There's yet another online quiz making the rounds... At least it's making the rounds in Second Life's narrow little slice of the internet. "What Second Life Thing Are You?" is not a quiz for the faint of heart or the fragile of ego, and you should only venture down its dimly-lit corridor of questions if you have an extremely healthy sense of humor about yourself and your hobbies.
Even so, it's a brief hit of nostalgia and a couple bitter chuckles (at your own expense) to brighten up your afternoon, so give it a shot.
According to Pomposelli, the reason he decided to move to Kitely was Kitely’s stable infrastructure, high-capacity regions, and the marketplace.
For example, a 16-region, unlimited use island on Kitely costs $100 a month. That works out to about $6.25 per region per month, the lowest rate anywhere in OpenSim. The only caveat is that not every region on the island can hold 100,000 prims — the entire 16-region island can, but all the regions have to share those prims. So, for example, each region can hold 6,250 prims, or one region can have 100,000 prims and all the rest can be empty landscape, or anything in between.
Kitely also makes it easy to save backups of regions as OARs, upload existing region OAR files, and upgrade or downgrade hosting plans.
A new branch of OpenSim, ArribaSim, promises better performance than mainline OpenSim while maintaining full compatibility. And now there’s a packaged version of it, called Arriba Mini-Grid, that sets itself up with a single click.
The package is provided by Dorena’s World, a mid-sized German-language commercial grid.
Time is running out for merchants and creators interested in being part of the event. To participate, contact IsambardKingdom Brunel on Tangle Grid, or Peter2 Veliz in Second Life. Merchants looking for a more permanent presence on Tangle Grid can also get three months of free shop space on the Tangle Town region.
I’ve mentioned before how much I like the art of storytelling, I’ve also mentioned before how I’m surprised there’s not more storytelling in Second Life and how a virtual world is an environment that could allow for a feature rich interactive storytelling experience...
Second Life—Fiction for a Cure is a Second Life event bringing First Life authors online through events and prizes donated for silent and live auctions 7/11-18. The events and auctions will take place on the American Cancer Society island in Second Life http://maps.secondlife.com/secondlife/American%20Cancer%20Society/178/177/21. The events include classes and readings. Fiction for a Cure will culminate in a life auction of books and fiction opportunities on Friday July 18th.
Here is the full recording of the Firestorm Q&A session that was hosted this morning between Jessica Lyon, Oz Linden and Pete Linden. (...) This meeting is a must watch for those interested in the future of Second Life.
A realistic copy of your city and yourself in 3D, this is what TimeWalk, a new technology start-up, is set to develop in the next years. The TimeWalk developers want to create a unique platform that will allow the creation of an interactive virtual replica of almost every city in the world.
"Linden Lab is working on a next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. This is a significant focus for Linden Lab, and we are actively hiring to help with this ambitious effort. We believe that there is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, as well as our unparalleled experience as the provider of the most successful user-created virtual world ever.
Ken Perlin recently got a demo of Valve's VR system, and because Ken's a computer graphics/VR/avatar development pioneer (Valve used his software as a reference for the character animations in Half-Life 2), I'm inclined to take his assessment seriously. And...
Linden Lab released a newer press release on Friday 11th July 2014 via Press Releases pageabout the next generation platform. The press release is confirmation really bringing together all the key points about the new platform.
A beta is expected to be launched in 2015 with the final version expected in 2016 if all goes according to plan. It’s been confirmed that there will be alpha and beta phrases next year so that’s going to be very exciting indeed. 2015 is only 6 months away for a possible first look and i’m sure the lab will keep us posted on the progress in the coming months.
William Warren’s research group is advancing virtual reality technology in the service of studying the science of the swarm: how patterns of crowd movement emerge from individual behaviors. He described his work June 29 in a keynote address to a conference in Vancouver.
July 22, 2014 - The OpenSimulator Community Conference is pleased to announce Dr. Steve LaValle, principal scientist at Oculus VR and professor of Computer Science at the University of Illinois, will be a keynote speaker at the second annual OpenSimulator Community Conference, scheduled to take place on November 8-9, 2014.
Just recently we have learned from Ebbe Altberg, CEO of Linden Lab, that they has been quietly working on a new, more advanced Second Life. But the announcement comes not only after the much hyped High Fidelity already in development by former Lab CEO and SL inventor, Philip Rosedale, but also not so long after Facebook bought up Oculus Rift for 2 $billion as well. And so we now get the ground shattering news that Facebook's Oculus developers are part of FB's aim to build the first billion user virtual world!
Summer is here! Whether you spend time at home or depart for destinations promising new sights, this issue of TREMPE Mode will accompany you in your fashion adventures through the many trends of the season.
Miamai graces the cover of our Summer 2014 Edition, modelled and photographed by Miaa Rebane. Discover a preview of hmaem new collection as well as our featured collections from Gizza and Gabriel. Accessorize to the nines with our Must Haves section and let yourself be inspired by our wide variety of fashion editorials covering the many vogues of this summer from our stylists. We bring you a review of our first fashion show, given in celebration of SecondLife’s eleventh birthday and a homage to our TREMPE bloggers.
Our Art section crosses the boarders between SecondLife and Real Life with Talullah Winterwolf, Axiomatic Clarity and Isa Messioptra who enrich our pages with their unique artworks.
Get ready to dive into summer fashion with TREMPE Mode second issue!
One of the things I have heard for years, (no not that SL's death is imminent which I have heard since 2004) is that the reason why Linden Lab can't repair half the problems with SL such as voice, group chat, lag and so on are due to the original rather shoddy code that the entire world is based upon. So essentially the foundation of our house is made of rubber balls for some reason, and they try to fix a wobble in the kitchen table. They really have to fix the balls first, yet that meant tearing down the house, which would have been a fatal course of action at the hype time of SL.