Second Life and other Virtual Worlds
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Second Life and other Virtual Worlds
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Curated by CM Elias
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Where to get content for OpenSim [Updated]

Where to get content for OpenSim [Updated] | Second Life and other Virtual Worlds | Scoop.it
Updated February 17, 2016
One of the common complaints people and organizations have about OpenSim is that if they set up a private grid, they’ll have to create all the content from scratch. Employees will have to create their own hair, fashionistas will have to make their own shoes, teachers will have to create their own blackboards, and presenters will have to build their own PowerPoint projectors.  That was, in fact, the case a few years ago, when OpenSim was still new. But times have changed. Today, schools and companies can transfer content from Second Life, buy it online, or go shopping on other grids and bring stuff back to their own grid via hypergrid teleport. Or they can get entire regions — also known as OAR files — and upload them to their grids.
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Google Cardboard continues to establish itself as the first VR ecosystem for everyone — ARTWAR media

Google Cardboard continues to establish itself as the first VR ecosystem for everyone - ARTWAR media - Medium
Today the Google Developer blog announced a further commitment to Cardboard.
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Drs. Doris Molero, Nancy L. Zingrone, and Nellie Deutsch: SLMOOC - 8th Virtual Round Table Web Conference

Drs. Doris Molero, Nancy L. Zingrone, and Nellie Deutsch: SLMOOC - 8th Virtual Round Table Web Conference | Second Life and other Virtual Worlds | Scoop.it
Saturday, 7 May 2016
1pm GMT, 2pm UK, 11pm Tokyo, 6:30pm New Delhi, 9am New York, 6am Los Angeles
Drs. Doris Molero, Nancy L. Zingrone, and Nellie Deutsch
SLMO…
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Experimental Game Turns Players into Poets and Writers

Experimental Game Turns Players into Poets and Writers | Second Life and other Virtual Worlds | Scoop.it
What do British Romantic Era poets and video games have in common? The answer is Elegy for a Dead World, an unlikely game that leaves the players with “no game to play,” but to explore three long-dead civilizations, observe, and make notes... or stories — or poems — or songs.
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David W. Deeds's curator insight, May 5, 5:57 PM

Geeky-cool stuff! Thanks to CM Elias.

Jérémy Pradier's curator insight, May 6, 9:32 AM
Wow !
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Virtual Outworlding: 2016 NEW: HG: NMA low tech entry path for starting in Hypergrid. HGProject

Virtual Outworlding: 2016 NEW: HG: NMA low tech entry path for starting in Hypergrid. HGProject | Second Life and other Virtual Worlds | Scoop.it
Virtual worlds use to be for geeks. Not any more. Oh, there is lots to learn. But you only need to learn what you want to use now. Later, you will find other things you want to learn. You can learn them then. This entry path just teaches the skills you need to attend music shows, performances, meetings, classes, and chats. And it starts on the web, where you are already at home.
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David W. Deeds's curator insight, May 2, 8:25 PM

Virtual worlds are making a comeback! Thanks to CM Elias. 

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Bernhard Drax: Tips for machinima makers

In his presentation Bernhard Drax shares his views and experience in making machinima. Excerpts from a talk at MachinEVO 2014 on EduNation in Second Life
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Chernobyl VR doc seeks funding –

Chernobyl VR doc seeks funding – | Second Life and other Virtual Worlds | Scoop.it
The Dutch VR development studio Verum Visum LP has launched a Kickstarter for an interactive documentary, Chornobyl360, that will allow users to experience the Chernobyl nuclear power plant disaster in an immersive way and interact with living witnesses from 1986.
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Lab Chat Returns May 6th, 2016 with Ebbe, Oz, & Troy Linden!

Lab Chat Returns May 6th, 2016 with Ebbe, Oz, & Troy Linden! | Second Life and other Virtual Worlds | Scoop.it
It’s nearly time for another session of Lab Chat - an opportunity to have Lindens answer your questions during a recording session taped in front of a live studio audience. This will be the third Lab Chat - and we have some special guests lined up for you. Joining Ebbe, we will have Oz Linden and Troy Linden available to take your questions about Project Bento and other Second Life development topics! As Director of Second Life Engineering, and Senior Producer of Second Life respectively, Oz and Troy are two of the best people to ask about the development process, Second Life roadmap, and features for Second Life. Residents from the Lab Chat production team will select questions to ask Ebbe, Oz, and Troy from this forum thread - so be sure to get your questions into the thread no later than Friday April 29th, 2016. This time, the Lab Chat recording will be an hour-long audio-only session, but you’re invited to join the studio audience at the Linden Endowment for the Arts Theatre where additional audience questions will be answered. An audio recording of the show will be available shortly after Lab Chat wraps - so stay tuned! We’ll see you on Friday May 6th at 10:30am SLT. Don’t forget to add your questions to the forum thread and mark your calendars to join us!
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Dan Banner named OSgrid president –

Dan Banner named OSgrid president – | Second Life and other Virtual Worlds | Scoop.it
OSgrid is a registered non-profit organization in the U.S., and supporters can write donations off their taxes.
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VR headsets can help tank drivers –

VR headsets can help tank drivers – | Second Life and other Virtual Worlds | Scoop.it
Four Norwegian experts recently proved that virtual reality live streaming systems can practically be employed to control vehicles, when they helped drive a real battle tank — a German Leopard 1 — with the driver immersed in a virtual environment.
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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Second Life and other Virtual Worlds | Scoop.it

The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. 

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The Four-door Model: Rapid eLearning Design

The Four-door Model: Rapid eLearning Design | Second Life and other Virtual Worlds | Scoop.it
The “four doors” represent four different areas or components of the learning environment: 1) The Library, 2) The Playground, 3) The Café, and 4)The Evaluation Center. [Note: Any of the components can be named in a way that’s appropriate to the audience, as shown in the screen sample.]
CM Elias's insight:
Also useful when creating learning environments in virtual worlds.
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What is the Fastest Viewer for Second Life?

Mungo Darkmatter tests and compares the frame rate (speed, FPS) of three different Second Life viewers: Firestorm, Singularity, and the Official viewer

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Virtual Reality-Based Virtual Worlds Face Huge Broadband Hurdle, Says MMO Scaling Veteran

Virtual Reality-Based Virtual Worlds Face Huge Broadband Hurdle, Says MMO Scaling Veteran | Second Life and other Virtual Worlds | Scoop.it
I was talking with Facebook engineer Jim "Babbage" Purbrick about his experiences scaling the single-shard virtual worlds Eve Online and Second Life, and of course, we got to talking about the challenges of scaling the next generation of virtual...
Via Helen Farley
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8th Virtual Round Table Web Conference PROGRAM OVERVIEW

8th Virtual Round Table Web Conference PROGRAM OVERVIEW | Second Life and other Virtual Worlds | Scoop.it
Virtual Round Table Web Conference is a social network
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Lab Chat May 6th, 2016 with Linden Lab CEO Ebbe plus Oz, & Troy Linden!

Lab Chat May 6th, 2016 with Linden Lab CEO Ebbe plus Oz, & Troy Linden! | Second Life and other Virtual Worlds | Scoop.it
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Be careful where you are looking! Eye-tracking technology the next big thing in #AR and #VR

Be careful where you are looking! Eye-tracking technology the next big thing in #AR and #VR | Second Life and other Virtual Worlds | Scoop.it
The San Francisco-based firm, Eyefluence, states its technology enables users to ‘to transform intent into action through their eyes,’ and will revolutionise head mounted displays.

Via Gary Hayes
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Gary Hayes's curator insight, May 4, 10:57 PM
Quote "The technology's eye interaction relies on image processing and eye-tracking algorithms to work out a 'gaze vector' to see where the user is looking and for how long. It factors in tiny movements made by the eyes, called saccades, to work out where the eye's gaze is moving to next. By analysing these biological factors, Eyefluence said the technology can enable users to interact with the virtual and augmented worlds as fast as they can think. The technology would enable users to wear a virtual reality headset, such as Facebook's Oculus Rift, without the need for hand gestures or controllers to select and navigate. Read more: http://www.dailymail.co.uk/sciencetech/article-3570892/Eyefluence-headset-uses-LASERS-let-control-virtual-worlds-using-just-eyes.html#ixzz47kL6udsi Follow us: @MailOnline on Twitter | DailyMail on Facebook"
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Virtlantis - Second Life

Virtlantis - Second Life VIRTLANTIS is a free resource and open community of practice for language learners and teachers in Second Life. We offer fre

Via Dr. Doris Molero
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Alkonost lets you crumple or fold things in VR using your hands –

Alkonost lets you crumple or fold things in VR using your hands – | Second Life and other Virtual Worlds | Scoop.it
Alkonost Development, a London-based independent research and development start-up mostly focused on virtual reality and augmented reality, has launched the beta version of Extended Workspace, a virtual reality interface that allows users to use hand-tracking systems to interact with virtual environments with the entire hand — including fingers and fingertips — such that it is possible to rip, bend, fold materials in virtual reality.
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Depois do Seconf Life, um novo mundo em 3D para a realidade virtual - SAPO Tek

Depois do Seconf Life, um novo mundo em 3D para a realidade virtual - SAPO Tek | Second Life and other Virtual Worlds | Scoop.it
Lembra-se do mundo online “paralelo” Second Life? A sua criadora está a avançar com um novo projeto agora na área da realidade virtual.
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Finally, a camera that can live stream virtual reality

Finally, a camera that can live stream virtual reality | Second Life and other Virtual Worlds | Scoop.it
The medium of virtual reality is just beginning to blossom and developers are experimenting with how to take advantage of the technology. There have been first-person video games, immersive films and interactive dioramas, but the worlds of live streaming video and VR have yet to really meet.

That's about to change. The team behind VideoStitch, a program that stitches together multi-directional camera footage to create 360-degree video, announced the Orah 4i, a camera that streams 360-degree VR video at 4K resolution to the Internet. You can watch the stream on any connected VR headset.

Via Jim Lerman
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More schools getting free VR from Nearpod, Google –

More schools getting free VR from Nearpod, Google – | Second Life and other Virtual Worlds | Scoop.it
Fifty more schools will get free Nearpod virtual reality headsets, lesson plans, professional development and one-on-one support, the company announced this week. And Google Expeditions, the biggest virtual reality education program, rolled its education program to Irish schools and will be heading to Dublin and Belfast next in the coming two weeks, according to the Independent.
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How Digital Games Help Teachers Make Connections to Lessons and Students

How Digital Games Help Teachers Make Connections to Lessons and Students | Second Life and other Virtual Worlds | Scoop.it
It’s not unusual for educators to use analog games in the classroom, but as more classrooms gain access to technology, digital games are also making a strong showing. A recent Joan Ganz Cooney Center survey of 694 K-8 teachers found that 74 percent of those surveyed use digital games in the classroom, up from 50 percent two years ago. Many of the teachers finding the most success are good at creatively connecting the game back to the curriculum, while allowing it to maintain the qualities of a good game.
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Your Phone's Next Superpower is Putting Awesome VR In Your Pocket

Your Phone's Next Superpower is Putting Awesome VR In Your Pocket | Second Life and other Virtual Worlds | Scoop.it
Big players are committing to mobile VR. Intel’s RealSense technology features many of the same ideas as Project Tango, and Intel has released a developer kit phone with both. (It has, um, a lot of cameras.) Nvidia’s designing graphics chips with VR in mind. Lenovo, LG, and Samsung have headsets that are cheap and even free add-ons when you buy a new phone. These things are pushing VR into the mainstream. That, in turn, amps up the pressure for manufacturers to build phones that can do even more.

Your next phone may not be an incredibly realistic window into virtual reality. But the one after it almost certainly will be. And when it arrives, it will democratize VR in a way no headset tethered to a PC ever could.

Via Jim Lerman
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Jim Lerman's curator insight, April 27, 3:16 AM

Excellent report on the status of VR and phone technology; quite current and authoritative. Published on April 25.

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How creative is your environment?

How creative is your environment? | Second Life and other Virtual Worlds | Scoop.it
One noticeable characteristic of the design and development teams I’ve worked with over the years was their creativity. They spent lots of productive time creating games, matching themes to content, brainstorming interactions and developing suspenseful scenarios.

Yet among some learner groups, online learning has a reputation for being boring and dull. Where’s the disconnect?
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