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LEGO Digital Designer 4.3.8

LEGO Digital Designer 4.3.8 | Science-Driven Learning | Scoop.it
Get your kids to design LEGO models

Via Gust MEES
J Weidenbenner's insight:

Legos for learning, anyone?

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Gust MEES's curator insight, December 9, 2013 10:50 AM

 

LEGO Digital Designer is quite simply the best virtual building system out there – with its “Click-Stick” method of 3D modelling winning praise from children, parents, teachers and design enthusiasts everywhere. 


Learn more:


http://www.scoop.it/t/21st-century-tools-for-teaching-people-and-learners/?tag=LEGO


Pippa Davies @PippaDavies 's curator insight, December 10, 2013 11:58 AM

Many of my students love this tool and it can be used for fine arts as well!  

Pippa Davies @PippaDavies 's curator insight, December 10, 2013 12:00 PM

Design and play all mixed in together to make learning fun and exciting!  Five stars for this design oriented game which your male students will love!

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8 free tools for creating infographics

8 free tools for creating infographics | Science-Driven Learning | Scoop.it
Don't have hours to spare crafting something beautiful in Photoshop? Sarah James of The Infographic Design Company selects 8 tools that won't cost you a penny...

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David Duncan's curator insight, November 29, 2013 11:49 AM

Here are some great aids if you are thinking of creating infographics

Elena Orlova's curator insight, November 30, 2013 9:32 PM

8 инструментов для создания инфографики

Alison Rostetter's curator insight, December 30, 2013 1:25 PM

I've never made one of these before but it looks like it might be fun to try out on a wintry night.

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Digital Resources in the Classroom Infographic

Digital Resources in the Classroom Infographic | Science-Driven Learning | Scoop.it
The Digital Resources in the Classroom Infograhic shows the benefits of technology and digital resources as seen by teachers.

Via Gust MEES
J Weidenbenner's insight:

Great infographic to kick off a lesson on understanding popular media  statistics.

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Sun Rise's curator insight, January 3, 2014 1:33 PM

software is required for both teachers and learners in digital classes

Ivon Prefontaine's curator insight, January 4, 2014 7:04 PM

Using digital technology is important and needs to meet learning needs. What is a concern is the way technology is used.

Ness Crouch's curator insight, January 14, 2014 10:33 PM

I find infographics the easiest way to understand everything!

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7 Fabulous iPad Apps to Create Short Animated Lessons for Your Flipped Classroom

7 Fabulous iPad Apps to Create Short Animated Lessons for Your Flipped Classroom | Science-Driven Learning | Scoop.it

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John Rudkin's curator insight, January 16, 2014 3:29 AM

Great choice.....

Gilles Le Page's curator insight, January 19, 2014 2:41 AM

outils Ipad

Karine Thonnard's curator insight, January 21, 2014 8:59 AM

add your insight...

 
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For 3-D Interfaces, a Long Road to Acceptance | MIT Technology Review

For 3-D Interfaces, a Long Road to Acceptance | MIT Technology Review | Science-Driven Learning | Scoop.it
It may take years for 3-D gesture-control to catch on with consumers and app developers.

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Second Life in NTID Physics | Second Life and o...

Second Life in NTID Physics | Second Life and o... | Science-Driven Learning | Scoop.it
Welcome to the website for Second Life in NTID Physics2013 Guide To Oddprofessor's Museum and Science Center (Second Life in NTID Physics | @scoopit http://t.co/X9sotdBOjD)...

Via Dulcie Mills, KiwiBelma, Kristi Newgarden
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Canva - Create Beautiful Slides, Posters, and Infographics

Canva - Create Beautiful Slides, Posters, and Infographics | Science-Driven Learning | Scoop.it

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9 Apps for Creating Multimedia Content

9 Apps for Creating Multimedia Content | Science-Driven Learning | Scoop.it

Until a few years ago designing an attractive presentation, or any other form of multimedia content, required expert designers. You first had to explain your idea to the designer who would then spend hours in isolation, using complex tools and software, to turn them into reality. Most of the times, however, you would still go away dissatisfied with the final product.

 

However, this is no more the case thanks to different online tools available freely on the internet. Using these tools,you can create multimedia content in a matter of minutes. You no longer need to explain your brains out to a designer who would still prefer following his own ideas. There’s also no need for any complex applications and prior designing knowledge.


Via Vicki Kossoff @ The Learning Factor
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Girija Tickoo's curator insight, August 12, 2013 9:59 PM

So very true!

Vinish Garg's comment, August 12, 2013 11:39 PM
Interesting and useful list!
Nuno Magalhães Ribeiro's curator insight, January 30, 2014 5:03 PM

Uma resenha de 9 sistemas de autoria de conteúdos multimédia muito interessante e atualizada.

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Guide to Using Twitter in Your Teaching Practice

Guide to Using Twitter in Your Teaching Practice | Science-Driven Learning | Scoop.it
Are you interested in using Twitter or other social media as a teaching tool? Our culture has transformed significantly where online distribution of ide (Great resource.
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all technology is assistive technology | Abler.

all technology is assistive technology | Abler. | Science-Driven Learning | Scoop.it
From my post over at Medium: All Technology is Assistive Technology—6 dispositions for designers on disability: "Making a persistent, overt distinction about 'assistive tech' embodies the second-tier do-gooderism and ...
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The Holy Trinity of Effective eLearning: Usabil...

The Holy Trinity of Effective eLearning: Usabil... | Science-Driven Learning | Scoop.it
"Usability, along with utility and desirability, unlocks the key to effective eLearning courses.
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Chisel a Teaching Masterpiece Using UDL

Chisel a Teaching Masterpiece Using UDL | Science-Driven Learning | Scoop.it
With Universal Design for Learning as their chisel, says Elizabeth Stein, teachers can sculpt super learning environments to meet every student's needs.

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Kathleen McClaskey's curator insight, October 13, 2013 3:34 PM

Elizabeth Stein creates a wonderful analogy of using UDL to create learning environments for all learners. Here is a brief exerpt from her blog on this subject:

 

"I’d like to offer my version of a teacher’s chisel–a professional tool that can help us to successfully create optimal learning environments. This tool is called the Universal Design for Learning (UDL).

 

And UDL can be such a powerful chisel. If we stay mindful as we use it, we can not only create one sculpture at a time, like the artist. We also have the power to create a classroom full of masterpieces –simultaneously. It’s simply amazing."

 

 

Rob Hatfield, M.Ed.'s curator insight, October 13, 2013 9:30 PM

For additional information check out this resources site: http://www.cast.org/udl/

Greg Alchin's curator insight, October 20, 2013 9:29 PM

UDL should be one of the cornerstone understandings of all teachers.

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Flipped Class: A Printable List of the Best Education Hashtags

Flipped Class: A Printable List of the Best Education Hashtags | Science-Driven Learning | Scoop.it

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LEGO Digital Designer 4.3.8

LEGO Digital Designer 4.3.8 | Science-Driven Learning | Scoop.it
Get your kids to design LEGO models

Via Gust MEES
J Weidenbenner's insight:

Legos for learning, anyone?

more...
Gust MEES's curator insight, December 9, 2013 10:50 AM

 

LEGO Digital Designer is quite simply the best virtual building system out there – with its “Click-Stick” method of 3D modelling winning praise from children, parents, teachers and design enthusiasts everywhere. 


Learn more:


http://www.scoop.it/t/21st-century-tools-for-teaching-people-and-learners/?tag=LEGO


Pippa Davies @PippaDavies 's curator insight, December 10, 2013 11:58 AM

Many of my students love this tool and it can be used for fine arts as well!  

Pippa Davies @PippaDavies 's curator insight, December 10, 2013 12:00 PM

Design and play all mixed in together to make learning fun and exciting!  Five stars for this design oriented game which your male students will love!

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Brain Function 'Boosted For Days' After Reading A Novel

Brain Function 'Boosted For Days' After Reading A Novel | Science-Driven Learning | Scoop.it

"Being pulled into the world of a gripping novel can trigger actual, measurable changes in the brain that linger for at least five days after reading, scientists have said.The new research, carried out at Emory University in the US, found that reading a good book may cause heightened connectivity in the brain and neurological changes that persist in a similar way to muscle memory. 'The neural changes that we found associated with physical sensation and movement systems suggest that reading a novel can transport you into the body of the protagonist,' said neuroscientist Professor Gregory Berns, lead author of the study. 'We already knew that good stories can put you in someone else’s shoes in a figurative sense. Now we’re seeing that something may also be happening biologically.'" | by Tomas Jivanda


Via Todd Reimer
J Weidenbenner's insight:

Mabye there's some truth to "all work, no play..."? Resolution #1: read a novel each month.

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What is eLearning Gamification?

What is eLearning Gamification? | Science-Driven Learning | Scoop.it
You know you have become an eLearning nerd when watching a movie all you think about is eLearning gamification and instructional design.

Via Ana Cristina Pratas
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Disney Research » Aireal: Interactive Tactile Experiences in Free Air

Disney Research » Aireal: Interactive Tactile Experiences in Free Air | Science-Driven Learning | Scoop.it

AIREAL is a new low cost, highly scalable haptic technology that delivers expressive tactile sensations in mid air. AIREAL enables users to feel virtual objects, experience dynamically varying textures and receive feedback on full body gestures, all without requiring the user to wear a physical device. AIREAL is designed to use a vortex, a ring of air that can travel large distances while keeping its shape and speed. When the vortex hits a user’s skin, the low pressure system inside a vortex collapses and imparts a force the user can feel.


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Kim Flintoff's curator insight, July 22, 2013 6:07 PM

The page includes video, a research paper and more information about the new system.  I can already imagine possible applications in learning contexts. 

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Gamification and the Brain | Kyle Findlay

This presentation looks at how gamification taps into how our brains work. It focus on the role of reward schedules and uncertainty in creating engagement.
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Understanding Research: Video Games and Reading

Understanding Research: Video Games and Reading | Science-Driven Learning | Scoop.it

“Action video games enhance many aspects of visual attention, mainly improving the extraction of information from the environment,” said Andrea Facoetti, Ph.D., of the University of Padua and the Scientific Institute Medea of Bosisio Parini in Italy.

 

“Dyslexic children learned to orient and focus their attention more efficiently to extract the relevant information of a written word more rapidly.”


Via Drs Fernette and Brock Eide at DyslexicAdvantage.com
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Drs Fernette and Brock Eide at DyslexicAdvantage.com's curator insight, March 3, 2013 1:13 PM

Andrea Facoetti and his research team have new findings that training young children with action-based video games improves visual search skills that helps them acquire reading.

Research such as this is welcome because it maps out the different components necessary for efficient reading, but the scientists are careful to clarify that their findings do not mean to imply that visual training is sufficient to account for early reading skills.


"Prereading syllabic blending and nonalphabetic cross-modal mapping in kindergarten predicted future reading skills in grade 1 and 2 even if chronological age and nonverbal IQ were controlled for. These results agree with the typically observed speech-sound processing and nonalphabetic cross-modal mapping disorers shown in prereaders who will develop dyslexia...


Our findings are consistent with a multifactorial hypothesis of dyslexia which suggests that no only auditory-phonological deficits  but als visual spatial attention are causally implicated in dyslexia."

Read Psych Central's article here: http://psychcentral.com/news/2013/03/01/some-video-games-can-help-dyslexics-read-better/52090.html

Find Full research article here: http://decone.psy.unipd.it/De.Co.Ne_LAB_Unipd/A._Facoetti.html


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Week 4: Hypermedia and the Connectedness of it All | multiverb

Week 4: Hypermedia and the Connectedness of it All | multiverb | Science-Driven Learning | Scoop.it
Gallery One at the Cleveland Museum of Art is a series of interactive, multimedia installations which completely reinvents the traditional art museum experience. Incorporating elements like touch screen technology, facial ...
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Building Hypermedia APIs with HTML - InfoQ

Building Hypermedia APIs with HTML - InfoQ | Science-Driven Learning | Scoop.it
Jon Moore discusses the pros and cons using HTML for an API media type, as well as the particulars of implementation patterns, from representations to building programmatic HTML clients.
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What is a Cognitive walkthrough

The cognitive walkthrough strategy is really a usability inspection method used to identify usability issues in the program or website, focusing on how strai...
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Universal Design for Learning and the Myth of Average

Universal Design for Learning and the Myth of Average | Science-Driven Learning | Scoop.it

"I don't know about you, but I love TED talks. (TED = Technology, Entertainment, Design.) Although I have known about and preached Universal Design for Learning (UDL) since I began this blog, I could have never explain it as well as Todd Rose did in his TED Talk, "The Myth of Average". Thank you, Todd, for providing this concept so beautifully. (This is 18 minutes, but worth every one!)"


Via Beth Dichter
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Beth Dichter's curator insight, August 14, 2013 7:13 AM

This post discusses Universal Design for Learning (UDL), a tool that is helpful to know about since the Common Core requires that we need to ""provide a consistent, clear understanding of what students are expected to learn, so teachers and parents know what they need to do to help them." In addition it provides access to a TEDTalk by Todd Rose, where he discusses "The Myth of Average", a talk that will make you re-think how you view your students (and ask yourself "What is average when it comes to my students?").

In addition Glenda Hampton Anderson provides an excellent overview of UDL, perfect for someone new to these concepts or as a review. Many links are included which provide access to some of the best sites for materials on Universal Design for Learning.

Brad Reitzel's curator insight, July 4, 2014 10:31 AM

Our #alcpqp group is loving TED talks. Here is one about Universal Design that will help us all get acquainted! 

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Collective Wisdom, Gamification & Hive Minds

Collective Wisdom, Gamification & Hive Minds | Science-Driven Learning | Scoop.it

Adam Ford sits down with Tim van Gelder to talk about Collective Wisdom, Gamification & Hive Minds published on October 15, 2013. Tim van Gelder in interested “Defined narrowly, epistemology is the study of knowledge and justified belief. As the study of knowledge, epistemology is concerned with the following questions: What are the necessary and sufficient conditions of knowledge? What are its sources? What is its structure, and what are its limits?

 


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