The Internets have been alive with the noises of high resolution (if that isn’t a messed up metaphor, I’m not sure what is) cameras. “Finally, my photos will be better!” Let’s pause for a moment here. There are a lot of assumptions being made, and a lot which is not obvious. And I’m writing this article to address the flood of email I’ve been getting asking for an opinion.
"As we employ the 1 to 1 experience, we need to ask two important questions. Is the 1 to 1 and the device about using technology, or is it about a more meaningful and engaging learning experience? Spending a day online for individual research can be a wonderful simple integration of technology experience, but might not be a true blended learning opportunity. Asking students to research and then collaborate with each other online in a collective experience takes this integration and provides more of a blended experience.
"The blended learning experience allows technology and the online experience to breakdown the traditional classroom allowing important transformation. One might wonder where on the spectrum of simple integration to blending learning a possible learning activity might be. I would like to share a lens of ten ideas that educators may wish to look at as they reflect on their 1 to 1 activity and classroom learning experiences that use technology . Sometimes it is just a simple tweak to bring out the wonderful possibilities of blended learning. Please feel free to read my ideas below that might allow you to use classroom technology to bring out a richer and blended learning experience."
"Carol Dweck's research, which focuses on what makes people seek challenging tasks, persist through difficulty and do well over time, has shown that many girls believe their abilities are fixed, that individuals are born with gifts and can't change."
In yesterday’s post I described where I (and many others) see the LMS market heading in terms of interoperability. At the same time, the LMS does a very poor job at providing a lot of the learning technologies desired by … Continue reading →
"The world is becoming more connected than ever, but students' interest in learning geography, one of the most important foundations for understanding global issues, is declining. Drawing on research that suggests computer simulations are effective tools to engage students in meaningful learning, the authors explored the potential of the computer simulation game Global Village, a virtual world developed in the Quest Atlantis game platform, for geography education."
"Next week, Filament Games is hosting Operation Play, a week-long initiative designed to encourage educators to use games in their classrooms. To promote the event, the company is collaborating with education partners including BrainPOP,GlassLab Games, MIT, Institute of Play, iCivics, Ballard & Tighe,GamesandLearning.org, WorkingExamples.org, LearningRevolution.com andedWeb.net. Together, the partners will compile resources for educators on implementing and supporting game‐based learning.
"The initiative will begin on Sept. 15 with the grand opening of the Operation Play Resource Center. Educators interested in game-based learning can visit the page to explore research, articles, case studies, video series, games and curriculum.
"Other highlights of Operation Play, which runs through Sept. 19, include podcasts featuring educators’ experiences with implementing games in their classrooms; free sessions for educators, researchers and game developers at the Gaming in Ed conference; pre‐recorded webinars; and giveaways via Filament Games’ social media channels.
"For a complete list of events and more information, visit the Operation Play Resource Center."
On my recent trip to New Zealand, I spent some time exploring an aspect of photography which I hadn’t really done much work in up til now: long exposures, night work and astrophotography. Unfortunately there was only one clear night for the latter, and the duration of exposures + noise reduction meant not a whole lot of individual shot opportunities; still, I’m fairly pleased with the outcome – definitely something I’ll have to revisit in future.
I’ve been receiving a lot of email lately. This in itself is not unusual, but it appears that something I quietly bought has stirred the pot somewhat. You see, I’m now a Fuji user (again; I owned the first original X100 in Malaysia, and an X20 and XF1 and XQ1 since). The Fuji fanboys have always said I was biased and paid by the other companies not to use Fuji; the other fanboys have now started emailing me saying I sold out. Sorry guys, the simple truth is nothing so exciting. I bought an X-T1 at retail from my usual dealer in KL with my own money. Two things changed: firstly, ACR in its very latest iteration appears to have changed something in the soup to make X-trans file workflow at least acceptable, if not perfect; secondly, the fast compact normal conundrum demanded a solution.
"The arts are not to be underestimated. While budget cuts and the emphasis on high-stakes testing have meant sacrifices to classes like music, visual arts, dance, and drama for many schools, that doesn't mean these subjects should be forgotten. Various free online tools and resources, like the seven below, are available to help schools integrate the arts into other subjects."
More harmonization of higher education systems across the European Union may be needed if its universities are to continue to compete on the global stage, speakers said at a recent conference. Taking an unfashionable standpoint in the light of rising anti-European sentiment in Britain and some other countries, Kurt Deketelaere, secretary general of the League of European Research Universities, told a conference that EU-wide legislation may be required to enable the truly free movement of students and researchers.
"There are 1.2 billion people between the ages of 15 and 24 in the world today — and that means that many countries have populations younger than ever before. Some believe that this 'youth bulge' helps fuel social unrest — particularly when combined with high levels of youth unemployment. Youth unemployment is a 'global time bomb,' as long as today’s millennials remain 'hampered by weak economies, discrimination, and inequality of opportunity.' The world’s 15 youngest countries are all in Africa. Of the continent’s 200 million young people, about 75 million are unemployed.
On the flip side, an aging population presents a different set of problems: Japan and Germany are tied for the world’s oldest countries, with median ages of 46.1. Germany’s declining birth rate might mean that its population will decrease by 19 percent, shrinking to 66 million by 2060. An aging population has a huge economic impact: in Germany, it has meant a labor shortage, leaving jobs unfilled."
Within the rapidly expanding field of educational technology, learners and educators must confront a seemingly overwhelming selection of tools designed to deliver and facilitate both online and blended learning. Many of these tools assume that learning is configured and delivered in closed contexts, through learning management systems (LMS). However, while traditional "classroom" learning is by no means obsolete, networked learning is in the ascendant. A foundational method in online and blended education, as well as the most common means of informal and self-directed learning, networked learning is rapidly becoming the dominant mode of teaching as well as learning.
Starting on 18 September, UNESCO will be holding a 9-day online Oxford Union debate on the topic of mobile learning (mLearning). Moderated by Barbara Reynolds (Guyana), the debate will feature Steve Vosloo (South Africa) as the Idealist and Osama Manzar (India) as the Realist. This Oxford Union debate will be held on the WSIS Community platform, allowing the public to actively participate and influence the outcome of the debate.
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