The 1st International Conference on e-Learning, e-Education and Online Training is being held September 18-20 in Bethesda, Maryland. This conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself. The conference organizers have lined up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners.
I’ll be attending the entire conference, and I’m honored to be giving the opening keynote presentation. Here’s what I’ll be talking about:
The SL Go streaming service for using mobile devices and low end laptops with Second Life had a problem with displaying fitted mesh in SL (as Iris reported here), but SL Go creator Onlive has fixed the problem, Senior Product...
It is absolutelynot possible to cheat your way to free L$ like you can in most other games, and here's why: (...) Second Life is a little different from most MMOs though, in a way that makes cheating in a few thousand spare L$ even less possible. In Second Life, most of the currency in play is being exchanged and not outright created. In World of Warcraft, doing a quest will create money which you can then spend (or "sink") to balance things out. When you buy L$ in Second Life you're actually buying them from another player who is selling theirs, through an automatic middleman aptly named Currency Linden. L$ are still added to the system and there are still sinks to balance that out, but the vast majority of the transactions are pure exchange. That doesn't leave much room for you to hack a few extra zeros on the end of your balance.
Unless you're stealing those zeros from someone else.
That's the thing about these hacks: (...)They're designed to get your login information so that you can be someone else's source of L$.
My first visit to Dawn of Radiance, Silvermoon Fairey’s marvellous homestead region, was back in November 2013. Back then, the region was in the grip of winter. Roll forward eight months, and the region is not only basking in summer colours, it has once again been beautifully remodelled, and from the high rocky buffs to the riverside grasslands, it offers a veritable smörgåsbord of visual delights for those who visit.
This immersive experience attempts to demonstrate how effective it can be to expose items from a research project (the First World War Poetry Digital Archive) in its context. You can see items from the collection, hear interviews with veterans, and watch contemporary film footage as you explore the area - a training camp, communication trench, a casualty clearing station, a front-line trench - as well as listen to readings of the poetry.
There's yet another online quiz making the rounds... At least it's making the rounds in Second Life's narrow little slice of the internet. "What Second Life Thing Are You?" is not a quiz for the faint of heart or the fragile of ego, and you should only venture down its dimly-lit corridor of questions if you have an extremely healthy sense of humor about yourself and your hobbies.
Even so, it's a brief hit of nostalgia and a couple bitter chuckles (at your own expense) to brighten up your afternoon, so give it a shot.
According to Pomposelli, the reason he decided to move to Kitely was Kitely’s stable infrastructure, high-capacity regions, and the marketplace.
For example, a 16-region, unlimited use island on Kitely costs $100 a month. That works out to about $6.25 per region per month, the lowest rate anywhere in OpenSim. The only caveat is that not every region on the island can hold 100,000 prims — the entire 16-region island can, but all the regions have to share those prims. So, for example, each region can hold 6,250 prims, or one region can have 100,000 prims and all the rest can be empty landscape, or anything in between.
Kitely also makes it easy to save backups of regions as OARs, upload existing region OAR files, and upgrade or downgrade hosting plans.
This month sees the dawn of fresh names in the virtual art world, with Lagu Indigo and Stardove Spirit taking the lead for the August round of the 4th cycle of the LEA Full SIM Art series at LEA 6. A full list of the LEA Full SIM offering since inception in 2011 can be found HERE. Anyone interested in applying for either Dec 2014 or Jan 2015, please contact Jayjay Zifanwe with your interest and preferred month.
Update: OSgrid was still down Wednesday morning, but with a new status update: “The techs are working on the server attempting to get the RAID [asset storage] rebuilt, they have not said how long this might take.”
OSgrid went down unexpectedly yesterday with no communication other than a terse Twitter announcement yesterday, followed by an update earlier today that the part of the grid’s RAID storage that handles assets has been lost.
There was no information about how long the downtime was expected to last.
Linden Lab has revamped the Second Life viewer login screen this week to make it more simple and cleaner for new users apparently. To see the new changes download and install the latest release via the Second Life Release/22.214.171.1242660 release notes page.
Dark Dharma haunted mansion is a photogenic as well as Oculus Rift ready destination. In many ways I’m going further back in time with this one, the building apparently dates from the Victorian age! Hey this is what makes virtual reality not that real at all. I could imagine myself getting fully immersed here, looking through windows, around corners, holding my breath in case I awake something dark and mysterious. Imagining how this would look via the Oculus Rift is of course the cheap solution!
Six students from De Montfort University have created a stellar 3D representation of 17th century London, as it existed before The Great Fire of 1666. The three-minute video provides a realistic animation of Tudor London, and particularly a section called Pudding Lane where the fire started.
Ken Perlin recently got a demo of Valve's VR system, and because Ken's a computer graphics/VR/avatar development pioneer (Valve used his software as a reference for the character animations in Half-Life 2), I'm inclined to take his assessment seriously. And...