlds | Scoop.it
The number of non-exportable items on the Kitely Market dropped this week, while exportable products continue to rise, according to statistics released today by Kitely.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Kitely Improved Viewer Login Page

Kitely Improved Viewer Login Page | Second Life and other Virtual Worlds | Scoop.it
The Viewer Login Page is the page that appears in viewers (Firestorm, etc.) when the Kitely grid has been selected, before you press the “Log In” button. Until today, this page just displayed a screenshot of the Kitely Welcome Center. But now it shows constantly-updating information that is useful to people visiting the Kitely grid.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

What Pokémon GO Needs to Keep Thriving: Veteran MMO Game Designer Raph Koster Explains

What Pokémon GO Needs to Keep Thriving: Veteran MMO Game Designer Raph Koster Explains | Second Life and other Virtual Worlds | Scoop.it
"Augmented Reality is an MMO" is a widely-discussed analysis of Pokémon GO by veteran MMO game designer Raph Koster, explaining why the AR-based blockbuster is basically a massively multiplayer online game that's soon to encounter many of the problems MMOs face, with those problems now threatening to impact the real world even more. (As they're starting to already.) Since this is the first augmented reality hit and since so many play it (including me), I asked Raph what Pokémon GO's developer, Niantic, should do to keep its virtual economy stable and help insure the game itself doesn't become a short-term fad.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

When Adults Want Child Avatars: Virtual Reality Therapy

When Adults Want Child Avatars: Virtual Reality Therapy | Second Life and other Virtual Worlds | Scoop.it
Loveland, a clinical psychologist and professor at the McGovern Medical School at the University of Texas Health Science Center at Houston, and Gilbert, a professor of psychology at Loyola Marymount University, are currently working on an expansive research project looking at why adults choose child avatars and why users choose to build virtual families. It’s unexplored territory — as far as Loveland and Gilbert know, this is the first study to examine these choices.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Top SL Fashion Brand Developing Project in High Fidelity

Top SL Fashion Brand Developing Project in High Fidelity | Second Life and other Virtual Worlds | Scoop.it
Well this is an interesting tweet that High Fidelity founder Philip Rosedale retweeted today: We are preparing something for @highfidelityinc #VR #VirtualReality #elvencity #HTCVive #3D #blueberry pic.twitter.com/NFA2wK4jCd — Gizem Mishi Akin (@blueberrymishi) July 19, 2016 Gizem Mishi Akin i
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Building In Virtual Worlds? You Might Want To Read About The 7 Principles of Universal Design

Building In Virtual Worlds? You Might Want To Read About The 7 Principles of Universal Design | Second Life and other Virtual Worlds | Scoop.it
The 7 Principles of Universal Design were developed in 1997 by a working group of architects, product designers, engineers and environmental design researchers, led by the late Ronald Mace in the North Carolina State University.The purpose of the Principles is to guide the design of environments, products and communications. According to the Center for Universal Design in NCSU, the Principles "may be applied to evaluate existing designs, guide the design process and educate both designers and consumers about the characteristics of more usable products and environments." 
more...
No comment yet.
Rescooped by CM Elias from Digital Delights - Avatars, Virtual Worlds, Gamification
Scoop.it!

Despite the hype, virtual reality still years away from making a difference in higher ed

Despite the hype, virtual reality still years away from making a difference in higher ed | Second Life and other Virtual Worlds | Scoop.it
The hype has some colleges wondering if now is the right time to jump in. High costs and development issues suggest the technology is still years away from making a difference.

Via Ana Cristina Pratas
more...
No comment yet.
Rescooped by CM Elias from Pervasive Entertainment Times
Scoop.it!

Let the battle begin. #AR vs. #VR: Pokémon GO Is Like Giving the VR Hype The Finger

Let the battle begin. #AR vs. #VR: Pokémon GO Is Like Giving the VR Hype The Finger | Second Life and other Virtual Worlds | Scoop.it
While “virtual reality” (VR) was touted as the next big thing in the tech world, the “augmented reality” (AR) just crashe

Via Gary Hayes
more...
Gary Hayes's curator insight, July 12, 12:02 AM
Quote "For instance, the Google Glass is the first one to show off what is possible in the VR world. Following this, Microsoft demoed HoloLens. When the final shippable product came out, it was good and promising. But the expectations surrounding the VR technology had double-folded by then, and the new gadgets could not live up to them. To crash the VR hope further, the VR-focused devices cost an arm and a leg. For instance, the popular Oculus Rift comes for $600, while the HTC Vive will set the buyers back by $800. In addition, VR users will also need a compatible system which will cost about $1,000 to get a glimpse of the virtual reality."
Rescooped by CM Elias from Virtual Worlds, Virtual Reality & Role Play
Scoop.it!

How science fiction writers predicted virtual reality

How science fiction writers predicted virtual reality | Second Life and other Virtual Worlds | Scoop.it
With the introduction of high-end devices such as the Oculus Rift and the HTC Vive, as well as the simple ones such as Google Cardboard, virtual reality is the next digital frontier...

Via Talla Adam
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Linden Endowment for the Arts: LEA - Round 11 AiR Land Grant Artists

Linden Endowment for the Arts: LEA - Round 11 AiR Land Grant Artists | Second Life and other Virtual Worlds | Scoop.it
The LEA is pleased to announce the eleventh round of Artists-in-Residence, who will receive a full 
sim for six months on which to create and display their proposed projects:
           
          Lemonodo Oh
          Krystali Rabeni
          Subversive Vavoom
          Tahiti Rae
          Storm Septimus
          Giovanna Cerise
          Marcus Parrott
          Lorin Tone
          Art Blue
          Mac Kanashimi
          Ceakay Ballyhoo
          Aquaglo
          Dame Roxan
          Levi Ewing
          Diiar Resident
          Mahnong Guardian
          Michael Wexhome
          Bufera Resident
          Fennet
          Medora Chevalier
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Infographic: Healthcare uses of Virtual Reality #VR

Infographic: Healthcare uses of Virtual Reality #VR | Second Life and other Virtual Worlds | Scoop.it
Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcare applications.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

High Fidelity Marketplace now live –

High Fidelity Marketplace now live – | Second Life and other Virtual Worlds | Scoop.it
Philip Rosedale’s virtual world startup High Fidelity has announced the launch of its Marketplace this week.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Tek Gear offers free headset –

Tek Gear offers free headset – | Second Life and other Virtual Worlds | Scoop.it
Canada’s Tek Gear Inc. is offering a free virtual reality headset to anyone who wants one — as long as they pick up the shipping charges.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Team Diabetes of Second Life announces second season

Team Diabetes of Second Life announces second season | Second Life and other Virtual Worlds | Scoop.it

The 2016 Team Diabetes of Second life season will run from October 2016 through to January 2017

more...
No comment yet.
Scooped by CM Elias
Scoop.it!

3rd Party SL Viewer for Consumer Oculus Rift Available

3rd Party SL Viewer for Consumer Oculus Rift Available | Second Life and other Virtual Worlds | Scoop.it

Linden Lab may no longer support its Oculus Rift-compatible viewer for Second Life, but David Rowe of CtrlAltStudio does. Click here to read his notes and get the viewer download link.

more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Acclaimed Metaverse Artist Bryn Oh Creates Virtual Therapy Environment to Help Treat Military Personnel With PTSD

Acclaimed Metaverse Artist Bryn Oh Creates Virtual Therapy Environment to Help Treat Military Personnel With PTSD | Second Life and other Virtual Worlds | Scoop.it
Violence continues shredding the real world, but virtual worlds may be able to help. Acclaimed Second Life artist Bryn Oh (pseudonym of a Canadian painter), recently announced a project she did with the US military, creating a tranquil, beautiful virtual space as therapy for military personnel suffering from PTSD.
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Academics Study Child & Family Roleplay in Second Life

Academics Study Child & Family Roleplay in Second Life | Second Life and other Virtual Worlds | Scoop.it
The exact why people are looking to live as children, and tangentially why other users what to act as their parents, is what more analysis will reveal to Loveland and Gilbert before they can make any definitive claims. But they do have a research-supported hypothesis, which was recently presented to the Western Psychological Association. “The hypothesis is that both the child and the parental avatars are motivated to explore these roles as a kind of corrective emotional experience,” Gilbert tells Inverse. “This may be because of traumatic or difficult experiences in childhood, so that in effect both child and parental avatars are trying to recreate a family that would be a more positive, and hopefully healing, experience.”
more...
No comment yet.
Scooped by CM Elias
Scoop.it!

Is Second Life a game? "No!" answers game designer Sergio Delacruz. "It's total freedom!"

Is Second Life a game? "No!" answers game designer Sergio Delacruz from Sicily decisively: "It is a virtual world where I can imagine and build whatever I like. For example a game. But I don't have to. It is total freedom!" Sergio is a self-taught programmer and 3D modeler who came to SL in 2008 with little digital skills but thrived quickly by hanging out in public sandboxes, studying in-world building and scripting techniques. Today he runs the popular Delacruz Park which features elaborate immersive action and horror games like his latest "Susan's Diary": here, any SL resident can play - and this is the unique feature of this world - while retaining their own virtual avatar identity throughout the experience.

more...
No comment yet.
Rescooped by CM Elias from Pervasive Entertainment Times
Scoop.it!

Show me the #AR money - Augmented Reality Gets Boost From Success of ‘Pokémon Go’

Show me the #AR money - Augmented Reality Gets Boost From Success of ‘Pokémon Go’ | Second Life and other Virtual Worlds | Scoop.it
The sudden success of “Pokémon Go” is introducing consumers to augmented reality, a technology that blends the digital and physical worlds where many in Silicon Valley are placing big bets.

Via Gary Hayes
more...
Gary Hayes's curator insight, July 14, 9:24 PM
Quote "The craze around “Pokémon Go” also could spark more investment in augmented reality, said Mike Rothenberg, whose firm Rothenberg Ventures already has several such investments. “It will move everyone forward a bit,” Mr. Rothenberg said. He compared the game’s popularity to Facebook’s 2014 acquisition of Oculus VR Inc. for $2 billion, which triggered a wave of funding for virtual-reality startups. Other investors said the impact of the game may be more limited, because it is tied to a well-known brand that appeals both to children and to young adults who grew up with the characters. First Round Capital Partner Chris Fralic pointed out that the project is based on “world-class” intellectual property. “I think that is pretty unique,” he said of the game’s success. Meta Co., a startup building an augmented-reality headset, is selling a developer kit for $950 but isn’t sure when it can release a consumer version. Ryan Pamplin, the company’s vice president of partnerships, said “Pokémon Go” is “creating a lust for [augmented reality] that hasn’t existed outside some niches in the U.S.”"
Rescooped by CM Elias from :: The 4th Era ::
Scoop.it!

'There's a Rattata in my bathroom': how Pokémon Go can take over your life

'There's a Rattata in my bathroom': how Pokémon Go can take over your life | Second Life and other Virtual Worlds | Scoop.it
The “real world adventure” game, a collaboration between Nintendo and Niantic Labs, uses GPS and augmented-reality technology to allow you to catch Pokémon in, well, the real world.


Will Pokémon Go make you want to catch 'em all, all over again?
Read more
As you walk around your neighbourhood, Pokémon leap out in front of you, as though your smartphone camera were the glasses that reveal alien overlords in sci-fi classic They Live. You throw PokéBalls at them in an effort to capture them, and add them to your Pokédex. (You can get extra PokéBalls and other goodies by visiting your local PokéStop.) Eventually, you can take your Pokémon to local Gyms, where they will battle other local champs. Keep up guys, gosh.

It’s this real-world integration that makes Pokémon Go so amusing. As soon as I installed the app, a Bulbasaur jumped up from behind the couch cushions. Rattata keeps appearing in my bathroom, which I can’t help but feel is a coded message about my cleanliness. The public art installation down the road is an in-game PokéStop called Silver Lean Thing. And in a crushing metaphor for generational disaffection, I spent five minutes outside the local Centrelink, trying to catch a Caterpie.


Via Jim Lerman
more...
No comment yet.