Second Life and other Virtual Worlds
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Second Life and other Virtual Worlds
Exploring the Metaverse
Curated by CM Elias
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Brett Linden and Draxtor Depres on SL creativity

recorded live 7/11 at http://maps.secondlife.com/secondlife/Le%20Sixieme%20Sens/129/5/21
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Everyone is trying to get a slice of the VR pie

Since Google launched Google Glass in 2013 and Facebook acquired Oculus Rift for $2 billion in 2014, virtual reality and augmented reality have received tremendous global attention. The future of augmented reality looked even more exciting when Microsoft unveiled HoloLens, based on a concept called mixed reality. The VR and AR industry has attracted an investment of about $4 billion, with over half of that investment in just the last two years. Everyone from Facebook to Sony to Nokia is trying to get a slice of the VR pie.

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"I Stand for Peace" - Flickr Pool of Virtual World Images Calling for Real World Peace

"I Stand for Peace" - Flickr Pool of Virtual World Images Calling for Real World Peace | Second Life and other Virtual Worlds | Scoop.it

"I Stand for Peace" is a Flickr pool of SL images which anyone can contribute to

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Pokémon Go at Auschwitz?

Pokémon Go at Auschwitz? | Second Life and other Virtual Worlds | Scoop.it
That you can still play the game at Auschwitz is especially surprising, however, given that Niantic ran into this exact problem last year, with Ingress. Players could battle for control of real locations, including those inside Auschwitz, Dachau and Sachsenhausen. In this case, it seems as though Auschwitz isn’t a “gym” — and therefore you can’t “control” it — but it’s still a marked location where you can, incongruously, catch cartoon monsters.

At the time, the company said in a statement that, “After we were made aware that a number of historical markers on the grounds of former concentration camps in Germany had been added, we determined that they did not meet the spirit of our guidelines and began the process of removing them in Germany and elsewhere in Europe.”
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Great Primer - GOING IN CIRCLES: What you need to know about #VR Production from @storycentered

Great Primer - GOING IN CIRCLES: What you need to know about #VR Production from @storycentered | Second Life and other Virtual Worlds | Scoop.it
When I was a kid and we went to the movies my dad would say, “Let’s sit towards the back. I want to watch the movie not be in it!” My how…

Via Gary Hayes
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Gary Hayes's curator insight, July 22, 5:32 AM
Quote "Story first. There are great differences in approach for production in immersive journalism, live streaming, sports, documentary and animation. For our purposes, we are going to be considering narrative drama or comedy. Remember, you are working with an entirely different medium that actually can fool the brain and the body physically and emotionally into what is called “presence.” This places the viewer in the environment that the characters are experiencing, can allow the viewer to stand in the shoes of a specific character, or even change characters."
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The Biological Foundations of Virtual Realities and their Implications for Human Existence

The Biological Foundations of Virtual Realities and their Implications for Human Existence | Second Life and other Virtual Worlds | Scoop.it
Virtual realities are never trivial, because we always become transformed as we live them according to the emotioning of the psychic space that they bring about in our living, and this is so regardless of whether we like it or not.
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Three-day OSgrid outage caused by cluster issues –

Three-day OSgrid outage caused by cluster issues – | Second Life and other Virtual Worlds | Scoop.it
OSgrid was down on Wednesday, Thursday and Friday of this week when the grid was no longer able to access its asset services, but other grids probably don’t need to worry about the same thing happening to them.
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Macunx VR gets funding for virtual memory palaces –

Macunx VR gets funding for virtual memory palaces – | Second Life and other Virtual Worlds | Scoop.it
UK-based education company Macunx VR has passed its Kickstarter goal of $4,308 — or £3,000 — with two weeks of its campaign still to go.

The company plans to build a virtual reality Unity-based platform that will allow users to create and share virtual memory palaces.

A memory palace is essentially a mental library for memorizing a large amount of information. It is a very old technique that uses spatial memory to increase retention and recall, but typically is done simply by imagining the palace. Virtual reality lets people create and tour their memory palaces, or visit memory palaces created by others.
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Researchers say AI could lead to better gesture recognition –

Researchers say AI could lead to better gesture recognition – | Second Life and other Virtual Worlds | Scoop.it
Artificial intelligence could help make gesture recognition systems more effective, according to researchers at Purdue University.
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Kitely merchants continue exports switch –

Kitely merchants continue exports switch – | Second Life and other Virtual Worlds | Scoop.it
The number of non-exportable items on the Kitely Market dropped this week, while exportable products continue to rise, according to statistics released today by Kitely.
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Kitely Improved Viewer Login Page

Kitely Improved Viewer Login Page | Second Life and other Virtual Worlds | Scoop.it
The Viewer Login Page is the page that appears in viewers (Firestorm, etc.) when the Kitely grid has been selected, before you press the “Log In” button. Until today, this page just displayed a screenshot of the Kitely Welcome Center. But now it shows constantly-updating information that is useful to people visiting the Kitely grid.
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What Pokémon GO Needs to Keep Thriving: Veteran MMO Game Designer Raph Koster Explains

What Pokémon GO Needs to Keep Thriving: Veteran MMO Game Designer Raph Koster Explains | Second Life and other Virtual Worlds | Scoop.it
"Augmented Reality is an MMO" is a widely-discussed analysis of Pokémon GO by veteran MMO game designer Raph Koster, explaining why the AR-based blockbuster is basically a massively multiplayer online game that's soon to encounter many of the problems MMOs face, with those problems now threatening to impact the real world even more. (As they're starting to already.) Since this is the first augmented reality hit and since so many play it (including me), I asked Raph what Pokémon GO's developer, Niantic, should do to keep its virtual economy stable and help insure the game itself doesn't become a short-term fad.
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High Fidelity to Protect User-Made Content Through Certificate System, Says Philip Rosedale

High Fidelity to Protect User-Made Content Through Certificate System, Says Philip Rosedale | Second Life and other Virtual Worlds | Scoop.it
High Fidelity founder Philip Rosedale stopped by this blog to comment on the topic of how his upcoming virtual world will protect user-made content, a concern for many SL brands considering or preparing for the leap
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Immersive Storytelling

Immersive Storytelling | Second Life and other Virtual Worlds | Scoop.it
Storytelling has been evolving since the cave paintings but during the last decade, the technologies have become available to create truly immersive storytelling. #VideoMarketing #VirtualReality #360Video
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Why Not Add Real World Challenges to Pokémon GO?

Why Not Add Real World Challenges to Pokémon GO? | Second Life and other Virtual Worlds | Scoop.it
Award extra game content for players who complete challenges which require them to engage with and observe the real world.
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Aurasma Step by Step Guide - Augmented Reality App

A step by step guide to creating Augmented Reality using the Aurasma app. Here is the supporting PDF
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Virtual Art Lab: Projetos Individuais/Individual Projects

Virtual Art Lab: Projetos Individuais/Individual Projects | Second Life and other Virtual Worlds | Scoop.it
Para além dos projetos concebidos em cada oficina, o Virtual Art Lab (VAL) é também o SIM para a elaboração de projetos de fim de curso de alunos interessados neste meio. Apart the projects designed in each workshop, Virtual Art Lab (VAL) is also the SIM for the preparation of final course projects for students interested in…
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How science fiction writers predicted virtual reality

How science fiction writers predicted virtual reality | Second Life and other Virtual Worlds | Scoop.it
With the introduction of high-end devices such as the Oculus Rift and the HTC Vive, as well as the simple ones such as Google Cardboard, virtual reality is the next digital frontier...

Via Talla Adam
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Linden Endowment for the Arts: LEA - Round 11 AiR Land Grant Artists

Linden Endowment for the Arts: LEA - Round 11 AiR Land Grant Artists | Second Life and other Virtual Worlds | Scoop.it
The LEA is pleased to announce the eleventh round of Artists-in-Residence, who will receive a full 
sim for six months on which to create and display their proposed projects:
           
          Lemonodo Oh
          Krystali Rabeni
          Subversive Vavoom
          Tahiti Rae
          Storm Septimus
          Giovanna Cerise
          Marcus Parrott
          Lorin Tone
          Art Blue
          Mac Kanashimi
          Ceakay Ballyhoo
          Aquaglo
          Dame Roxan
          Levi Ewing
          Diiar Resident
          Mahnong Guardian
          Michael Wexhome
          Bufera Resident
          Fennet
          Medora Chevalier
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Infographic: Healthcare uses of Virtual Reality #VR

Infographic: Healthcare uses of Virtual Reality #VR | Second Life and other Virtual Worlds | Scoop.it
Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcare applications.
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High Fidelity Marketplace now live –

High Fidelity Marketplace now live – | Second Life and other Virtual Worlds | Scoop.it
Philip Rosedale’s virtual world startup High Fidelity has announced the launch of its Marketplace this week.
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Tek Gear offers free headset –

Tek Gear offers free headset – | Second Life and other Virtual Worlds | Scoop.it
Canada’s Tek Gear Inc. is offering a free virtual reality headset to anyone who wants one — as long as they pick up the shipping charges.
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Team Diabetes of Second Life announces second season

Team Diabetes of Second Life announces second season | Second Life and other Virtual Worlds | Scoop.it

The 2016 Team Diabetes of Second life season will run from October 2016 through to January 2017

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3rd Party SL Viewer for Consumer Oculus Rift Available

3rd Party SL Viewer for Consumer Oculus Rift Available | Second Life and other Virtual Worlds | Scoop.it

Linden Lab may no longer support its Oculus Rift-compatible viewer for Second Life, but David Rowe of CtrlAltStudio does. Click here to read his notes and get the viewer download link.

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