Jim Lerman's insight:
PowerPoint file and workshop handout from presentation made by Andrew Walsh on this topic in Oct. 2013. The handout, particularly, contains numerous valuable links and resources regarding the most current developments in this field. Very useful
From the session abstract:
"Games are ideally suited to the development of skills, often requiring players to problem- solve, plan, and critically consider strategies to win the game. These are core information literacy skills underlining their suitability for use in the development of information literacy skills we try to help our library users develop. Game based learning can be used in several aspects of information literacy instruction. These include introducing elements of play to encourage reflection on students’ learning; using digital and tabletop games to teach information literacy topics within more traditional information literacy instruction (such as the game SEEK!); and more in depth digital games that students interact with outside library teaching sessions.
"This session will cover some key ideas of game based learning and gamification and describe how these ideas may be used in information literacy instruction. It will include a range of examples, including those the presenter has implemented. These include an online library gamification project, Lemontree (http://library.hud.ac.uk/lemontree); and a range of non-digital information literacy games including SEEK!, a card game for improving search skills (http://eprints.hud.ac.uk/15377/). It will draw on experiences from workshops the presenter has facilitated, where librarians design and prototype their own information literacy games.
"The session attendees will learn how they may use games in information literacy instruction in their own institution and how they can create games either by themselves or in partnership with others."
Via Jim Lerman, Kim Flintoff