Virtual realities are never trivial, because we always become transformed as we live them according to the emotioning of the psychic space that they bring about in our living, and this is so regardless of whether we like it or not.
OSgrid was down on Wednesday, Thursday and Friday of this week when the grid was no longer able to access its asset services, but other grids probably don’t need to worry about the same thing happening to them.
UK-based education company Macunx VR has passed its Kickstarter goal of $4,308 — or £3,000 — with two weeks of its campaign still to go.
The company plans to build a virtual reality Unity-based platform that will allow users to create and share virtual memory palaces.
A memory palace is essentially a mental library for memorizing a large amount of information. It is a very old technique that uses spatial memory to increase retention and recall, but typically is done simply by imagining the palace. Virtual reality lets people create and tour their memory palaces, or visit memory palaces created by others.
The Viewer Login Page is the page that appears in viewers (Firestorm, etc.) when the Kitely grid has been selected, before you press the “Log In” button. Until today, this page just displayed a screenshot of the Kitely Welcome Center. But now it shows constantly-updating information that is useful to people visiting the Kitely grid.
"Augmented Reality is an MMO" is a widely-discussed analysis of Pokémon GO by veteran MMO game designer Raph Koster, explaining why the AR-based blockbuster is basically a massively multiplayer online game that's soon to encounter many of the problems MMOs face, with those problems now threatening to impact the real world even more. (As they're starting to already.) Since this is the first augmented reality hit and since so many play it (including me), I asked Raph what Pokémon GO's developer, Niantic, should do to keep its virtual economy stable and help insure the game itself doesn't become a short-term fad.
Loveland, a clinical psychologist and professor at the McGovern Medical School at the University of Texas Health Science Center at Houston, and Gilbert, a professor of psychology at Loyola Marymount University, are currently working on an expansive research project looking at why adults choose child avatars and why users choose to build virtual families. It’s unexplored territory — as far as Loveland and Gilbert know, this is the first study to examine these choices.
Well this is an interesting tweet that High Fidelity founder Philip Rosedale retweeted today: We are preparing something for @highfidelityinc #VR #VirtualReality #elvencity #HTCVive #3D #blueberry pic.twitter.com/NFA2wK4jCd — Gizem Mishi Akin (@blueberrymishi) July 19, 2016 Gizem Mishi Akin i
The 7 Principles of Universal Design were developed in 1997 by a working group of architects, product designers, engineers and environmental design researchers, led by the late Ronald Mace in the North Carolina State University.The purpose of the Principles is to guide the design of environments, products and communications. According to the Center for Universal Design in NCSU, the Principles "may be applied to evaluate existing designs, guide the design process and educate both designers and consumers about the characteristics of more usable products and environments."
The LEA is pleased to announce the eleventh round of Artists-in-Residence, who will receive a full sim for six months on which to create and display their proposed projects:
Lemonodo Oh Krystali Rabeni Subversive Vavoom Tahiti Rae Storm Septimus Giovanna Cerise Marcus Parrott Lorin Tone Art Blue Mac Kanashimi Ceakay Ballyhoo Aquaglo Dame Roxan Levi Ewing Diiar Resident Mahnong Guardian Michael Wexhome Bufera Resident Fennet Medora Chevalier
Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcare applications.
Violence continues shredding the real world, but virtual worlds may be able to help. Acclaimed Second Life artist Bryn Oh (pseudonym of a Canadian painter), recently announced a project she did with the US military, creating a tranquil, beautiful virtual space as therapy for military personnel suffering from PTSD.
The exact why people are looking to live as children, and tangentially why other users what to act as their parents, is what more analysis will reveal to Loveland and Gilbert before they can make any definitive claims. But they do have a research-supported hypothesis, which was recently presented to the Western Psychological Association. “The hypothesis is that both the child and the parental avatars are motivated to explore these roles as a kind of corrective emotional experience,” Gilbert tells Inverse. “This may be because of traumatic or difficult experiences in childhood, so that in effect both child and parental avatars are trying to recreate a family that would be a more positive, and hopefully healing, experience.”
Is Second Life a game? "No!" answers game designer Sergio Delacruz from Sicily decisively: "It is a virtual world where I can imagine and build whatever I like. For example a game. But I don't have to. It is total freedom!" Sergio is a self-taught programmer and 3D modeler who came to SL in 2008 with little digital skills but thrived quickly by hanging out in public sandboxes, studying in-world building and scripting techniques. Today he runs the popular Delacruz Park which features elaborate immersive action and horror games like his latest "Susan's Diary": here, any SL resident can play - and this is the unique feature of this world - while retaining their own virtual avatar identity throughout the experience.
The “real world adventure” game, a collaboration between Nintendo and Niantic Labs, uses GPS and augmented-reality technology to allow you to catch Pokémon in, well, the real world.
Will Pokémon Go make you want to catch 'em all, all over again? Read more As you walk around your neighbourhood, Pokémon leap out in front of you, as though your smartphone camera were the glasses that reveal alien overlords in sci-fi classic They Live. You throw PokéBalls at them in an effort to capture them, and add them to your Pokédex. (You can get extra PokéBalls and other goodies by visiting your local PokéStop.) Eventually, you can take your Pokémon to local Gyms, where they will battle other local champs. Keep up guys, gosh.
It’s this real-world integration that makes Pokémon Go so amusing. As soon as I installed the app, a Bulbasaur jumped up from behind the couch cushions. Rattata keeps appearing in my bathroom, which I can’t help but feel is a coded message about my cleanliness. The public art installation down the road is an in-game PokéStop called Silver Lean Thing. And in a crushing metaphor for generational disaffection, I spent five minutes outside the local Centrelink, trying to catch a Caterpie.
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