Entwined, Enmeshed, Entangled – Three modes of ‘being’ pertinent to our cyborgization process
By redesigning the conceptual landscape of our networked inter-relationality we may finally disentangle ourselves from the all-pervading occlusion of the cyborgization process and allow a fresh recognition of the manifold human sensorium extended in hyperconnectivity. In the re-conceptualizing of our cyber existence we may need relinquish a few cherished objects of identity such as man machine interface, virtuality and man machine co-existence but more importantly the dualistic distinction between ‘real’ life and our virtual extensions as existence. All of these descriptive objects of identity I suggest should become ‘naturalized’ in a new cyber-existential language.
This is the first part of a three pronged approach to what I believe is the foundation of a future philosophy of and for the hyperconnected individual. I will try to show that these three modes of beingness are the quintessential infrastructures necessary for a future of a technological civilization aiming for the firmament of freedom and equality, personal responsibility and open access culture. A civilization, which roots, we currently inhabit but that promises changes to the perception of ourselves, the understanding of the universe and the manner by which we may develop in tandem. The three lines of approach that will be used are: Entwinement, Enmeshment, and Entanglement. Each of these terms represents a similar but different manner to realize the state of affairs of hyperconnectivity as the threshold infrastructure in the process of becoming a citizen of the future, a cyborg netizen and perhaps a posthuman.Entwinement, Enmeshment and Entanglement each represent a different level of intimacy in the infocology (see lexical index) one exists in and partakes of. The three terms offered here are suggestions for an illustrative strategy that will allow a deeper and more accurate description of the state of affairs of our cyber existence. Each of these terms will be expanded upon later, for now suffice it to say that the terms are distinguished primarily by the amount, depth and extensiveness of the connectivity between minds in the hyperconnected infosphere. Entwinement stands for the lowest level, Enmeshment for the medium level and Entanglement for the highest or deepest level.
Ben Goertzel is an American author and researcher in the field of artificial intelligence. He is currently Chief Science Officer of Hong Kong financial prediction firm Aidyia Holdings, Chief Executive Officer of Novamente LLC, a privately held software company, and Chairman of the Board of the OpenCog Foundation. The latter two entities work toward the development of Artificial General Intelligence. Goertzel is also the CEO of Biomind LLC, a company that provides AI-based bioinformatics services. He is Vice Chair of futurist organization Humanity+ and he is an advisor to the Singularity Institute for Artificial Intelligence, and formerly its Director of Research.
Google has donated 15,000 Raspberry Pi computing boards to UK schools.
While a million of the cheap and cheerful, education-focused computing boards have already sold, the grant is the biggest push yet to get the devices into the hands of students.
The Raspberry Pi devices won't simply be handed out to schools, but the foundation will work with computing clubs to find students who will benefit the most and "whose aptitude for computing can now be explored properly".
A “privacy visor” that uses infrared light to interfere with facial recognition technology has been developed to thwart the steady rise in computer-based surveillance in Japan.
The goggles are useful for anyone who wants to avoid being recognized by hidden surveillance cameras, the inventors say.
“Measures for preventing the invasion of privacy caused by photographs taken in secret . . . are now required,” said Isao Echizen of Tokyo’s National Institute of Informatics.
The goggles, which are made of clear plastic, are lined with lights that emit near-infrared rays. Echizen says this is enough to throw software off the scent, rendering a face invisible to a computer. However, the large plastic structures, complete with glowing lights and a sizeable power pack, may make the wearer somewhat conspicuous to the naked eye.
Most Americans still don't have smartphones, and if you're among them, and want to access Twitter and Facebook while you're on the move from...
Alistair Parker's insight:
I am not sure how old this article on the NCB website is (why don't they date their web pages)
What caught my eye was the headline sentence"most Americans still do not have a smart phone". There are alegedly, in 2011, 5 billion mobile phones and 1.08 billion smartphone users in the world, that is 80% of the world population, out of which, 91.4 million smartphone are from the United States, that is 35% of the population. Source: go-global.com
The emergence of practice-led research within the academy has brought into focus a problem of knowledge. While epistemological issues are always under consideration in research communities, what constitutes knowledge is, for the most part, rather narrowly conceived, and still typically relies on a kind of theological structure: that there exists what is knowable, and worth knowing; that there exists what is testable and worth testing; and that there exists something that accords with "the truth".
Haptics is to touch the way optics is to sight. It's a user interface that circumvents the cluttered inputs of sight and sound, and it's appearing in an increasing number of objects we interact with daily.
Your first experience with haptics was probably your phone vibrating in your pocket. Or maybe it was the rumble pack on your N64 controller. But whatever the case, you probably didn’t know it as a haptic interface.
Haptics is to touch the way optics is to sight. It's a user interface that circumvents the cluttered inputs of sight and sound, and it's appearing in an increasing number of objects we interact with daily. Vibration is just the beginning.
Any sort of information received through touch is haptic; braille could be considered haptic communication. But as it appears in technology, it's generally either tactile (expressing texture) or kinesthetic (expressing force or position). Haptics is used to better robotic control, to increase realism in gaming, and even to sit up straighter.
The roots of haptic technology are mechanical, says Will Provancher, a professor of mechanical engineering at the University of Utah and co-chair of the World Haptics Technical Committee.
"Right around the time of WWII, people were trying to handle radioactive materials, and if you have direct contact with these materials, you will eventually die," he says. "So to be able to handle these materials safely, people started making kinematic linkages."
That is, scientists and engineers used a mechanical apparatus to manipulate the samples — pull, and it pulls, turn, and it turns. But more recently, computers have become an interface between controller (master) and controlled (slave). Motor control is much finer, but that's not always enough.
This is the first of two posts on Muehlhauser and Helm’s article “The Singularity and Machine Ethics”. It is part on my ongoing, but completely spontaneous and unplanned, series on the technological singularity.
Although there are some enthusiasts, many people I talk to are deeply ambivalent about the prospects of human enhancement, particularly in its more radical forms.
That’s why in this blog post I will be looking at an article by David Owens, entitled “Disenchantment”. The article appeared in an edited collection, Philosophers without Gods, several years back, and was noticeable for its presence in that volume because it did not celebrate or champion the atheistic worldview. Instead, it argued that science, conceived broadly to include both scientific discovery and technological advance, threatened to drain our lives of all meaning and purpose. There is much to object to in Owens’s article. To my mind, he adopts an overly reductive conception of science (at certain points), and vastly overstates the strength of certain scientific theories (at others). For instance he proclaims “in the last four hundred years, a comprehensive theory of the physical world has been devised”, which is clearly false. Furthermore, the article is not specifically directed at human enhancement per se, but rather at the scientific worldview more generally.
If you are looking for "mobile learning and technology-based activities that facilitate a sense of community in a variety of educational and training settings" then this post is for you. The site provides over 25 activites with detailed descriptions that include goals, procedures and samples of final products. You may also choose to look at the site as an eBook. If you are planning to make use of mobile technology as a learning tool this site will provide a wealth of ideas!
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