Described as a fully immersive Art Gallery, Art Box is a fun place to visit. Created by Frankie Rockett and Violet Sweetwater, the three story Art Box contains 3D representations of over seventy famous works of art, allowing you, the avatar, by using poseballs to be part of the picture.
"Virtual Worlds, Disability, and New Cultures of the Embodied Self" is a research project with two Principal Investigators, Tom Boellstorff and Donna Z. Davis. It is supported by a grant from the National Science Foundation (Cultural Anthropology and Science, Technology, and Society).
The questions are all about one of the most popular activities in Second Life®: taking snapshots.
Screen capture (aka snapshot taking) in SL is a great way for people to express and share their creativity, However, many users do it completely unaware that there is such a thing as an official Linden Lab policy that regulates this activity. As educators, it is important that we tell our students about SL ToS, including the rules regarding snapshot taking. So, here's a challenge: brush up on your knowledge of 'Linden Lab Official Snapshot and Machinima Policy', take the quiz and win prizes! In this case, all the prizes are animations - poses that you can later use for your snapshots.
I started using Second Life six years ago, while studying for my Postgraduate Diploma in Education (specializing in e-Learning Pedagogy). Since then, I've explored many other Virtual Worlds/Grids, like Kitely, InWorldz, other public and private OpenSim grids, as well as Sim-on-a-Stick (SoaS), and even the very promising (now apparently very dead) virtual-world-on-a-browser Cloud Party. Recently, I had the opportunity to share my views on the potencial of Second Life and other VW for education/training with educators who have never used any of these platforms.
One wonders if Harvard is still paying to keep the unused sim in Second Life, possibly because their accounting people haven't bothered to investigate the monthly $199 debit on their credit card -- or, as is sometimes the case, Linden Lab forgot to remove it from the grid. For now, it remains a testament to how even the most brilliant minds at the world's most brilliant university can over-estimate the importance of the virtual with cold hard cash.
After a long wait, we're starting to see avatars featuring Project Bento, Linden Lab's new skeleton extensions which greatly expand the expressive range of avatars. Above is what appears to be the first Bento-enabled mesh head, complete with a crazy degree of customization options.
Alex Faaborg shares how Virtual Reality introduces unique challenges for interface design, and opens up incredible opportunities for the future of art, journalism, and education. Virtual Reality design techniques and Google Cardboard is introduced to over 1000 TEDxCincinnati Main Stage participants.
Avatarfest 2016 is almost upon us and the region is almost full with the exhibitions and stages are being prepared for performers. Now that the dust has settled and my build is on the region and with only minor things left to do I have some time to write about
ENGAGE is a free to use education and presentation platform that seeks to transform how people share ideas and teach lessons to each other globally by harnessing the power of virtual reality technologies such as the Oculus Rift & HTC Vive.
VR VISIO, a Poland-based indie virtual reality studio, has opened a mixed reality studio — the first of its kind in Europe to be able to record live videos in virtual 3D spaces during both standard recording and streaming. It makes it possible to shoot, live stream and record virtual reality promotional videos while the actor is interacting with virtual environments.
This is the dream world of Gnomes & Goblins and the creator is someone you’re probably already familiar with. The roughly 10-minute interactive VR experience was being demoed Wednesday at the Wevr offices in Venice, California. Sitting outside the demo room speaking with guests, sat the creator of Gnomes & Goblins, film director Jon Favreau.
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