the big news this month was that the number of active users on hypergrid-enabled grids exceeded those on closed grids for the first time since InWorldz and Avination first had their big growth spurts in early 2011.
Just about anytime I post these charts, readers say, "How come I've hardly heard of any of these? And there's a very good reason for that:
Most of these regions have remained extremely popular for years, consistently landing a top spot on these charts, suggesting they have established, dedicated communities which sustain them -- and also suggesting they are inward-facing, with little reason to advertise their activity to the broad SL userbase, let alone new users.
At first glance, a game about oil exploration wouldn’t be at the top of every student’s list for an exciting and fun educational game. But ‘The Quest for Oil’ manages to incorporate learning about geology, geography and the global oil industry with engaging graphics and well-crafted gameplay.
November 17, 2014 – The U.S. Army Research Laboratory, Human Research and Engineering Directorate, Simulation and Training Technology Center’s Military Open Simulator Enterprise Strategy (MOSES) and AvaCon are pleased to announce the Federal Consortium of Virtual Worlds 2015 Workshop will take place on March 6-7, 2015 in a virtual conference center designed specifically for the event.
This workshop is an active experience, with online exhibits and presentations provided in an interactive manner. Workshop participants are encouraged to engage and interact with the presenters, and the exhibits ranging from cultural training material in a mock village to scientific ethical dilemmas in a city landscape.
Along with “OMGDUDESOAWESOME” one of the words that gamers like to toss around when describing their favorite titles is “immersive.”1 But what exactly does that mean? And what makes a game immersive? Ask 5 people and you’ll probably get 10 opinions, but psychologists have been studying immersion in various kinds of media for decades so they could probably shed some light on those questions.
Except they don’t call it “immersion.” Instead, they call it “presence,” which, admittedly, isn’t as cool. Regardless, researchers have identified several kinds of presence in regards to how we perceive media but it’s spatial presence that I think comes closest to what gamers think of as “immersion.”
A virtual reality simulator may seem an unlikely home for writers but they're using it to invent a new art form, says e-lit pioneer Robert Coover.
And if you want to know about the future of storytelling - or its past - Coover is the man to ask. A prolific novelist and critic, Coover founded of the Electronic Literature Organization and is currently a professor of literary arts at Brown University in Rhode Island, where he teaches electronic writing. I asked him how far storytelling has come, where it's headed and what it means to write literature in a 3D virtual reality cave.
The occasion of the 2nd International Conference on Virtual Storytelling provided an excellent opportunity to once again gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques.
OSgrid has successfully recovered 1.9 terabytes, out of 3.5 terabytes total, grid president James Stallings II said during a conversation on OSgrid’s Internet Relay Chat channel yesterday. The conversation was reposted on OSgrid’s forums by grid administrator and OpenSim developer Allen Kerensky.
Stallings — who was posting under the user name “leTwitch” — did not say how much longer the recovery would take, or in what form OSgrid would be once it came back up.
Unlike smaller grids, which use mySQL databases for their assets, OSgrid uses a structured file system, he said. There are a total of 21 million files in OSgrid’s system that have to be recovered.
This is the third and last recovery attempt for OSgrid.
What do OpenSim users want for most of all? Content. According to this year’s OpenSim Hosting Survey, 58 percent of respondents most wanted an online marketplace, and 56 percent wanted a bigger selection of content.
In third place was a web-based viewer, with 39 percent of respondents putting it on their list.
The new Viewer-Managed Marketplace (VMM), now available* on Aditi, allows you to easily manage your inventory on the Second Life Marketplace using the Second Life Viewer. Items no longer need to be loaded into the Merchant Outbox or a Magic Box, and are instead sold directly from your inventory. VMM...
Here's some visually impressive Second Life machinima seamlessly combining virtual footage and in-world effects with clips from various movies and TV footage: Created by Erythro Asimov (who also shot this great one last year), it's inspired by NASA's call to...
O Second Life ajudou? Diria que utilizar o Second Life foi (novamente) determinante para alcançar a meta das 50 mil palavras em tão pouco tempo.
Tudo começou com a criação de um espaço (virtual) onde me agradava escrever. A partir desse momento, tornou-se possível utilizar o Second Life como uma espécie de interruptor para entrar em modo de escrita criativa.
As horas passadas a escrever em The WriMos' Room, com amigos ou com o espaço totalmente para mim, juntamente com várias sessões de “Walk & Write”, em cenários que estimulavam a minha inspiração, permitiu superar a meta das cinquenta mil palavras nos primeiros dez dias do desafio.
The OpenSimulator Community Conference is an annual conference that focuses on the community around the OpenSimulator software. The conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base, including: - Business and Enterprise - Content & Community - Development and Open Source - Education and Research - Learning Lab The second annual OpenSimulator Conference is organized as a joint production by the Overte Foundation and AvaCon, Inc., and hosted on an OpenSimulator grid specifically designed for the conference. More at: http://conference.opensimulator.org
Seems that there’s a mania for mergers going on. Next Reality and SkyLife Grid merged with AviWorlds. 3D Grid merged with Metropolis. And now Lost World grid is merging with AviWorlds, too. Is there a merger in your grid’s future?