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Video games take bold step against youth suicide

Video games take bold step against youth suicide | science, technology, south africa, rhodes university, grahamstown, rhodes university journalism, gadgets, environment, | Scoop.it

There’s a word you’ll never hear in a new program to help children cope with troubling emotions: Suicide.

 

The interactive story — in his travels, a space explorer finds creatures dealing with differing emotions — will be accessible to many children on About Kids Health, the Sick Kids website for families and patients.

 

Emerging research shows that kids do learn and can change behaviour from technology such as videos, says psychologist Patrick McGrath.


Via Josué Cardona
robyns tut's insight:

understanding from oneself and from ones family is defininitely a huge step toward acceptance or cure. If this program gets far I believe that it would be an amazing journey to better well- being for many-Justine Pearce 

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robyns tut's curator insight, October 22, 2013 8:47 AM

Relating to an article I scooped previously, Though I think this will be more effective in children. The need to introduce these steps into video games speaks volumes about society, but the measures of prevention are extraordinary.

Nandi

robyns tut's curator insight, October 22, 2013 10:14 AM

Clever invension but I don't think many children will be interested in playing this compared to other popular games such as GTA 5 and many other violent games. - sara

Nolan foote's curator insight, November 12, 2013 1:01 PM

wow kids from ages 5-14 are  committing Suicide behavior from these vidoe games. The games that I used to play were call of duty and these games mess with your head. There as a boy who played call of duty and  in The game when u kill someone they come back to life and he thought that his parents would  come  back to life. And he had shoot them  and they did not come back to life. So whoever play these games stop playing them they mess with you.

Rescooped by robyns tut from Geek Therapy
Scoop.it!

Video games take bold step against youth suicide

Video games take bold step against youth suicide | science, technology, south africa, rhodes university, grahamstown, rhodes university journalism, gadgets, environment, | Scoop.it

There’s a word you’ll never hear in a new program to help children cope with troubling emotions: Suicide.

 

The interactive story — in his travels, a space explorer finds creatures dealing with differing emotions — will be accessible to many children on About Kids Health, the Sick Kids website for families and patients.

 

Emerging research shows that kids do learn and can change behaviour from technology such as videos, says psychologist Patrick McGrath.


Via Josué Cardona
robyns tut's insight:

Relating to an article I scooped previously, Though I think this will be more effective in children. The need to introduce these steps into video games speaks volumes about society, but the measures of prevention are extraordinary.

Nandi

more...
robyns tut's curator insight, October 22, 2013 10:14 AM

Clever invension but I don't think many children will be interested in playing this compared to other popular games such as GTA 5 and many other violent games. - sara

Nolan foote's curator insight, November 12, 2013 1:01 PM

wow kids from ages 5-14 are  committing Suicide behavior from these vidoe games. The games that I used to play were call of duty and these games mess with your head. There as a boy who played call of duty and  in The game when u kill someone they come back to life and he thought that his parents would  come  back to life. And he had shoot them  and they did not come back to life. So whoever play these games stop playing them they mess with you.

robyns tut's curator insight, November 25, 2013 10:03 AM

understanding from oneself and from ones family is defininitely a huge step toward acceptance or cure. If this program gets far I believe that it would be an amazing journey to better well- being for many-Justine Pearce 

Rescooped by robyns tut from Geek Therapy
Scoop.it!

Video games take bold step against youth suicide

Video games take bold step against youth suicide | science, technology, south africa, rhodes university, grahamstown, rhodes university journalism, gadgets, environment, | Scoop.it

There’s a word you’ll never hear in a new program to help children cope with troubling emotions: Suicide.

 

The interactive story — in his travels, a space explorer finds creatures dealing with differing emotions — will be accessible to many children on About Kids Health, the Sick Kids website for families and patients.

 

Emerging research shows that kids do learn and can change behaviour from technology such as videos, says psychologist Patrick McGrath.


Via Josué Cardona
robyns tut's insight:

Clever invension but I don't think many children will be interested in playing this compared to other popular games such as GTA 5 and many other violent games. - sara

more...
robyns tut's curator insight, October 22, 2013 8:47 AM

Relating to an article I scooped previously, Though I think this will be more effective in children. The need to introduce these steps into video games speaks volumes about society, but the measures of prevention are extraordinary.

Nandi

Nolan foote's curator insight, November 12, 2013 1:01 PM

wow kids from ages 5-14 are  committing Suicide behavior from these vidoe games. The games that I used to play were call of duty and these games mess with your head. There as a boy who played call of duty and  in The game when u kill someone they come back to life and he thought that his parents would  come  back to life. And he had shoot them  and they did not come back to life. So whoever play these games stop playing them they mess with you.

robyns tut's curator insight, November 25, 2013 10:03 AM

understanding from oneself and from ones family is defininitely a huge step toward acceptance or cure. If this program gets far I believe that it would be an amazing journey to better well- being for many-Justine Pearce 

Rescooped by robyns tut from Geek Therapy
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Social Media Project Monitors Keywords to Prevent Suicide

Social Media Project Monitors Keywords to Prevent Suicide | science, technology, south africa, rhodes university, grahamstown, rhodes university journalism, gadgets, environment, | Scoop.it

A Boston-based project is using predictive analysis technology to comb through social media posts in hopes of preventing suicide.

 

The opt-in Durkheim Project combines search technology with predictive analysis to estimate the suicide risk of an individual based on what he or she is posting on Facebook, Twitter or LinkedIn. Already in collaboration with Facebook, the Durkheim Project is currently gathering social media data from participating active duty military members and veterans.


Via Josué Cardona
robyns tut's insight:

This could be really helpful in preventing future incidents of suicide due to cyberbullying or other causes. If the project has success among the US army veterans, we could see it being implimented worldwide.

Nandi

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Jess Gronholm's curator insight, August 28, 2013 2:26 PM

This is pretty cool - probably the best use for analyzing social media keywords to date!

Maxx Johnson's curator insight, September 18, 2013 12:03 AM

Still good...

Deandra Covington's curator insight, June 28, 2014 9:09 PM

This is probably the neatest way to utilize social media to benefit our troops. The Durkhein Project is testing for mental illnesses by analyzing social media communication. Many people with mental illness want to be heard, but that doesn't mean they will just come out and say it or try to get the help they need. By finding key words or phrases, we may be able to eventually find who has PTSD or who is contemplating suicide.


While they have built a complete science around this, my only concern is that they might pinpoint the wrong people every once in a while. If they do, and their command is notified, could it affect their career? I suppose this is dependent on how they decide to deal with alerts if this is implemented. I think it is important to maintain that clinical intervention would be necessary first and only allow the member's command in if it is verified that the person is suicidal. 


With that said, I give tremendous kudos to this project. People that have a mental illness usually try to let people know they need help in some way or another. The Durkhein Project can help us better able to pinpoint these signs.