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History of the Modern Graphics Processor

History of the Modern Graphics Processor | Scooped-graphics | Scoop.it

Until the advent of DirectX 10, there was no point in adding undue complexity by enlarging the die area, which increased vertex shader functionality in addition to boosting the floating point precision of pixel shaders from 24-bit to 32-bit to match the requirement for vertex operations.


Via zoekdawes, Pawel Piecuch
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History of the Modern Graphics Processor

History of the Modern Graphics Processor | Scooped-graphics | Scoop.it

Until the advent of DirectX 10, there was no point in adding undue complexity by enlarging the die area, which increased vertex shader functionality in addition to boosting the floating point precision of pixel shaders from 24-bit to 32-bit to match the requirement for vertex operations.


Via zoekdawes
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What Games Have to Teach Us About Teaching and Learning: Game Design as a Model for Course and Curricular Development | Currents in Electronic Literacy | Game-Based Learning | Scoop.it

What Games Have to Teach Us About Teaching and Learning: Game Design as a Model for Course and Curricular Development | Currents in Electronic Literacy | Game-Based Learning | Scoop.it | Scooped-graphics | Scoop.it
This paper will argue that the schema and elements that game designers use in creating games can analogously be used as frameworks for reconsidering the structures of classroom experiences, syllabi, and even program development.

Via J Way
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Animation: Matrix Transformations

Animation. Such a powerful word when used in the context of UI programming. The tools provided by the Cocoa Touch frameworks allow developers to add dynamic, fluid animations to their app, often with only a few lines of code. Matrix transformations serve as one such tool, allowing you to scale, translate, and rotate views in any way imaginable (provided you know the math to make it possible). These transformations can be used to add that needed polish to the UI of your app by animating view transitions or providing feedback to user interaction.


Via Vincent Demay
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Vincent Demay's curator insight, January 17, 2013 4:44 AM

Tutorial about Core Animation

vishal dharmawat's curator insight, March 6, 2013 8:40 AM

animations

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WhirlyGlobe for iOS

WhirlyGlobe for iOS | Scooped-graphics | Scoop.it

WhirlyGlobe is a lightweight 3D interactive globe component for ios apps. It's an open source toolkit that you can reuse in your own apps.

What WhirlyGlobe does is handle the 3D interaction and rendering for a globe with vector data. The vectors can be from a remote source or Shape files that you bring along with your app.

 

 

 

 

 

 

 

 

 

 

 

✔ Sources: http://code.google.com/p/whirlyglobe/source/checkout


Via Vincent Demay
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Inkpad - drawing app for iPad

Inkpad - drawing app for iPad | Scooped-graphics | Scoop.it

Inkpad is a vector illustration app designed from scratch for the iPad. It supports paths, compound paths, text, images, groups, masks, gradient fills, and an unlimited number of layers.

 

Inkpad was designed with performance in mind – it can easily handle drawings with hundreds to thousands of shapes without bogging down. Export your finished illustrations directly to your Dropbox as SVG or PDF.

 

https://github.com/sprang/Inkpad

 


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AGGeometryKit - CATransform3D from quadrilateral animated

Create CATransform3D with quadrilaterals, useful math functions, calculate angle between views

Consists of

Additions for CGGeometry for common CGRect, CGSize and CGPoint calculationsAGQuad which helps you create CATransform3D from convex quadrilaterals (basically you can turn any rectangle into any convex four-cornered shape)Some useful math functions


Via Vincent Demay
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Vincent Demay's curator insight, March 22, 2013 3:31 AM

It's always hard to make 3D animations. Here is a framework to make it easier


✔Sources: https://github.com/hfossli/AGGeometryKit

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AGGeometryKit - CATransform3D from quadrilateral animated

Create CATransform3D with quadrilaterals, useful math functions, calculate angle between views

Consists of

Additions for CGGeometry for common CGRect, CGSize and CGPoint calculationsAGQuad which helps you create CATransform3D from convex quadrilaterals (basically you can turn any rectangle into any convex four-cornered shape)Some useful math functions


Via Vincent Demay
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Vincent Demay's curator insight, March 22, 2013 3:31 AM

It's always hard to make 3D animations. Here is a framework to make it easier


✔Sources: https://github.com/hfossli/AGGeometryKit

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Sick Kreations » Blog Archive » C# Port of Recast/Detour Navigation Mesh

Sick Kreations » Blog Archive » C# Port of Recast/Detour Navigation Mesh | Scooped-graphics | Scoop.it
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Apprentice's curator insight, April 1, 2013 11:12 AM

Alouthg the original paper can not be got easily. Thanks to this wonderful C# port. This should be useful to Unity developers as well.

Apprentice's comment, April 1, 2013 11:21 AM
Unity forum has a post related to Recast Navigation(http://forum.unity3d.com/threads/160656-Recast-Navigation-conversion-to-C)