Since Google launched Google Glass in 2013 and Facebook acquired Oculus Rift for $2 billion in 2014, virtual reality and augmented reality have received tremendous global attention. The future of augmented reality looked even more exciting when Microsoft unveiled HoloLens, based on a concept called mixed reality. The VR and AR industry has attracted an investment of about $4 billion, with over half of that investment in just the last two years. Everyone from Facebook to Sony to Nokia is trying to get a slice of the VR pie.
That you can still play the game at Auschwitz is especially surprising, however, given that Niantic ran into this exact problem last year, with Ingress. Players could battle for control of real locations, including those inside Auschwitz, Dachau and Sachsenhausen. In this case, it seems as though Auschwitz isn’t a “gym” — and therefore you can’t “control” it — but it’s still a marked location where you can, incongruously, catch cartoon monsters.
At the time, the company said in a statement that, “After we were made aware that a number of historical markers on the grounds of former concentration camps in Germany had been added, we determined that they did not meet the spirit of our guidelines and began the process of removing them in Germany and elsewhere in Europe.”
Virtual realities are never trivial, because we always become transformed as we live them according to the emotioning of the psychic space that they bring about in our living, and this is so regardless of whether we like it or not.
OSgrid was down on Wednesday, Thursday and Friday of this week when the grid was no longer able to access its asset services, but other grids probably don’t need to worry about the same thing happening to them.
UK-based education company Macunx VR has passed its Kickstarter goal of $4,308 — or £3,000 — with two weeks of its campaign still to go.
The company plans to build a virtual reality Unity-based platform that will allow users to create and share virtual memory palaces.
A memory palace is essentially a mental library for memorizing a large amount of information. It is a very old technique that uses spatial memory to increase retention and recall, but typically is done simply by imagining the palace. Virtual reality lets people create and tour their memory palaces, or visit memory palaces created by others.
The Viewer Login Page is the page that appears in viewers (Firestorm, etc.) when the Kitely grid has been selected, before you press the “Log In” button. Until today, this page just displayed a screenshot of the Kitely Welcome Center. But now it shows constantly-updating information that is useful to people visiting the Kitely grid.
"Augmented Reality is an MMO" is a widely-discussed analysis of Pokémon GO by veteran MMO game designer Raph Koster, explaining why the AR-based blockbuster is basically a massively multiplayer online game that's soon to encounter many of the problems MMOs face, with those problems now threatening to impact the real world even more. (As they're starting to already.) Since this is the first augmented reality hit and since so many play it (including me), I asked Raph what Pokémon GO's developer, Niantic, should do to keep its virtual economy stable and help insure the game itself doesn't become a short-term fad.
High Fidelity founder Philip Rosedale stopped by this blog to comment on the topic of how his upcoming virtual world will protect user-made content, a concern for many SL brands considering or preparing for the leap
Storytelling has been evolving since the cave paintings but during the last decade, the technologies have become available to create truly immersive storytelling. #VideoMarketing #VirtualReality #360Video
Para além dos projetos concebidos em cada oficina, o Virtual Art Lab (VAL) é também o SIM para a elaboração de projetos de fim de curso de alunos interessados neste meio. Apart the projects designed in each workshop, Virtual Art Lab (VAL) is also the SIM for the preparation of final course projects for students interested in…
The LEA is pleased to announce the eleventh round of Artists-in-Residence, who will receive a full sim for six months on which to create and display their proposed projects:
Lemonodo Oh Krystali Rabeni Subversive Vavoom Tahiti Rae Storm Septimus Giovanna Cerise Marcus Parrott Lorin Tone Art Blue Mac Kanashimi Ceakay Ballyhoo Aquaglo Dame Roxan Levi Ewing Diiar Resident Mahnong Guardian Michael Wexhome Bufera Resident Fennet Medora Chevalier
Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcare applications.
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