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Reading, Writing and Video Games

Reading, Writing and Video Games | Video Gaming in the Future | Scoop.it
The concepts of work and play have become farcically reversed: schoolwork is meant to be superfun and play, like homework, is meant to teach.

Via Ana Cristina Pratas, Sam Bristow
Sean Riley's insight:

Reading, Writing and video games all very closely linked to improve learning capabilities. 

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Sam Bristow's comment, March 22, 2013 6:02 AM
Another very good read, regarding learning and video games - “digital games with a strong simulation component may be effective learning environments.”

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Video Gaming in the Future
Video games in the future, what we can expect and how the can enhance learning.


Improve learning, visual skills and also coordination.
Curated by Sean Riley
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What This Show Means For Future Of Video Games

What This Show Means For Future Of Video Games | Video Gaming in the Future | Scoop.it
The Consumer Electronics Show this week highlighted a number of big changes that will come to the video game industry in 2013.
Sean Riley's insight:

This article gives us a great insight on whats to come in the world of "video gaming" in the years to come. 

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The Future of Gaming is Here: Sony PlayStation 4 | SiliconANGLE

The Future of Gaming is Here: Sony PlayStation 4 | SiliconANGLE | Video Gaming in the Future | Scoop.it
The Japanese electronics giant hyped the machine as a “supercharged PC” with the ability to effortlessly share interactive experiences, by instantly broadcasting video of gaming action or virtually handing out health potions to ...
Sean Riley's insight:

What we can expect from Sony.

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Gamers' Big Stinky Feet Are the Future of PC Controllers - Gamasutra

Gamers' Big Stinky Feet Are the Future of PC Controllers - Gamasutra | Video Gaming in the Future | Scoop.it
Maximum PC
Gamers' Big Stinky Feet Are the Future of PC Controllers
Gamasutra
MONTREAL, Quebec -- March 20, 2013 -- The Stinky Footboard will transform how PC gamers play by adding the player's feet to the classic keyboard and mouse control paradigm.
Sean Riley's insight:

Using your feet as controllers, possible gaming upgrades in the near future.

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The future of gaming: key contenders

The future of gaming: key contenders | Video Gaming in the Future | Scoop.it
Traditional console makers are up against open-source newcomers, PC gamers and even TV manufacturers (RT @guardiantech: The future of gaming: key contenders http://t.co/4Za5Lv6M)...

Via TechinBiz
Sean Riley's insight:

The future of gaming and which companies are going to be top contenders in years to come.. The future of Gaming,

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Eric Tulai's curator insight, March 27, 2014 1:39 AM

The future for gaming

Rescooped by Sean Riley from Better teaching, more learning
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Video Games & the Future of Learning

Video Games & the Future of Learning | Video Gaming in the Future | Scoop.it

Video Games & the Future of Learning http://t.co/ZqjHCVWGXw #lis483


Via Gianfranco D'Aversa
Sean Riley's insight:

Future of video games - Improved Learning

Games provide highly contextualized problem solving spaces.

Games support highly engaging, individualized learning.

Games by design have high emotional impacts - "Students learn better when they are actively interested and engaged in the subject matter at hand."

Games can also  create communities of practice

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Cameron Palmar's curator insight, March 22, 2014 2:53 AM

Possibility of Video Games educating people. Fantastic information regarding the future of the game industry in regards to education.

Rescooped by Sean Riley from Sam Bristow Video Games
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Reading, Writing and Video Games

Reading, Writing and Video Games | Video Gaming in the Future | Scoop.it
The concepts of work and play have become farcically reversed: schoolwork is meant to be superfun and play, like homework, is meant to teach.

Via Ana Cristina Pratas, Sam Bristow
Sean Riley's insight:

Reading, Writing and video games all very closely linked to improve learning capabilities. 

more...
Sam Bristow's comment, March 22, 2013 6:02 AM
Another very good read, regarding learning and video games - “digital games with a strong simulation component may be effective learning environments.”
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Turning My Classroom Into A ‘Living Video Game’—And Watching Achievement Soar

Turning My Classroom Into A ‘Living Video Game’—And Watching Achievement Soar | Video Gaming in the Future | Scoop.it

"The notion that struggling and failing is important to learning runs counter to traditional approaches to U.S. education. In fact, failure and its accompanying 'F' grade stigmatizes a student as unprepared or 'challenged' and is usually seen as a predictor of failure in future grades. In the world of gaming, however, the very elements of struggle, challenge, and failure that discourage kids in the classroom become the primary drivers of engagement and achievement. In 2011, after 14 years of teaching, I decided to transform my second grade classroom into a living video game. The inspiration for this was the book, Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. McGonigal’s message is that the monotony of classroom routines can be deadening to kids, that individuals are wired to need brain stimulation, and that even the most straightforward games can provide that. However, as McGonigal points out, when they’re interested in something, kids demonstrate a powerful ability to maintain focus on even the most challenging tasks. Case in point: video games, which are so challenging that players fail 80 percent of the time—and yet are still motivated to persevere. If we can tap into even a fraction of this energy and enthusiasm, I thought, then we can effect the kind of educational transformation called for in the 21st century." | by Joli Barker


Via Todd Reimer
Sean Riley's insight:

"Kids demonstrate a powerful ability to maintain focus on even the most challenging tasks. Case in point: video games, which are so challenging that players fail 80 percent of the timeā€”and yet are still motivated to persevere. If we can tap into even a fraction of this energy and enthusiasm, I thought, then we can effect the kind of educational transformation called for in the 21st century." | by Joli Barker

- Another article explaining how video games have impacted the class room's of many children around the world for the better. 

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Android and streaming will be the future of smart TV gaming, says EA creative ... - Recombu

Android and streaming will be the future of smart TV gaming, says EA creative ... - Recombu | Video Gaming in the Future | Scoop.it
Android and streaming will be the future of smart TV gaming, says EA creative ...
Sean Riley's insight:

""EA plans to stream console-quality games to smart TVs and have people use their phones as controllers. "Richard Hilleman."

This article is very interesting as too how EA and other smart TV companies are going to coorporate live streams of various cometitive games around the world.

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Video Games Can Enhance Certain Cognitive Skills | Psych Central ...

Video Games Can Enhance Certain Cognitive Skills | Psych Central ... | Video Gaming in the Future | Scoop.it
Playing video games for an hour a day can improve performance on cognitive tasks that use similar mental processes, according to a new study. Researchers.
Sean Riley's insight:

Another reference, summarising that video games can improve performance on cognitive tasks.

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Action video games boost reading skills, study of children with dyslexia suggests | ScienceDaily.com

Action video games boost reading skills, study of children with dyslexia suggests | ScienceDaily.com | Video Gaming in the Future | Scoop.it

Much to the chagrin of parents who think their kids should spend less time playing video games and more time studying, time spent playing action video games can actually make dyslexic children read better. In fact, 12 hours of video game play did more for reading skills than is normally achieved with a year of spontaneous reading development or demanding traditional reading treatments.

 

The evidence, appearing in the Cell Press journal Current Biology on February 28, follows from earlier work by the same team linking dyslexia to early problems with visual attention rather than language skills.

 

"Action video games enhance many aspects of visual attention, mainly improving the extraction of information from the environment," said Andrea Facoetti of the University of Padua and the Scientific Institute Medea of Bosisio Parini in Italy. "Dyslexic children learned to orient and focus their attention more efficiently to extract the relevant information of a written word more rapidly."

 

The findings come as further support for the notion that visual attention deficits are at the root of dyslexia, a condition that makes reading extremely difficult for one out of every ten children, Facoetti added. He emphasized that there is, as of now, no approved treatment for dyslexia that includes video games.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
Sean Riley's insight:

-Very interesting, Scientists believe video games can help children that suffer from dyslexia. "Dyslexic children learned to orient and focus their attention more efficiently to extract the relevant information of a written word more rapidly."

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Mark A. Taylor's curator insight, March 17, 2013 11:39 PM

Video games help your reading skills? Where were these studies when I was a kid?

Sam Bristow's comment, March 22, 2013 6:00 AM
This is really interesting, it shows how video games can help us teaching people with learning disabilities. I believe teaching through video games is the future of teaching.